Reinforcement Learning
Agnostic System Identification for Model-Based Reinforcement Learning
Ross, Stephane, Bagnell, J. Andrew
A fundamental problem in control is to learn a model of a system from observations that is useful for controller synthesis. To provide good performance guarantees, existing methods must assume that the real system is in the class of models considered during learning. We present an iterative method with strong guarantees even in the agnostic case where the system is not in the class. In particular, we show that any no-regret online learning algorithm can be used to obtain a near-optimal policy, provided some model achieves low training error and access to a good exploration distribution. Our approach applies to both discrete and continuous domains. We demonstrate its efficacy and scalability on a challenging helicopter domain from the literature.
Scaling Life-long Off-policy Learning
White, Adam, Modayil, Joseph, Sutton, Richard S.
We pursue a life-long learning approach to artificial intelligence that makes extensive use of reinforcement learning algorithms. We build on our prior work with general value functions (GVFs) and the Horde architecture. GVFs have been shown able to represent a wide variety of facts about the world's dynamics that may be useful to a long-lived agent (Sutton et al. 2011). We have also previously shown scaling - that thousands of on-policy GVFs can be learned accurately in real-time on a mobile robot (Modayil, White & Sutton 2011). That work was limited in that it learned about only one policy at a time, whereas the greatest potential benefits of life-long learning come from learning about many policies in parallel, as we explore in this paper. Many new challenges arise in this off-policy learning setting. To deal with convergence and efficiency challenges, we utilize the recently introduced GTD({\lambda}) algorithm. We show that GTD({\lambda}) with tile coding can simultaneously learn hundreds of predictions for five simple target policies while following a single random behavior policy, assessing accuracy with interspersed on-policy tests. To escape the need for the tests, which preclude further scaling, we introduce and empirically vali- date two online estimators of the off-policy objective (MSPBE). Finally, we use the more efficient of the two estimators to demonstrate off-policy learning at scale - the learning of value functions for one thousand policies in real time on a physical robot. This ability constitutes a significant step towards scaling life-long off-policy learning.
Greedy Algorithms for Sparse Reinforcement Learning
Painter-Wakefield, Christopher, Parr, Ronald
Feature selection and regularization are becoming increasingly prominent tools in the efforts of the reinforcement learning (RL) community to expand the reach and applicability of RL. One approach to the problem of feature selection is to impose a sparsity-inducing form of regularization on the learning method. Recent work on $L_1$ regularization has adapted techniques from the supervised learning literature for use with RL. Another approach that has received renewed attention in the supervised learning community is that of using a simple algorithm that greedily adds new features. Such algorithms have many of the good properties of the $L_1$ regularization methods, while also being extremely efficient and, in some cases, allowing theoretical guarantees on recovery of the true form of a sparse target function from sampled data. This paper considers variants of orthogonal matching pursuit (OMP) applied to reinforcement learning. The resulting algorithms are analyzed and compared experimentally with existing $L_1$ regularized approaches. We demonstrate that perhaps the most natural scenario in which one might hope to achieve sparse recovery fails; however, one variant, OMP-BRM, provides promising theoretical guarantees under certain assumptions on the feature dictionary. Another variant, OMP-TD, empirically outperforms prior methods both in approximation accuracy and efficiency on several benchmark problems.
A Dantzig Selector Approach to Temporal Difference Learning
Geist, Matthieu, Scherrer, Bruno, Lazaric, Alessandro, Ghavamzadeh, Mohammad
LSTD is a popular algorithm for value function approximation. Whenever the number of features is larger than the number of samples, it must be paired with some form of regularization. In particular, L1-regularization methods tend to perform feature selection by promoting sparsity, and thus, are well-suited for high-dimensional problems. However, since LSTD is not a simple regression algorithm, but it solves a fixed--point problem, its integration with L1-regularization is not straightforward and might come with some drawbacks (e.g., the P-matrix assumption for LASSO-TD). In this paper, we introduce a novel algorithm obtained by integrating LSTD with the Dantzig Selector. We investigate the performance of the proposed algorithm and its relationship with the existing regularized approaches, and show how it addresses some of their drawbacks.
On the Sample Complexity of Reinforcement Learning with a Generative Model
Azar, Mohammad Gheshlaghi, Munos, Remi, Kappen, Bert
We consider the problem of learning the optimal action-value function in the discounted-reward Markov decision processes (MDPs). We prove a new PAC bound on the sample-complexity of model-based value iteration algorithm in the presence of the generative model, which indicates that for an MDP with N state-action pairs and the discount factor \gamma\in[0,1) only O(N\log(N/\delta)/((1-\gamma)^3\epsilon^2)) samples are required to find an \epsilon-optimal estimation of the action-value function with the probability 1-\delta. We also prove a matching lower bound of \Theta (N\log(N/\delta)/((1-\gamma)^3\epsilon^2)) on the sample complexity of estimating the optimal action-value function by every RL algorithm. To the best of our knowledge, this is the first matching result on the sample complexity of estimating the optimal (action-) value function in which the upper bound matches the lower bound of RL in terms of N, \epsilon, \delta and 1/(1-\gamma). Also, both our lower bound and our upper bound significantly improve on the state-of-the-art in terms of 1/(1-\gamma).
