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 Reinforcement Learning


Towards More Practical Reinforcement Learning

AAAI Conferences

For example, one game we have experimented on is a puzzle game called Refraction, Reinforcement Learning is beginning to be applied which teaches kids how to multiply fractions by splitting laser outside traditional domains such as robotics, and beams. In this case, we need to choose right sequence of puzzles into human-centric domains such as healthcare and to give to students such that they complete the most concepts education. In these domains, two problems are critical successfully. Making this decision is difficult because to address: We must be able to evaluate algorithms of the large amount of information we can collect about each with a collection of prior data if one is available, student, most of which is not very useful for the task at hand. and we must devise algorithms that carefully Refraction and our other educational games, such as Treefrog trade off exploration and exploitation in such a way Treasure, have each been played by hundreds of thousands that they are guaranteed to converge to optimal behavior of players, providing ample opportunity for learning how to quickly, while retaining very good performance improve these games using data.


Between Imitation and Intention Learning

AAAI Conferences

Research in learning from demonstration can generally be grouped into either imitation learning or intention learning. In imitation learning, the goal is to imitate the observed behavior of an expert and is typically achieved using supervised learning techniques. In intention learning, the goal is to learn the intention that motivated the expert's behavior and to use a planning algorithm to derive behavior. Imitation learning has the advantage of learning a direct mapping from states to actions, which bears a small computational cost. Intention learning has the advantage of behaving well in novel states, but may bear a large computational cost by relying on planning algorithms in complex tasks. In this work, we introduce receding horizon inverse reinforcement learning, in which the planning horizon induces a continuum between these two learning paradigms. We present empirical results on multiple domains that demonstrate that performing IRL with a small, but non-zero, receding planning horizon greatly decreases the computational cost of planning while maintaining superior generalization performance compared to imitation learning.


Potential Based Reward Shaping for Hierarchical Reinforcement Learning

AAAI Conferences

Hierarchical Reinforcement Learning (HRL) outperforms many โ€˜flatโ€™ Reinforcement Learning (RL) algorithms in some application domains. However, HRL may need longer time to obtain the optimal policy because of its large action space. Potential Based Reward Shaping (PBRS) has been widely used to incorporate heuristics into flat RL algorithms so as to reduce their exploration. In this paper, we investigate the integration of PBRS and HRL, and propose a new algorithm: PBRS-MAXQ-0. We prove that under certain conditions, PBRS-MAXQ-0 is guaranteed to converge. Empirical results show that PBRS-MAXQ-0 significantly outperforms MAXQ-0 given good heuristics, and can converge even when given misleading heuristics.


Optimal Pricing for the Competitive and Evolutionary Cloud Market

AAAI Conferences

We study the problem of how to optimize a cloud service provider's pricing policy so as to better compete with other providers. Different from previous work, we take both the evolution of the market and the competition between multiple cloud providers into consideration while optimizing the pricing strategy for the provider. Inspired by the real situations in today's cloud market, we consider a situation in which there is only one provider who actively optimizes his/her pricing policy, while other providers adopt a follow-up policy to match his/her price cut. To compute optimal pricing policy under the above settings, we decompose the optimization problem into two steps: (1) When the market finally becomes saturated, we use Q-learning, a method of reinforcement learning, to derive an optimal pricing policy for the stationary market; (2) Based on the optimal policy for the stationary market, we use backward induction to derive an optimal pricing policy for the situation of competition in an evolutionary market. Numerical simulations demonstrate the effectiveness of our proposed approach.


Batch Reinforcement Learning for Smart Home Energy Management

AAAI Conferences

Smart grids enhance power grids by integrating electronic equipment, communication systems and computational tools. In a smart grid, consumers can insert energy into the power grid. We propose a new energy management system (called RLbEMS) that autonomously defines a policy for selling or storing energy surplus in smart homes. This policy is achieved through Batch Reinforcement Learning with historical data about energy prices, energy generation, consumer demand and characteristics of storage systems. In practical problems, RLbEMS has learned good energy selling policies quickly and effectively. We obtained maximum gains of 20.78% and 10.64%, when compared to a Naive-greedy policy, for smart homes located in Brazil and in the USA, respectively. Another important result achieved by RLbEMS was the reduction of about 30% of peak demand, a central desideratum for smart grids.


