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 Reinforcement Learning


Industrial AI Podcast – Bonsai – Medium

#artificialintelligence

Check out Episode 1 below and download our latest paper exploring the unique challenges and requirements of Industrial AI. In Part 3 of TWIML's Industrial AI series, Sam Charrington digs into robotics and reinforcement learning with Berkeley PhD student, Chelsea Finn. This talk gets into some of the technical weeds of cutting-edge robotics technologies, including inverse reinforcement learning, meta learning and the benefits and challenges of training robots in simulations. Chelsea also talks about what it's like pursuing a PhD in machine learning and how to keep up with such a rapidly advancing field. Check out the full conversation with Chelsea below.


Hashing Over Predicted Future Frames for Informed Exploration of Deep Reinforcement Learning

arXiv.org Machine Learning

In reinforcement learning (RL) tasks, an efficient exploration mechanism should be able to encourage an agent to take actions that lead to less frequent states which may yield higher accumulative future return. However, both knowing about the future and evaluating the frequentness of states are non-trivial tasks, especially for deep RL domains, where a state is represented by high-dimensional image frames. In this paper, we propose a novel informed exploration framework for deep RL tasks, where we build the capability for a RL agent to predict over the future transitions and evaluate the frequentness for the predicted future frames in a meaningful manner. To this end, we train a deep prediction model to generate future frames given a state-action pair, and a convolutional autoencoder model to generate deep features for conducting hashing over the seen frames. In addition, to utilize the counts derived from the seen frames to evaluate the frequentness for the predicted frames, we tackle the challenge of making the hash codes for the predicted future frames to match with their corresponding seen frames. In this way, we could derive a reliable metric for evaluating the novelty of the future direction pointed by each action, and hence inform the agent to explore the least frequent one. We use Atari 2600 games as the testing environment and demonstrate that the proposed framework achieves significant performance gain over a state-of-the-art informed exploration approach in most of the domains.


DALI 2017 – Workshop – Data Efficient Reinforcement Learning

#artificialintelligence

With data collection on the rise, machine learning is a hot topic. The manner in which computers are able to mimic human thinking is rapidly exceeding human capabilities in everything from chess to picking the winner of a song contest.


Variance Regularizing Adversarial Learning

arXiv.org Machine Learning

We introduce a novel approach for training adversarial models by replacing the discriminator score with a bi-modal Gaussian distribution over the real/fake indicator variables. In order to do this, we train the Gaussian classifier to match the target bi-modal distribution implicitly through meta-adversarial training. We hypothesize that this approach ensures a non-zero gradient to the generator, even in the limit of a perfect classifier. We test our method against standard benchmark image datasets as well as show the classifier output distribution is smooth and has overlap between the real and fake modes.



[P] A Collection of Minimal RL Algorithms (now with advanced examples) • r/MachineLearning

@machinelearnbot

We have been working on a book covering the tutorials of code examples in the link. Now we are in the stage of finalizing the code while editing. Please let me know if we missed anything! It will be published in Korea in a month and will be translated into English (hopefully soon).


Temporal-related Convolutional-Restricted-Boltzmann-Machine capable of learning relational order via reinforcement learning procedure?

arXiv.org Machine Learning

In this article, we extend the conventional framework of convolutional-Restricted-Boltzmann-Machine to learn highly abstract features among abitrary number of time related input maps by constructing a layer of multiplicative units, which capture the relations among inputs. In many cases, more than two maps are strongly related, so it is wise to make multiplicative unit learn relations among more input maps, in other words, to find the optimal relational-order of each unit. In order to enable our machine to learn relational order, we developed a reinforcement-learning method whose optimality is proven to train the network.


Tesla's new AI guru will help its cars learn for themselves

#artificialintelligence

Elon Musk has hired a new director of AI research at Tesla, and it may signal a plan to rethink the way its automated driving works. This week, Musk poached Andrej Karpathy, an expert on vision, deep learning, and reinforcement learning, from OpenAI, a nonprofit that Musk and others are funding that's dedicated to "discovering and enacting the path to safe artificial general intelligence." Karpathy, who will apparently report directly to Musk, is a rising star in the world of AI, having studied at Stanford with Fei-Fei Li, a leading AI expert who is now the chief scientist of Google Cloud. Li is famous in tech circles for having developed a data set of images that helped inspire a breakthrough in machine vision. Many have pointed to Karpathy's expertise in computer vision as a key asset for Tesla, and that's true.


Market Interfaces for Electric Vehicle Charging

Journal of Artificial Intelligence Research

We consider settings where owners of electric vehicles (EVs) participate in a market mechanism to charge their vehicles. Existing work on such mechanisms has typically assumed that participants are fully rational and can report their preferences accurately via some interface to the mechanism or to a software agent participating on their behalf. However, this may not be reasonable in settings with non-expert human end-users.Thus, our overarching aim in this paper is to determine experimentally if a fully expressive market interface that enables accurate preference reports is suitable for the EV charging domain, or, alternatively, if a simpler, restricted interface that reduces the space of possible options is preferable. In doing this, we measure the performance of an interface both in terms of how it helps participants maximise their utility and how it affects deliberation time. Our secondary objective is to contrast two different types of restricted interfaces that vary in how they restrict the space of preferences that can be reported. To enable this analysis, we develop a novel game that replicates key features of an abstract EV charging scenario. In two experiments with over 300 users, we show that restricting the users' preferences significantly reduces the time they spend deliberating (by up to half in some cases). An extensive usability survey confirms that this restriction is furthermore associated with a lower perceived cognitive burden on the users. More surprisingly, at the same time, using restricted interfaces leads to an increase in the users' performance compared to the fully expressive interface (by up to 70%). We also show that some restricted interfaces have the desirable effect of reducing the energy consumption of their users by up to 20% while achieving the same utility as other interfaces. Finally, we find that a reinforcement learning agent displays similar performance trends to human users, enabling a novel methodology for evaluating market interfaces.


A Signaling Game Approach to Databases Querying and Interaction

arXiv.org Artificial Intelligence

As most database users cannot precisely express their information needs, it is challenging for database management systems to understand them. We propose a novel formal framework for representing and understanding information needs in database querying and exploration. Our framework considers querying as a collaboration between the user and the database management system to establish a it mutual language for representing information needs. We formalize this collaboration as a signaling game, where each mutual language is an equilibrium for the game. A query interface is more effective if it establishes a less ambiguous mutual language faster. We discuss some equilibria, strategies, and the convergence in this game. In particular, we propose a reinforcement learning mechanism and analyze it within our framework. We prove that this adaptation mechanism for the query interface improves the effectiveness of answering queries stochastically speaking, and converges almost surely. We extend out results for the cases that the user also modifies her strategy during the interaction.