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 Reinforcement Learning


Fast Algorithms for L_\infty -constrained S-rectangular Robust MDPs

Neural Information Processing Systems

Robust Markov decision processes (RMDPs) are a useful building block of robust reinforcement learning algorithms but can be hard to solve. This paper proposes a fast, exact algorithm for computing the Bellman operator for S-rectangular robust Markov decision processes with $L_\infty$-constrained rectangular ambiguity sets. The algorithm combines a novel homotopy continuation method with a bisection method to solve S-rectangular ambiguity in quasi-linear time in the number of states and actions. The algorithm improves on the cubic time required by leading general linear programming methods. Our experimental results confirm the practical viability of our method and show that it outperforms a leading commercial optimization package by several orders of magnitude.


DOMINO: Decomposed Mutual Information Optimization for Generalized Context in Meta-Reinforcement Learning

Neural Information Processing Systems

Adapting to the changes in transition dynamics is essential in robotic applications. By learning a conditional policy with a compact context, context-aware meta-reinforcement learning provides a flexible way to adjust behavior according to dynamics changes. However, in real-world applications, the agent may encounter complex dynamics changes. Multiple confounders can influence the transition dynamics, making it challenging to infer accurate context for decision-making. This paper addresses such a challenge by decomposed mutual information optimization (DOMINO) for context learning, which explicitly learns a disentangled context to maximize the mutual information between the context and historical trajectories while minimizing the state transition prediction error. Our theoretical analysis shows that DOMINO can overcome the underestimation of the mutual information caused by multi-confounded challenges via learning disentangled context and reduce the demand for the number of samples collected in various environments. Extensive experiments show that the context learned by DOMINO benefits both model-based and model-free reinforcement learning algorithms for dynamics generalization in terms of sample efficiency and performance in unseen environments.


Prioritizing Samples in Reinforcement Learning with Reducible Loss

Neural Information Processing Systems

Most reinforcement learning algorithms take advantage of an experience replay buffer to repeatedly train on samples the agent has observed in the past. Not all samples carry the same amount of significance and simply assigning equal importance to each of the samples is a naïve strategy. In this paper, we propose a method to prioritize samples based on how much we can learn from a sample. We define the learn-ability of a sample as the steady decrease of the training loss associated with this sample over time. We develop an algorithm to prioritize samples with high learn-ability, while assigning lower priority to those that are hard-to-learn, typically caused by noise or stochasticity. We empirically show that across multiple domains our method is more robust than random sampling and also better than just prioritizing with respect to the training loss, i.e. the temporal difference loss, which is used in prioritized experience replay.


CUP: Critic-Guided Policy Reuse

Neural Information Processing Systems

The ability to reuse previous policies is an important aspect of human intelligence. To achieve efficient policy reuse, a Deep Reinforcement Learning (DRL) agent needs to decide when to reuse and which source policies to reuse. Previous methods solve this problem by introducing extra components to the underlying algorithm, such as hierarchical high-level policies over source policies, or estimations of source policies' value functions on the target task. However, training these components induces either optimization non-stationarity or heavy sampling cost, significantly impairing the effectiveness of transfer. To tackle this problem, we propose a novel policy reuse algorithm called Critic-gUided Policy reuse (CUP), which avoids training any extra components and efficiently reuses source policies.


Robust Inverse Reinforcement Learning under Transition Dynamics Mismatch

Neural Information Processing Systems

We study the inverse reinforcement learning (IRL) problem under a transition dynamics mismatch between the expert and the learner. Specifically, we consider the Maximum Causal Entropy (MCE) IRL learner model and provide a tight upper bound on the learner's performance degradation based on the $\ell_1$-distance between the transition dynamics of the expert and the learner. Leveraging insights from the Robust RL literature, we propose a robust MCE IRL algorithm, which is a principled approach to help with this mismatch. Finally, we empirically demonstrate the stable performance of our algorithm compared to the standard MCE IRL algorithm under transition dynamics mismatches in both finite and continuous MDP problems.