Reinforcement Learning from Demonstration through Shaping

AAAI Conferences

Reinforcement learning describes how a learning agent can achieve optimal behaviour based on interactions with its environment and reward feedback. A limiting factor in reinforcement learning as employed in artificial intelligence is the need for an often prohibitively large number of environment samples before the agent reaches a desirable level of performance. Learning from demonstration is an approach that provides the agent with demonstrations by a supposed expert, from which it should derive suitable behaviour. Yet, one of the challenges of learning from demonstration is that no guarantees can be provided for the quality of the demonstrations, and thus the learned behavior. In this paper, we investigate the intersection of these two approaches, leveraging the theoretical guarantees provided by reinforcement learning, and using expert demonstrations to speed up this learning by biasing exploration through a process called reward shaping. This approach allows us to leverage human input without making an erroneous assumption regarding demonstration optimality. We show experimentally that this approach requires significantly fewer demonstrations, is more robust against suboptimality of demonstrations, and achieves much faster learning than the recently developed HAT algorithm.


Personalized Ad Recommendation Systems for Life-Time Value Optimization with Guarantees

AAAI Conferences

In this paper, we propose a framework for using reinforcement learning (RL) algorithms to learn good policies for personalized ad recommendation (PAR) systems. The RL algorithms take into account the long-term effect of an action, and thus, could be more suitable than myopic techniques like supervised learning and contextual bandit, for modern PAR systems in which the number of returning visitors is rapidly growing. However, while myopic techniques have been well-studied in PAR systems, the RL approach is still in its infancy, mainly due to two fundamental challenges: how to compute a good RL strategy and how to evaluate a solution using historical data to ensure its โ€œsafetyโ€ before deployment. In this paper, we propose to use a family of off-policy evaluation techniques with statistical guarantees to tackle both these challenges. We apply these methods to a real PAR problem, both for evaluating the final performance and for optimizing the parameters of the RL algorithm. Our results show that a RL algorithm equipped with these off-policy evaluation techniques outperforms the myopic approaches. Our results also give fundamental insights on the difference between the click through rate (CTR) and life-time value (LTV) metrics for evaluating the performance of a PAR algorithm.


Policy Shaping with Human Teachers

AAAI Conferences

In this work we evaluate the performance of a policy shaping algorithm using 26 human teachers. We examine if the algorithm is suitable for human-generated data on two different boards in a pac-man domain, comparing performance to an oracle that provides critique based on one known winning policy. Perhaps surprisingly, we show that the data generated by our 26 participants yields even better performance for the agent than data generated by the oracle. This might be because humans do not discourage exploring multiple winning policies. Additionally, we evaluate the impact of different verbal instructions, and different interpretations of silence, finding that the usefulness of data is affected both by what instructions is given to teachers, and how the data is interpreted.


Toward Estimating Others' Transition Models Under Occlusion for Multi-Robot IRL

AAAI Conferences

Multi-robot inverse reinforcement learning (mIRL) is broadly useful for learning, from observations, the behaviors of multiple robots executing fixed trajectories and interacting with each other. In this paper, we relax a crucial assumption in IRL to make it better suited for wider robotic applications: we allow the transition functions of other robots to be stochastic and do not assume that the transition error probabilities are known to the learner. Challenged by occlusion where large portions of others' state spaces are fully hidden, we present a new approach that maps stochastic transitions to distributions over features. Then, the underconstrained problem is solved using nonlinear optimization that maximizes entropy to learn the transition function of each robot from occluded observations. Our methods represent significant and first steps toward making mIRL pragmatic.


Maximum Entropy Semi-Supervised Inverse Reinforcement Learning

AAAI Conferences

A popular approach to apprenticeship learning (AL) is to formulate it as an inverse reinforcement learning (IRL) problem. The MaxEnt-IRL algorithm successfully integrates the maximum entropy principle into IRL and unlike its predecessors, it resolves the ambiguity arising from the fact that a possibly large number of policies could match the expert's behavior. In this paper, we study an AL setting in which in addition to the expert's trajectories,a number of unsupervised trajectories is available. We introduce MESSI,a novel algorithm that combines MaxEnt-IRL with principles coming from semisupervised learning. In particular, MESSI integrates the unsupervised data into the MaxEnt-IRL framework using a pairwise penalty on trajectories. Empirical results in a highway driving and grid-world problems indicate that MESSI is able to take advantage of the unsupervised trajectories and improve the performance of MaxEnt-IRL.