Statistical Linear Estimation with Penalized Estimators: an Application to Reinforcement Learning
Pires, Bernardo Avila, Szepesvari, Csaba
Motivated by value function estimation in reinforcement learning, we study statistical linear inverse problems, i.e., problems where the coefficients of a linear system to be solved are observed in noise. We consider penalized estimators, where performance is evaluated using a matrix-weighted two-norm of the defect of the estimator measured with respect to the true, unknown coefficients. Two objective functions are considered depending whether the error of the defect measured with respect to the noisy coefficients is squared or unsquared. We propose simple, yet novel and theoretically well-founded data-dependent choices for the regularization parameters for both cases that avoid data-splitting. A distinguishing feature of our analysis is that we derive deterministic error bounds in terms of the error of the coefficients, thus allowing the complete separation of the analysis of the stochastic properties of these errors. We show that our results lead to new insights and bounds for linear value function estimation in reinforcement learning.
Fast classification using sparse decision DAGs
Benbouzid, Djalel, Busa-Fekete, Robert, Kegl, Balazs
In this paper we propose an algorithm that builds sparse decision DAGs (directed acyclic graphs) from a list of base classifiers provided by an external learning method such as AdaBoost. The basic idea is to cast the DAG design task as a Markov decision process. Each instance can decide to use or to skip each base classifier, based on the current state of the classifier being built. The result is a sparse decision DAG where the base classifiers are selected in a data-dependent way. The method has a single hyperparameter with a clear semantics of controlling the accuracy/speed trade-off. The algorithm is competitive with state-of-the-art cascade detectors on three object-detection benchmarks, and it clearly outperforms them when there is a small number of base classifiers. Unlike cascades, it is also readily applicable for multi-class classification. Using the multi-class setup, we show on a benchmark web page ranking data set that we can significantly improve the decision speed without harming the performance of the ranker.
Incremental Model-based Learners With Formal Learning-Time Guarantees
Strehl, Alexander L., Li, Lihong, Littman, Michael L.
Model-based learning algorithms have been shown to use experience efficiently when learning to solve Markov Decision Processes (MDPs) with finite state and action spaces. However, their high computational cost due to repeatedly solving an internal model inhibits their use in large-scale problems. We propose a method based on real-time dynamic programming (RTDP) to speed up two model-based algorithms, RMAX and MBIE (model-based interval estimation), resulting in computationally much faster algorithms with little loss compared to existing bounds. Specifically, our two new learning algorithms, RTDP-RMAX and RTDP-IE, have considerably smaller computational demands than RMAX and MBIE. We develop a general theoretical framework that allows us to prove that both are efficient learners in a PAC (probably approximately correct) sense. We also present an experimental evaluation of these new algorithms that helps quantify the tradeoff between computational and experience demands.
A compact, hierarchical Q-function decomposition
Marthi, Bhaskara, Russell, Stuart, Andre, David
Previous work in hierarchical reinforcement learning has faced a dilemma: either ignore the values of different possible exit states from a subroutine, thereby risking suboptimal behavior, or represent those values explicitly thereby incurring a possibly large representation cost because exit values refer to nonlocal aspects of the world (i.e., all subsequent rewards). This paper shows that, in many cases, one can avoid both of these problems. The solution is based on recursively decomposing the exit value function in terms of Q-functions at higher levels of the hierarchy. This leads to an intuitively appealing runtime architecture in which a parent subroutine passes to its child a value function on the exit states and the child reasons about how its choices affect the exit value. We also identify structural conditions on the value function and transition distributions that allow much more concise representations of exit state distributions, leading to further state abstraction. In essence, the only variables whose exit values need be considered are those that the parent cares about and the child affects. We demonstrate the utility of our algorithms on a series of increasingly complex environments.
Apprenticeship Learning for Model Parameters of Partially Observable Environments
Makino, Takaki, Takeuchi, Johane
We consider apprenticeship learning, i.e., having an agent learn a task by observing an expert demonstrating the task in a partially observable environment when the model of the environment is uncertain. This setting is useful in applications where the explicit modeling of the environment is difficult, such as a dialogue system. We show that we can extract information about the environment model by inferring action selection process behind the demonstration, under the assumption that the expert is choosing optimal actions based on knowledge of the true model of the target environment. Proposed algorithms can achieve more accurate estimates of POMDP parameters and better policies from a short demonstration, compared to methods that learns only from the reaction from the environment.