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 Reinforcement Learning


Vinci: Deep Thinking in Text-to-Image Generation using Unified Model with Reinforcement Learning

Neural Information Processing Systems

With the continuous development of large language models and reasoning chain technologies, the potential of deep reasoning based on reinforcement learning has shown remarkable promise in multi-task scenarios. However, existing unified models have yet to achieve end-to-end integration in image generation and understanding tasks, limiting the model's self-reflection ability and the realization of cross-modal reasoning chains. To address this, we propose Vinic, a novel framework designed to enable interleaved image generation and understanding through deep reasoning capabilities. We leverage a small amount of multimodal chain-of-thought (MCoT) data for cold-start and employ reinforcement learning to guide the integration of image generation and understanding tasks. Additionally, we introduce a momentum-based reward function, which dynamically adjusts the reward distribution by considering historical improvements, ensuring the stability of the model across multiple generations. Experimental results demonstrate that integrating MCoT can achieve a +22% improvement over the base model on Geneval, effectively enhancing both image generation quality and instruction alignment capabilities.


Proxy Target: Bridging the Gap Between Discrete Spiking Neural Networks and Continuous Control

Neural Information Processing Systems

However, most RL algorithms for continuous control are designed for Artificial Neural Networks (ANNs), particularly the target network soft update mechanism, which conflicts with the discrete and non-differentiable dynamics of spiking neurons. We show that this mismatch destabilizes SNN training and degrades performance. To bridge the gap between discrete SNNs and continuous-control algorithms, we propose a novel proxy target framework. The proxy network introduces continuous and differentiable dynamics that enable smooth target updates, stabilizing the learning process. Since the proxy operates only during training, the deployed SNN remains fully energy-efficient with no additional inference overhead. Extensive experiments on continuous control benchmarks demonstrate that our framework consistently improves stability and achieves up to $32$% higher performance across various spiking neuron models. Notably, to the best of our knowledge, this is the first approach that enables SNNs with simple Leaky Integrate and Fire (LIF) neurons to surpass their ANN counterparts in continuous control. This work highlights the importance of SNN-tailored RL algorithms and paves the way for neuromorphic agents that combine high performance with low power consumption.


Learning Intractable Multimodal Policies with Reparameterization and Diversity Regularization

Neural Information Processing Systems

Traditional continuous deep reinforcement learning (RL) algorithms employ deterministic or unimodal Gaussian actors, which cannot express complex multimodal decision distributions. This limitation can hinder their performance in diversity-critical scenarios. There have been some attempts to design online multimodal RL algorithms based on diffusion or amortized actors. However, these actors are intractable, making existing methods struggle with balancing performance, decision diversity, and efficiency simultaneously. To overcome this challenge, we first reformulate existing intractable multimodal actors within a unified framework, and prove that they can be directly optimized by policy gradient via reparameterization.


Real-DRL: Teach and Learn at Runtime

Neural Information Processing Systems

This paper introduces the Real-DRL framework for safety-critical autonomous systems, enabling runtime learning of a deep reinforcement learning (DRL) agent to develop safe and high-performance action policies in real plants while prioritizing safety. The Real-DRL consists of three interactive components: a DRL-Student, a PHY-Teacher, and a Trigger. The DRL-Student is a DRL agent that innovates in the dual self-learning and teaching-to-learn paradigm and the safety-status-dependent batch sampling. On the other hand, PHY-Teacher is a physics-model-based design of action policies that focuses solely on safety-critical functions. PHY-Teacher is novel in its real-time patch for two key missions: i) fostering the teaching-to-learn paradigm for DRL-Student and ii) backing up the safety of real plants. The Trigger manages the interaction between the DRL-Student and the PHY-Teacher. Powered by the three interactive components, the Real-DRL can effectively address safety challenges that arise from the unknown unknowns and the Sim2Real gap. Additionally, Real-DRL notably features i) assured safety, ii) automatic hierarchy learning (i.e., safety-first learning and then high-performance learning), and iii) safety-informed batch sampling to address the experience imbalance caused by corner cases. Experiments with a real quadruped robot, a quadruped robot in Nvidia Isaac Gym, and a cart-pole system, along with comparisons and ablation studies, demonstrate the Real-DRL's effectiveness and unique features.


