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 Reinforcement Learning


IMP-MARL: a Suite of Environments for Large-scale Infrastructure Management Planning via MARL

Neural Information Processing Systems

We introduce IMP-MARL, an open-source suite of multi-agent reinforcement learning (MARL) environments for large-scale Infrastructure Management Planning (IMP), offering a platform for benchmarking the scalability of cooperative MARL methods in real-world engineering applications.In IMP, a multi-component engineering system is subject to a risk of failure due to its components' damage condition.Specifically, each agent plans inspections and repairs for a specific system component, aiming to minimise maintenance costs while cooperating to minimise system failure risk.With IMP-MARL, we release several environments including one related to offshore wind structural systems, in an effort to meet today's needs to improve management strategies to support sustainable and reliable energy systems.Supported by IMP practical engineering environments featuring up to 100 agents, we conduct a benchmark campaign, where the scalability and performance of state-of-the-art cooperative MARL methods are compared against expert-based heuristic policies. The results reveal that centralised training with decentralised execution methods scale better with the number of agents than fully centralised or decentralised RL approaches, while also outperforming expert-based heuristic policies in most IMP environments.Based on our findings, we additionally outline remaining cooperation and scalability challenges that future MARL methods should still address.Through IMP-MARL, we encourage the implementation of new environments and the further development of MARL methods.


Sample-Efficient and Safe Deep Reinforcement Learning via Reset Deep Ensemble Agents

Neural Information Processing Systems

Deep reinforcement learning (RL) has achieved remarkable success in solving complex tasks through its integration with deep neural networks (DNNs) as function approximators. However, the reliance on DNNs has introduced a new challenge called primacy bias, whereby these function approximators tend to prioritize early experiences, leading to overfitting. To alleviate this bias, a reset method has been proposed, which involves periodic resets of a portion or the entirety of a deep RL agent while preserving the replay buffer. However, the use of this method can result in performance collapses after executing the reset, raising concerns from the perspective of safe RL and regret minimization. In this paper, we propose a novel reset-based method that leverages deep ensemble learning to address the limitations of the vanilla reset method and enhance sample efficiency. The effectiveness of the proposed method is validated through various experiments including those in the domain of safe RL. Numerical results demonstrate its potential for real-world applications requiring high sample efficiency and safety considerations.


Ensemble-based Deep Reinforcement Learning for Vehicle Routing Problems under Distribution Shift

Neural Information Processing Systems

While performing favourably on the independent and identically distributed (i.i.d.) instances, most of the existing neural methods for vehicle routing problems (VRPs) struggle to generalize in the presence of a distribution shift. To tackle this issue, we propose an ensemble-based deep reinforcement learning method for VRPs, which learns a group of diverse sub-policies to cope with various instance distributions. In particular, to prevent convergence of the parameters to the same one, we enforce diversity across sub-policies by leveraging Bootstrap with random initialization. Moreover, we also explicitly pursue inequality between sub-policies by exploiting regularization terms during training to further enhance diversity. Experimental results show that our method is able to outperform the state-of-the-art neural baselines on randomly generated instances of various distributions, and also generalizes favourably on the benchmark instances from TSPLib and CVRPLib, which confirmed the effectiveness of the whole method and the respective designs.


Katakomba: Tools and Benchmarks for Data-Driven NetHack

Neural Information Processing Systems

NetHack is known as the frontier of reinforcement learning research where learning-based methods still need to catch up to rule-based solutions. One of the promising directions for a breakthrough is using pre-collected datasets similar to recent developments in robotics, recommender systems, and more under the umbrella of offline reinforcement learning (ORL). Recently, a large-scale NetHack dataset was released; while it was a necessary step forward, it has yet to gain wide adoption in the ORL community. In this work, we argue that there are three major obstacles for adoption: tool-wise, implementation-wise, and benchmark-wise. To address them, we develop an open-source library that provides workflow fundamentals familiar to the ORL community: pre-defined D4RL-style tasks, uncluttered baseline implementations, and reliable evaluation tools with accompanying configs and logs synced to the cloud.


