Reinforcement Learning
Generalizing Skills with Semi-Supervised Reinforcement Learning
Finn, Chelsea, Yu, Tianhe, Fu, Justin, Abbeel, Pieter, Levine, Sergey
Deep reinforcement learning (RL) can acquire complex behaviors from low-level inputs, such as images. However, real-world applications of such methods require generalizing to the vast variability of the real world. Deep networks are known to achieve remarkable generalization when provided with massive amounts of labeled data, but can we provide this breadth of experience to an RL agent, such as a robot? The robot might continuously learn as it explores the world around it, even while deployed. However, this learning requires access to a reward function, which is often hard to measure in real-world domains, where the reward could depend on, for example, unknown positions of objects or the emotional state of the user. Conversely, it is often quite practical to provide the agent with reward functions in a limited set of situations, such as when a human supervisor is present or in a controlled setting. Can we make use of this limited supervision, and still benefit from the breadth of experience an agent might collect on its own? In this paper, we formalize this problem as semisupervised reinforcement learning, where the reward function can only be evaluated in a set of "labeled" MDPs, and the agent must generalize its behavior to the wide range of states it might encounter in a set of "unlabeled" MDPs, by using experience from both settings. Our proposed method infers the task objective in the unlabeled MDPs through an algorithm that resembles inverse RL, using the agent's own prior experience in the labeled MDPs as a kind of demonstration of optimal behavior. We evaluate our method on challenging tasks that require control directly from images, and show that our approach can improve the generalization of a learned deep neural network policy by using experience for which no reward function is available. We also show that our method outperforms direct supervised learning of the reward.
Accelerated Gradient Temporal Difference Learning
Pan, Yangchen, White, Adam, White, Martha
The family of temporal difference (TD) methods span a spectrum from computationally frugal linear methods like TD({\lambda}) to data efficient least squares methods. Least square methods make the best use of available data directly computing the TD solution and thus do not require tuning a typically highly sensitive learning rate parameter, but require quadratic computation and storage. Recent algorithmic developments have yielded several sub-quadratic methods that use an approximation to the least squares TD solution, but incur bias. In this paper, we propose a new family of accelerated gradient TD (ATD) methods that (1) provide similar data efficiency benefits to least-squares methods, at a fraction of the computation and storage (2) significantly reduce parameter sensitivity compared to linear TD methods, and (3) are asymptotically unbiased. We illustrate these claims with a proof of convergence in expectation and experiments on several benchmark domains and a large-scale industrial energy allocation domain.
pfnet/chainerrl
ChainerRL is a deep reinforcement learning library that implements various state-of-the-art deep reinforcement algorithms in Python using Chainer, a flexible deep learning framework. ChainerRL is tested with Python 2.7 and 3.5.1 . For other requirements, see requirements.txt. ChainerRL contains atari_py as dependencies, and windows users may face error while installing it. This problem is discussed in OpenAI gym issues, and one possible counter measure is to enable "Bash on Ubuntu on Windows" for Windows 10 users.
Deep Robust Kalman Filter
Shashua, Shirli Di-Castro, Mannor, Shie
A Robust Markov Decision Process (RMDP) is a sequential decision making model that accounts for uncertainty in the parameters of dynamic systems. This uncertainty introduces difficulties in learning an optimal policy, especially for environments with large state spaces. We propose two algorithms, RTD-DQN and Deep-RoK, for solving large-scale RMDPs using nonlinear approximation schemes such as deep neural networks. The RTD-DQN algorithm incorporates the robust Bellman temporal difference error into a robust loss function, yielding robust policies for the agent. The Deep-RoK algorithm is a robust Bayesian method, based on the Extended Kalman Filter (EKF), that accounts for both the uncertainty in the weights of the approximated value function and the uncertainty in the transition probabilities, improving the robustness of the agent. We provide theoretical results for our approach and test the proposed algorithms on a continuous state domain.
