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 Reinforcement Learning


Unsupervised Basis Function Adaptation for Reinforcement Learning

arXiv.org Machine Learning

When using reinforcement learning (RL) algorithms to evaluate a policy it is common, given a large state space, to introduce some form of approximation architecture for the value function (VF). The exact form of this architecture can have a significant effect on the accuracy of the VF estimate, however, and determining a suitable approximation architecture can often be a highly complex task. Consequently there is a large amount of interest in the potential for allowing RL algorithms to adaptively generate approximation architectures. We investigate a method of adapting approximation architectures which uses feedback regarding the frequency with which an agent has visited certain states to guide which areas of the state space to approximate with greater detail. This method is "unsupervised" in the sense that it makes no direct reference to reward or the VF estimate. We introduce an algorithm based upon this idea which adapts a state aggregation approximation architecture on-line. A common method of scoring a VF estimate is to weight the squared Bellman error of each state-action by the probability of that state-action occurring. Adopting this scoring method, and assuming $S$ states, we demonstrate theoretically that - provided (1) the number of cells $X$ in the state aggregation architecture is of order $\sqrt{S}\log_2{S}\ln{S}$ or greater, (2) the policy and transition function are close to deterministic, and (3) the prior for the transition function is uniformly distributed - our algorithm, used in conjunction with a suitable RL algorithm, can guarantee a score which is arbitrarily close to zero as $S$ becomes large. It is able to do this despite having only $O(X \log_2S)$ space complexity and negligible time complexity. The results take advantage of certain properties of the stationary distributions of Markov chains.


GitHub - janhuenermann/neurojs: A javascript deep learning and reinforcement learning library.

#artificialintelligence

I appreciate any support, because frankly this is a big project to maintain! I wrote a blog post about this framework with an interactive car-demo embeded on my blog, check it out!


Learning Conversational Systems that Interleave Task and Non-Task Content

arXiv.org Artificial Intelligence

Task-oriented dialog systems have been applied in various tasks, such as automated personal assistants, customer service providers and tutors. These systems work well when users have clear and explicit intentions that are well-aligned to the systems' capabilities. However, they fail if users intentions are not explicit. To address this shortcoming, we propose a framework to interleave non-task content (i.e. everyday social conversation) into task conversations. When the task content fails, the system can still keep the user engaged with the non-task content. We trained a policy using reinforcement learning algorithms to promote long-turn conversation coherence and consistency, so that the system can have smooth transitions between task and non-task content. To test the effectiveness of the proposed framework, we developed a movie promotion dialog system. Experiments with human users indicate that a system that interleaves social and task content achieves a better task success rate and is also rated as more engaging compared to a pure task-oriented system.


Eric Jang's answer to Who is leading in AI research among big players like IBM, Google, Facebook, Apple, and Microsoft? - Quora

#artificialintelligence

Their publications are highly respected within the research community, and span a myriad of topics such as Deep Reinforcement Learning, Bayesian Neural Nets, Robotics, transfer learning, and others. Being London-based, they recruit heavily from Oxford and Cambridge, which are great ML feeder programs in Europe. They hire an intellectually diverse team to focus on general AI research, including traditional software engineers to build infrastructure and tooling, UX designers to help make research tools, and even ecologists (Drew Purves) to research far-field ideas like the relationship between ecology and intelligence.


Show, Attend and Interact: Perceivable Human-Robot Social Interaction through Neural Attention Q-Network

arXiv.org Machine Learning

For a safe, natural and effective human-robot social interaction, it is essential to develop a system that allows a robot to demonstrate the perceivable responsive behaviors to complex human behaviors. We introduce the Multimodal Deep Attention Recurrent Q-Network using which the robot exhibits human-like social interaction skills after 14 days of interacting with people in an uncontrolled real world. Each and every day during the 14 days, the system gathered robot interaction experiences with people through a hit-and-trial method and then trained the MDARQN on these experiences using end-to-end reinforcement learning approach. The results of interaction based learning indicate that the robot has learned to respond to complex human behaviors in a perceivable and socially acceptable manner.


Asynchronous n-steps Q-learning

#artificialintelligence

Q-learning is the most famous Temporal Difference algorithm. Original Q-learning algorithm tries to determine the state-action value function that minimizes the error below. We will use an optimizer (the simplest one- Gradient Descent) to compute the values of the state-action function. First of all we need to compute the gradient of the loss function. Gradient descent finds the minimum of a function by subtracting the gradient, with respect to the parameters of the function, from the parameters.


Two Timescale Stochastic Approximation with Controlled Markov noise and Off-policy temporal difference learning

arXiv.org Artificial Intelligence

We present for the first time an asymptotic convergence analysis of two time-scale stochastic approximation driven by `controlled' Markov noise. In particular, both the faster and slower recursions have non-additive controlled Markov noise components in addition to martingale difference noise. We analyze the asymptotic behavior of our framework by relating it to limiting differential inclusions in both time-scales that are defined in terms of the ergodic occupation measures associated with the controlled Markov processes. Finally, we present a solution to the off-policy convergence problem for temporal difference learning with linear function approximation, using our results.


MDP and Reinforcement Learning

#artificialintelligence

In this first post, I will write about the basics of Markov Decision Process (MDP) and Reinforcement Learning (RL). Markov Decision Process is a mathematical framework for modeling decision-making. The basic problem in MDP is to find a policy for the decision maker, which is defined as π(s) P(a s). That means that policy is a function of state s. Our goal is to find the optimal policy.


Video Friday: Giant Robot Bug, SpaceX Rocket Landing, and Flamethrower Drone

IEEE Spectrum Robotics

Video Friday is your weekly selection of awesome robotics videos, collected by your Automaton bloggers. We'll also be posting a weekly calendar of upcoming robotics events for the next two months; here's what we have so far (send us your events!): Let us know if you have suggestions for next week, and enjoy today's videos. It moves just a little too quickly for my general level of comfort around robots that look like giant bugs. I don't think it's recognized widely enough that SpaceX is building giant rockety robots with a whole bunch of very sophisticated autonomy going on: At some point, someone in a meeting said, "The best way to solve this problem is by putting a flamethrower on a drone."


Control of Gene Regulatory Networks with Noisy Measurements and Uncertain Inputs

arXiv.org Machine Learning

This paper is concerned with the problem of stochastic control of gene regulatory networks (GRNs) observed indirectly through noisy measurements and with uncertainty in the intervention inputs. The partial observability of the gene states and uncertainty in the intervention process are accounted for by modeling GRNs using the partially-observed Boolean dynamical system (POBDS) signal model with noisy gene expression measurements. Obtaining the optimal infinite-horizon control strategy for this problem is not attainable in general, and we apply reinforcement learning and Gaussian process techniques to find a near-optimal solution. The POBDS is first transformed to a directly-observed Markov Decision Process in a continuous belief space, and the Gaussian process is used for modeling the cost function over the belief and intervention spaces. Reinforcement learning then is used to learn the cost function from the available gene expression data. In addition, we employ sparsification, which enables the control of large partially-observed GRNs. The performance of the resulting algorithm is studied through a comprehensive set of numerical experiments using synthetic gene expression data generated from a melanoma gene regulatory network.