1000 Layer Networks for Self-Supervised RL: Scaling Depth Can Enable New Goal-Reaching Capabilities

Neural Information Processing Systems

Scaling up self-supervised learning has driven breakthroughs in language and vision, yet comparable progress has remained elusive in reinforcement learning (RL). In this paper, we study building blocks for self-supervised RL that unlock substantial improvements in scalability, with network depth serving as a critical factor. Whereas most RL papers in recent years have relied on shallow architectures (around 2 -- 5 layers), we demonstrate that increasing the depth up to 1024 layers can significantly boost performance. Our experiments are conducted in an unsupervised goal-conditioned setting, where no demonstrations or rewards are provided, so an agent must explore (from scratch) and learn how to maximize the likelihood of reaching commanded goals.


Intrinsic Benefits of Categorical Distributional Loss: Uncertainty-aware Regularized Exploration in Reinforcement Learning

Neural Information Processing Systems

The remarkable empirical performance of distributional reinforcement learning~(RL) has garnered increasing attention to understanding its theoretical advantages over classical RL. By decomposing the categorical distributional loss commonly employed in distributional RL, we find that the potential superiority of distributional RL can be attributed to a derived distribution-matching entropy regularization. This less-studied entropy regularization aims to capture additional knowledge of return distribution beyond only its expectation, contributing to an augmented reward signal in policy optimization. In contrast to the vanilla entropy regularization in MaxEnt RL, which explicitly encourages exploration by promoting diverse actions, the novel entropy regularization derived from categorical distributional loss implicitly updates policies to align the learned policy with (estimated) environmental uncertainty. Finally, extensive experiments verify the significance of this uncertainty-aware regularization from distributional RL on the empirical benefits over classical RL. Our study offers an innovative exploration perspective to explain the intrinsic benefits of distributional learning in RL.


Explainably Safe Reinforcement Learning

Neural Information Processing Systems

Trust in a decision-making system requires both safety guarantees and the ability to interpret and understand its behavior. This is particularly important for learned systems, whose decision-making processes are often highly opaque. Shielding is a prominent model-based technique for enforcing safety in reinforcement learning. However, because shields are automatically synthesized using rigorous formal methods, their decisions are often similarly difficult for humans to interpret. Recently, decision trees became customary to represent controllers and policies.


Unified Reinforcement and Imitation Learning for Vision-Language Models

Neural Information Processing Systems

Vision-Language Models (VLMs) have achieved remarkable progress, yet their large scale often renders them impractical for resource-constrained environments. This paper introduces Unified Reinforcement and Imitation Learning (RIL), a novel and efficient training algorithm designed to create powerful, lightweight VLMs. RIL distinctively combines the strengths of reinforcement learning with adversarial imitation learning. This enables smaller student VLMs not only to mimic the sophisticated text generation of large teacher models but also to systematically improve their generative capabilities through reinforcement signals. Key to our imitation framework is a LLM-based discriminator that adeptly distinguishes between student and teacher outputs, complemented by guidance from multiple large teacher VLMs to ensure diverse learning. This unified learning strategy, leveraging both reinforcement and imitation, empowers student models to achieve significant performance gains, making them competitive with leading closed-source VLMs. Extensive experiments on diverse vision-language benchmarks demonstrate that RIL significantly narrows the performance gap with state-of-the-art open-and closed-source VLMs and, in several instances, surpasses them.


MTRec: Learning to Align with User Preferences via Mental Reward Models

Neural Information Processing Systems

Recommendation models are predominantly trained using implicit user feedback, since explicit feedback is often costly to obtain. However, implicit feedback, such as clicks, does not always reflect users' real preferences.


Sample-Efficient Tabular Self-Play for Offline Robust Reinforcement Learning

Neural Information Processing Systems

Multi-agent reinforcement learning (MARL), as a thriving field, explores how multiple agents independently make decisions in a shared dynamic environment. Due to environmental uncertainties, policies in MARL must remain robust to tackle the sim-to-real gap. We focus on robust two-player zero-sum Markov games (TZMGs) in offline settings, specifically on tabular robust TZMGs (RTZMGs). We propose a model-based algorithm () for offline RTZMGs, which is optimistic robust value iteration combined with a data-driven Bernstein-style penalty term for robust value estimation. By accounting for distribution shifts in the historical dataset, the proposed algorithm establishes near-optimal sample complexity guarantees under partial coverage and environmental uncertainty. An information-theoretic lower bound is developed to confirm the tightness of our algorithm's sample complexity, which is optimal regarding both state and action spaces. To the best of our knowledge, RTZ-VI-LCB is the first to attain this optimality, sets a new benchmark for offline RTZMGs, and is validated experimentally.