Reinforcement Learning
Reinforcement learning is an area of machine learning inspired by behaviorist psychology, concerned with how software agents ought to take actions in an environment so as to maximize some notion of cumulative reward. The problem, due to its generality, is studied in many other disciplines, such as game theory, control theory, operations research, information theory, simulation-based optimization, multi-agent systems, swarm intelligence, statistics, and genetic algorithms. In the operations research and control literature, the field where reinforcement learning methods are studied is called approximate dynamic programming. The problem has been studied in the theory of optimal control, though most studies are concerned with the existence of optimal solutions and their characterization, and not with the learning or approximation aspects. In economics and game theory, reinforcement learning may be used to explain how equilibrium may arise under bounded rationality.
Neural Episodic Control
Pritzel, Alexander, Uria, Benigno, Srinivasan, Sriram, Puigdomรจnech, Adriร , Vinyals, Oriol, Hassabis, Demis, Wierstra, Daan, Blundell, Charles
Deep reinforcement learning methods attain super-human performance in a wide range of environments. Such methods are grossly inefficient, often taking orders of magnitudes more data than humans to achieve reasonable performance. We propose Neural Episodic Control: a deep reinforcement learning agent that is able to rapidly assimilate new experiences and act upon them. Our agent uses a semi-tabular representation of the value function: a buffer of past experience containing slowly changing state representations and rapidly updated estimates of the value function. We show across a wide range of environments that our agent learns significantly faster than other state-of-the-art, general purpose deep reinforcement learning agents.
Unsupervised Basis Function Adaptation for Reinforcement Learning
Barker, Edward W., Ras, Charl J.
When using reinforcement learning (RL) algorithms to evaluate a policy it is common, given a large state space, to introduce some form of approximation architecture for the value function (VF). The exact form of this architecture can have a significant effect on the accuracy of the VF estimate, however, and determining a suitable approximation architecture can often be a highly complex task. Consequently there is a large amount of interest in the potential for allowing RL algorithms to adaptively generate approximation architectures. We investigate a method of adapting approximation architectures which uses feedback regarding the frequency with which an agent has visited certain states to guide which areas of the state space to approximate with greater detail. This method is "unsupervised" in the sense that it makes no direct reference to reward or the VF estimate. We introduce an algorithm based upon this idea which adapts a state aggregation approximation architecture on-line. A common method of scoring a VF estimate is to weight the squared Bellman error of each state-action by the probability of that state-action occurring. Adopting this scoring method, and assuming $S$ states, we demonstrate theoretically that - provided (1) the number of cells $X$ in the state aggregation architecture is of order $\sqrt{S}\log_2{S}\ln{S}$ or greater, (2) the policy and transition function are close to deterministic, and (3) the prior for the transition function is uniformly distributed - our algorithm, used in conjunction with a suitable RL algorithm, can guarantee a score which is arbitrarily close to zero as $S$ becomes large. It is able to do this despite having only $O(X \log_2S)$ space complexity and negligible time complexity. The results take advantage of certain properties of the stationary distributions of Markov chains.
Learning Conversational Systems that Interleave Task and Non-Task Content
Yu, Zhou, Black, Alan W, Rudnicky, Alexander I.
Task-oriented dialog systems have been applied in various tasks, such as automated personal assistants, customer service providers and tutors. These systems work well when users have clear and explicit intentions that are well-aligned to the systems' capabilities. However, they fail if users intentions are not explicit. To address this shortcoming, we propose a framework to interleave non-task content (i.e. everyday social conversation) into task conversations. When the task content fails, the system can still keep the user engaged with the non-task content. We trained a policy using reinforcement learning algorithms to promote long-turn conversation coherence and consistency, so that the system can have smooth transitions between task and non-task content. To test the effectiveness of the proposed framework, we developed a movie promotion dialog system. Experiments with human users indicate that a system that interleaves social and task content achieves a better task success rate and is also rated as more engaging compared to a pure task-oriented system.
Eric Jang's answer to Who is leading in AI research among big players like IBM, Google, Facebook, Apple, and Microsoft? - Quora
Their publications are highly respected within the research community, and span a myriad of topics such as Deep Reinforcement Learning, Bayesian Neural Nets, Robotics, transfer learning, and others. Being London-based, they recruit heavily from Oxford and Cambridge, which are great ML feeder programs in Europe. They hire an intellectually diverse team to focus on general AI research, including traditional software engineers to build infrastructure and tooling, UX designers to help make research tools, and even ecologists (Drew Purves) to research far-field ideas like the relationship between ecology and intelligence.