Reinforcement Learning
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Introduction to Various Reinforcement Learning Algorithms. Part I (Q-Learning, SARSA, DQN, DDPG)
Typically, a RL setup is composed of two components, an agent and an environment. Then environment refers to the object that the agent is acting on (e.g. the game itself in the Atari game), while the agent represents the RL algorithm. The environment starts by sending a state to the agent, which then based on its knowledge to take an action in response to that state. After that, the environment send a pair of next state and reward back to the agent. The agent will update its knowledge with the reward returned by the environment to evaluate its last action.
[D] Introduction to Various Reinforcement Learning Algorithms. Part I (Q-Learning, SARSA, DQN, DDPG) โข r/MachineLearning
I should have mentioned that model-based learning allows the agent to plan ahead. For that statement, I am talking about the transition probability T(s', s, a). You are going from current state s to the next state s' after taking action a, and you have to store all the combinations. I will be very appreciated if you can point out the typo lol.
Predictions for Artificial Intelligence in 2018 Positive reinforcement Reinf...
Predictions for Artificial Intelligence in 2018 Positive reinforcement Reinforcement learning takes inspiration from the ways that animals learn how certain behaviors tend to result in a positive or negative outcome. Using this approach, a computer can say, figure out how to navigate a maze by trial and error and then associate the positive outcome--exiting the maze--with the actions that led up to it. This lets a machine learn without instruction or even explicit examples. The idea has been around for decades, but combining it with large (or deep) neural networks provides the power needed to make it work on really complex problems (like the game of Go). Through relentless experimentation, as well as analysis of previous games, AlphaGo figured out for itself how to play the game at an expert level.
Types of Machine Learning Algorithms
Reinforcement learning sits somewhere in between supervised and unsupervised learning. You know the parts of the truth or output, but not the whole truth. Based on that you teach a computer algorithm to perform some action. If right, the action is rewarded; if wrong, the action is punished. Based on this reward system, the computer learns to know whether what it did was right or wrong.
Deep learning to generate revenue for airlines
Deep Reinforcement Learning (RL) is used to help airlines improve their business. So, revenue management (RM) is for maximizing revenue for airlines. Revenue management (RM) first used forecasting traffic flows (customer volumes and willingness to pay), and an optimisation procedure that prioritises among customers by selecting optimal availabilities, or prices. But, revenue management (RM) makes many (and unrealistic) assumptions. Deep Reinforcement learning (RL) is an area of deep learning focused on learning, and receiving feedback in order to optimize its predictions.
Expected Policy Gradients for Reinforcement Learning
Ciosek, Kamil, Whiteson, Shimon
We propose expected policy gradients (EPG), which unify stochastic policy gradients (SPG) and deterministic policy gradients (DPG) for reinforcement learning. Inspired by expected sarsa, EPG integrates (or sums) across actions when estimating the gradient, instead of relying only on the action in the sampled trajectory. For continuous action spaces, we first derive a practical result for Gaussian policies and quadric critics and then extend it to an analytical method for the universal case, covering a broad class of actors and critics, including Gaussian, exponential families, and reparameterised policies with bounded support. For Gaussian policies, we show that it is optimal to explore using covariance proportional to the matrix exponential of the scaled Hessian of the critic with respect to the actions. EPG also provides a general framework for reasoning about policy gradient methods, which we use to establish a new general policy gradient theorem, of which the stochastic and deterministic policy gradient theorems are special cases. Furthermore, we prove that EPG reduces the variance of the gradient estimates without requiring deterministic policies and with little computational overhead. Finally, we show that EPG outperforms existing approaches on six challenging domains involving the simulated control of physical systems.
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zuoxingdong/gym-maze
This repository contains a customizable gym environment for all kinds of mazes or gridworlds. The motivation of this repository is, as maze or gridworld are used very often in the reinforcement learning community, however, it is still lack of a standardized framework. The repo will be actively maintained, any comments, feedbacks or improvements are highly welcomed. We have provided a Jupyter Notebook to illustrate how to make various of maze environments, and generate animation of the agent's trajectory following the optimal actions solved by A* optimal planner.