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 Reinforcement Learning


Guided Policy Search via Approximate Mirror Descent

Neural Information Processing Systems

Guided policy search algorithms can be used to optimize complex nonlinear policies, such as deep neural networks, without directly computing policy gradients in the high-dimensional parameter space. Instead, these methods use supervised learning to train the policy to mimic a "teacher" algorithm, such as a trajectory optimizer or a trajectory-centric reinforcement learning method. Guided policy search methods provide asymptotic local convergence guarantees by construction, but it is not clear how much the policy improves within a small, finite number of iterations. We show that guided policy search algorithms can be interpreted as an approximate variant of mirror descent, where the projection onto the constraint manifold is not exact. We derive a new guided policy search algorithm that is simpler and provides appealing improvement and convergence guarantees in simplified convex and linear settings, and show that in the more general nonlinear setting, the error in the projection step can be bounded. We provide empirical results on several simulated robotic navigation and manipulation tasks that show that our method is stable and achieves similar or better performance when compared to prior guided policy search methods, with a simpler formulation and fewer hyperparameters.


Linear Feature Encoding for Reinforcement Learning

Neural Information Processing Systems

Feature construction is of vital importance in reinforcement learning, as the quality of a value function or policy is largely determined by the corresponding features. The recent successes of deep reinforcement learning (RL) only increase the importance of understanding feature construction. Typical deep RL approaches use a linear output layer, which means that deep RL can be interpreted as a feature construction/encoding network followed by linear value function approximation. This paper develops and evaluates a theory of linear feature encoding. We extend theoretical results on feature quality for linear value function approximation from the uncontrolled case to the controlled case. We then develop a supervised linear feature encoding method that is motivated by insights from linear value function approximation theory, as well as empirical successes from deep RL. The resulting encoder is a surprisingly effective method for linear value function approximation using raw images as inputs.


Generative Adversarial Imitation Learning

Neural Information Processing Systems

Consider learning a policy from example expert behavior, without interaction with the expert or access to a reinforcement signal. One approach is to recover the expert's cost function with inverse reinforcement learning, then extract a policy from that cost function with reinforcement learning. This approach is indirect and can be slow. We propose a new general framework for directly extracting a policy from data as if it were obtained by reinforcement learning following inverse reinforcement learning. We show that a certain instantiation of our framework draws an analogy between imitation learning and generative adversarial networks, from which we derive a model-free imitation learning algorithm that obtains significant performancegains over existing model-free methods in imitating complex behaviors in large, high-dimensional environments.


Tree-Structured Reinforcement Learning for Sequential Object Localization

Neural Information Processing Systems

Existing object proposal algorithms usually search for possible object regions over multiple locations and scales \emph{ separately}, which ignore the interdependency among different objects and deviate from the human perception procedure. To incorporate global interdependency between objects into object localization, we propose an effective Tree-structured Reinforcement Learning (Tree-RL) approach to sequentially search for objects by fully exploiting both the current observation and historical search paths. The Tree-RL approach learns multiple searching policies through maximizing the long-term reward that reflects localization accuracies over all the objects. Starting with taking the entire image as a proposal, the Tree-RL approach allows the agent to sequentially discover multiple objects via a tree-structured traversing scheme. Allowing multiple near-optimal policies, Tree-RL offers more diversity in search paths and is able to find multiple objects with a single feed-forward pass. Therefore, Tree-RL can better cover different objects with various scales which is quite appealing in the context of object proposal. Experiments on PASCAL VOC 2007 and 2012 validate the effectiveness of the Tree-RL, which can achieve comparable recalls with current object proposal algorithms via much fewer candidate windows.


Adaptive Lambda Least-Squares Temporal Difference Learning

arXiv.org Machine Learning

Temporal Difference learning or TD($\lambda$) is a fundamental algorithm in the field of reinforcement learning. However, setting TD's $\lambda$ parameter, which controls the timescale of TD updates, is generally left up to the practitioner. We formalize the $\lambda$ selection problem as a bias-variance trade-off where the solution is the value of $\lambda$ that leads to the smallest Mean Squared Value Error (MSVE). To solve this trade-off we suggest applying Leave-One-Trajectory-Out Cross-Validation (LOTO-CV) to search the space of $\lambda$ values. Unfortunately, this approach is too computationally expensive for most practical applications. For Least Squares TD (LSTD) we show that LOTO-CV can be implemented efficiently to automatically tune $\lambda$ and apply function optimization methods to efficiently search the space of $\lambda$ values. The resulting algorithm, ALLSTD, is parameter free and our experiments demonstrate that ALLSTD is significantly computationally faster than the na\"{i}ve LOTO-CV implementation while achieving similar performance.


Highlights of NIPS 2016: Adversarial Learning, Meta-learning and more

#artificialintelligence

In second place, Ng saw neither unsupervised learning nor reinforcement learning, but transfer learning. One of the hottest developments within Deep Learning was Generative Adversarial Networks (GANs). Secondly, end-to-end (supervised) Deep Learning allows us to learn to map from inputs directly to outputs. The Conference on Neural Information Processing Systems (NIPS) is one of the two top conferences in machine learning. Among ML research areas, supervised learning is the undisputed driver of the recent success of ML and will likely continue to drive it for the foreseeable future.



Non-Deterministic Policy Improvement Stabilizes Approximated Reinforcement Learning

arXiv.org Machine Learning

This paper investigates a type of instability that is linked to the greedy policy improvement in approximated reinforcement learning. We show empirically that non-deterministic policy improvement can stabilize methods like LSPI by controlling the improvements' stochasticity. Additionally we show that a suitable representation of the value function also stabilizes the solution to some degree. The presented approach is simple and should also be easily transferable to more sophisticated algorithms like deep reinforcement learning.


Mini World of Bits benchmark

#artificialintelligence

Mini World of Bits ("MiniWoB") is a benchmark for reinforcement learning agents who interact with websites. The agents perceive the raw pixels of a small (210x160 pixel) webpage and produce keyboard and mouse actions. The environments are written in HTML/Javascript/CSS and are designed to test the agent's capacity to interact with common web browser elements, such as buttons, text fields, slides, date pickers, etc. The environments of this benchmark are accessible through the OpenAI Universe. Each environment is an HTML page that is 210 pixels high, 160px wide (i.e.


Sample-efficient Deep Reinforcement Learning for Dialog Control

arXiv.org Machine Learning

Representing a dialog policy as a recurrent neural network (RNN) is attractive because it handles partial observability, infers a latent representation of state, and can be optimized with supervised learning (SL) or reinforcement learning (RL). For RL, a policy gradient approach is natural, but is sample inefficient. In this paper, we present 3 methods for reducing the number of dialogs required to optimize an RNN-based dialog policy with RL. The key idea is to maintain a second RNN which predicts the value of the current policy, and to apply experience replay to both networks. On two tasks, these methods reduce the number of dialogs/episodes required by about a third, vs. standard policy gradient methods.