Language as an Abstraction for Hierarchical Deep Reinforcement Learning

Neural Information Processing Systems

Solving complex, temporally-extended tasks is a long-standing problem in reinforcement learning (RL). We hypothesize that one critical element of solving such problems is the notion of compositionality. With the ability to learn sub-skills that can be composed to solve longer tasks, i.e. hierarchical RL, we can acquire temporally-extended behaviors. However, acquiring effective yet general abstractions for hierarchical RL is remarkably challenging. In this paper, we propose to use language as the abstraction, as it provides unique compositional structure, enabling fast learning and combinatorial generalization, while retaining tremendous flexibility, making it suitable for a variety of problems. Our approach learns an instruction-following low-level policy and a high-level policy that can reuse abstractions across tasks, in essence, permitting agents to reason using structured language. To study compositional task learning, we introduce an open-source object interaction environment built using the MuJoCo physics engine and the CLEVR engine. We find that, using our approach, agents can learn to solve to diverse, temporally-extended tasks such as object sorting and multi-object rearrangement, including from raw pixel observations. Our analysis find that the compositional nature of language is critical for learning and systematically generalizing sub-skills in comparison to non-compositional abstractions that use the same supervision.


Reward is enough for convex MDPs

Neural Information Processing Systems

Maximising a cumulative reward function that is Markov and stationary, i.e., defined over state-action pairs and independent of time, is sufficient to capture many kinds of goals in a Markov decision process (MDP). However, not all goals can be captured in this manner. In this paper we study convex MDPs in which goals are expressed as convex functions of the stationary distribution and show that they cannot be formulated using stationary reward functions. Convex MDPs generalize the standard reinforcement learning (RL) problem formulation to a larger framework that includes many supervised and unsupervised RL problems, such as apprenticeship learning, constrained MDPs, and so-called players', using Fenchel duality. We propose a meta-algorithm for solving this problem and show that it unifies many existing algorithms in the literature.


A Max-Min Entropy Framework for Reinforcement Learning

Neural Information Processing Systems

In this paper, we propose a max-min entropy framework for reinforcement learning (RL) to overcome the limitation of the soft actor-critic (SAC) algorithm implementing the maximum entropy RL in model-free sample-based learning. Whereas the maximum entropy RL guides learning for policies to reach states with high entropy in the future, the proposed max-min entropy framework aims to learn to visit states with low entropy and maximize the entropy of these low-entropy states to promote better exploration. For general Markov decision processes (MDPs), an efficient algorithm is constructed under the proposed max-min entropy framework based on disentanglement of exploration and exploitation. Numerical results show that the proposed algorithm yields drastic performance improvement over the current state-of-the-art RL algorithms.


ProtoX: Explaining a Reinforcement Learning Agent via Prototyping

Neural Information Processing Systems

While deep reinforcement learning has proven to be successful in solving control tasks, the ``black-box'' nature of an agent has received increasing concerns. We propose a prototype-based post-hoc \emph{policy explainer}, ProtoX, that explains a black-box agent by prototyping the agent's behaviors into scenarios, each represented by a prototypical state. When learning prototypes, ProtoX considers both visual similarity and scenario similarity. The latter is unique to the reinforcement learning context since it explains why the same action is taken in visually different states. To teach ProtoX about visual similarity, we pre-train an encoder using contrastive learning via self-supervised learning to recognize states as similar if they occur close together in time and receive the same action from the black-box agent.


Learning Barrier Certificates: Towards Safe Reinforcement Learning with Zero Training-time Violations

Neural Information Processing Systems

Training-time safety violations have been a major concern when we deploy reinforcement learning algorithms in the real world.This paper explores the possibility of safe RL algorithms with zero training-time safety violations in the challenging setting where we are only given a safe but trivial-reward initial policy without any prior knowledge of the dynamics and additional offline data.We propose an algorithm, Co-trained Barrier Certificate for Safe RL (CRABS), which iteratively learns barrier certificates, dynamics models, and policies. The barrier certificates are learned via adversarial training and ensure the policy's safety assuming calibrated learned dynamics. We also add a regularization term to encourage larger certified regions to enable better exploration. Empirical simulations show that zero safety violations are already challenging for a suite of simple environments with only 2-4 dimensional state space, especially if high-reward policies have to visit regions near the safety boundary. Prior methods require hundreds of violations to achieve decent rewards on these tasks, whereas our proposed algorithms incur zero violations.