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 Reinforcement Learning


Global Policy Construction in Modular Reinforcement Learning

AAAI Conferences

We propose a modular reinforcement learning algorithm which decomposes a Markov decision process into independent modules. Each module is trained using Sarsa(lambda). We introduce three algorithms for forming global policy from modules policies, and demonstrate our results using a 2D grid world.


Active Advice Seeking for Inverse Reinforcement Learning

AAAI Conferences

Intelligent systems that interact with humans typically require demonstrations and/or advice from the expert for optimal decision making. While the active learning formalism allows for these systems to incrementally acquire demonstrations from the human expert, most learning systems require all the advice about the domain in advance. We consider the problem of actively soliciting human advice in an inverse reinforcement learning setting where the utilities are learned from demonstrations. Our hypothesis is that such solicitation of advice reduces the burden on the human to provide advice about every scenario in advance.


Unsupervised Cross-Domain Transfer in Policy Gradient Reinforcement Learning via Manifold Alignment

AAAI Conferences

The success of applying policy gradient reinforcement learning (RL) to difficult control tasks hinges crucially on the ability to determine a sensible initialization for the policy. Transfer learning methods tackle this problem by reusing knowledge gleaned from solving other related tasks. In the case of multiple task domains, these algorithms require an inter-task mapping to facilitate knowledge transfer across domains. However, there are currently no general methods to learn an inter-task mapping without requiring either background knowledge that is not typically present in RL settings, or an expensive analysis of an exponential number of inter-task mappings in the size of the state and action spaces. This paper introduces an autonomous framework that uses unsupervised manifold alignment to learn inter-task mappings and effectively transfer samples between different task domains. Empirical results on diverse dynamical systems, including an application to quadrotor control, demonstrate its effectiveness for cross-domain transfer in the context of policy gradient RL.


High-Confidence Off-Policy Evaluation

AAAI Conferences

Many reinforcement learning algorithms use trajectories collected from the execution of one or more policies to propose a new policy. Because execution of a bad policy can be costly or dangerous, techniques for evaluating the performance of the new policy without requiring its execution have been of recent interest in industry. Such off-policy evaluation methods, which estimate the performance of a policy using trajectories collected from the execution of other policies, heretofore have not provided confidences regarding the accuracy of their estimates. In this paper we propose an off-policy method for computing a lower confidence bound on the expected return of a policy.


Reward Shaping for Model-Based Bayesian Reinforcement Learning

AAAI Conferences

Bayesian reinforcement learning (BRL) provides a formal framework for optimal exploration-exploitation tradeoff in reinforcement learning. Unfortunately, it is generally intractable to find the Bayes-optimal behavior except for restricted cases. As a consequence, many BRL algorithms, model-based approaches in particular, rely on approximated models or real-time search methods. In this paper, we present potential-based shaping for improving the learning performance in model-based BRL. We propose a number of potential functions that are particularly well suited for BRL, and are domain-independent in the sense that they do not require any prior knowledge about the actual environment. By incorporating the potential function into real-time heuristic search, we show that we can significantly improve the learning performance in standard benchmark domains.


Model-Based Reinforcement Learning in Continuous Environments Using Real-Time Constrained Optimization

AAAI Conferences

Reinforcement learning for robot control tasks in continuous environments is a challenging problem due to the dimensionality of the state and action spaces, time and resource costs for learning with a real robot as well as constraints imposed for its safe operation. In this paper we propose a model-based reinforcement learning approach for continuous environments with constraints. The approach combines model-based reinforcement learning with recent advances in approximate optimal control. This results in a bounded-rationality agent that makes decisions in real-time by efficiently solving a sequence of constrained optimization problems on learned sparse Gaussian process models. Such a combination has several advantages. No high-dimensional policy needs to be computed or stored while the learning problem often reduces to a set of lower-dimensional models of the dynamics. In addition, hard constraints can easily be included and objectives can also be changed in real-time to allow for multiple or dynamic tasks. The efficacy of the approach is demonstrated on both an extended cart pole domain and a challenging quadcopter navigation task using real data.


A Generalized Reduced Linear Program for Markov Decision Processes

AAAI Conferences

Markov decision processes (MDPs) with large number of states are of high practical interest. However, conventional algorithms to solve MDP are computationally infeasible in this scenario. Approximate dynamic programming (ADP) methods tackle this issue by computing approximate solutions. A widely applied ADP method is approximate linear program (ALP) which makes use of linear function approximation and offers theoretical performance guarantees. Nevertheless, the ALP is difficult to solve due to the presence of a large number of constraints and in practice, a reduced linear program (RLP) is solved instead. The RLP has a tractable number of constraints sampled from the original constraints of the ALP. Though the RLP is known to perform well in experiments, theoretical guarantees are available only for a specific RLP obtained under idealized assumptions. In this paper, we generalize the RLP to define a generalized reduced linear program (GRLP) which has a tractable number of constraints that are obtained as positive linear combinations of the original constraints of the ALP. The main contribution of this paper is the novel theoretical framework developed to obtain error bounds for any given GRLP. Central to our framework are two max-norm contraction operators. Our result theoretically justifies linear approximation of constraints. We discuss the implication of our results in the contexts of ADP and reinforcement learning. We also demonstrate via an example in the domain of controlled queues that the experiments conform to the theory.


Improving Approximate Value Iteration with Complex Returns by Bounding

AAAI Conferences

Approximate value iteration (AVI) is a widely used technique in reinforcement learning. Most AVI methods do not take full advantage of the sequential relationship between samples within a trajectory in deriving value estimates, due to the challenges in dealing with the inherent bias and variance in the $n$-step returns. We propose a bounding method which uses a negatively biased but relatively low variance estimator generated from a complex return to provide a lower bound on the observed value of a traditional one-step return estimator. In addition, we develop a new Bounded FQI algorithm, which efficiently incorporates the bounding method into an AVI framework. Experiments show that our method produces more accurate value estimates than existing approaches, resulting in improved policies.


Tighter Value Function Bounds for Bayesian Reinforcement Learning

AAAI Conferences

Bayesian reinforcement learning (BRL) provides a principled framework for optimal exploration-exploitation tradeoff in reinforcement learning. We focus on model based BRL, which involves a compact formulation of the optimal tradeoff from the Bayesian perspective. However, it still remains a computational challenge to compute the Bayes-optimal policy. In this paper, we propose a novel approach to compute tighter value function bounds of the Bayes-optimal value function, which is crucial for improving the performance of many model-based BRL algorithms. We then present how our bounds can be integrated into real-time AO* heuristic search, and provide a theoretical analysis on the impact of improved bounds on the search efficiency. We also provide empirical results on standard BRL domains that demonstrate the effectiveness of our approach.


V-MIN: Efficient Reinforcement Learning through Demonstrations and Relaxed Reward Demands

AAAI Conferences

Reinforcement learning (RL) is a common paradigm for learning tasks in robotics. However, a lot of exploration is usually required, making RL too slow for high-level tasks. We present V-MIN, an algorithm that integrates teacher demonstrations with RL to learn complex tasks faster. The algorithm combines active demonstration requests and autonomous exploration to find policies yielding rewards higher than a given threshold Vmin. This threshold sets the degree of quality with which the robot is expected to complete the task, thus allowing the user to either opt for very good policies that require many learning experiences, or to be more permissive with sub-optimal policies that are easier to learn. The threshold can also be increased online to force the system to improve its policies until the desired behavior is obtained. Furthermore, the algorithm generalizes previously learned knowledge, adapting well to changes. The performance of V-MIN has been validated through experimentation, including domains from the international planning competition. Our approach achieves the desired behavior where previous algorithms failed.