Behavior Alignment via Reward Function Optimization

Neural Information Processing Systems

Designing reward functions for efficiently guiding reinforcement learning (RL) agents toward specific behaviors is a complex task.This is challenging since it requires the identification of reward structures that are not sparse and that avoid inadvertently inducing undesirable behaviors. Naively modifying the reward structure to offer denser and more frequent feedback can lead to unintended outcomes and promote behaviors that are not aligned with the designer's intended goal. Although potential-based reward shaping is often suggested as a remedy, we systematically investigate settings where deploying it often significantly impairs performance. To address these issues, we introduce a new framework that uses a bi-level objective to learn \emph{behavior alignment reward functions}. These functions integrate auxiliary rewards reflecting a designer's heuristics and domain knowledge with the environment's primary rewards.


Robust Knowledge Transfer in Tiered Reinforcement Learning

Neural Information Processing Systems

In this paper, we study the Tiered Reinforcement Learning setting, a parallel transfer learning framework, where the goal is to transfer knowledge from the low-tier (source) task to the high-tier (target) task to reduce the exploration risk of the latter while solving the two tasks in parallel. Unlike previous work, we do not assume the low-tier and high-tier tasks share the same dynamics or reward functions, and focus on robust knowledge transfer without prior knowledge on the task similarity. We identify a natural and necessary condition called the ``Optimal Value Dominance'' for our objective. Under this condition, we propose novel online learning algorithms such that, for the high-tier task, it can achieve constant regret on partial states depending on the task similarity and retain near-optimal regret when the two tasks are dissimilar, while for the low-tier task, it can keep near-optimal without making sacrifice. Moreover, we further study the setting with multiple low-tier tasks, and propose a novel transfer source selection mechanism, which can ensemble the information from all low-tier tasks and allow provable benefits on a much larger state-action space.


Adjustable Robust Reinforcement Learning for Online 3D Bin Packing

Neural Information Processing Systems

Designing effective policies for the online 3D bin packing problem (3D-BPP) has been a long-standing challenge, primarily due to the unpredictable nature of incoming box sequences and stringent physical constraints. While current deep reinforcement learning (DRL) methods for online 3D-BPP have shown promising results in optimizing average performance over an underlying box sequence distribution, they often fail in real-world settings where some worst-case scenarios can materialize. Standard robust DRL algorithms tend to overly prioritize optimizing the worst-case performance at the expense of performance under normal problem instance distribution. To address these issues, we first introduce a permutation-based attacker to investigate the practical robustness of both DRL-based and heuristic methods proposed for solving online 3D-BPP. Then, we propose an adjustable robust reinforcement learning (AR2L) framework that allows efficient adjustment of robustness weights to achieve the desired balance of the policy's performance in average and worst-case environments. Specifically, we formulate the objective function as a weighted sum of expected and worst-case returns, and derive the lower performance bound by relating to the return under a mixture dynamics. To realize this lower bound, we adopt an iterative procedure that searches for the associated mixture dynamics and improves the corresponding policy. We integrate this procedure into two popular robust adversarial algorithms to develop the exact and approximate AR2L algorithms. Experiments demonstrate that AR2L is versatile in the sense that it improves policy robustness while maintaining an acceptable level of performance for the nominal case.


On Dynamic Programming Decompositions of Static Risk Measures in Markov Decision Processes

Neural Information Processing Systems

Optimizing static risk-averse objectives in Markov decision processes is difficult because they do not admit standard dynamic programming equations common in Reinforcement Learning (RL) algorithms. Dynamic programming decompositions that augment the state space with discrete risk levels have recently gained popularity in the RL community. Prior work has shown that these decompositions are optimal when the risk level is discretized sufficiently. However, we show that these popular decompositions for Conditional-Value-at-Risk (CVaR) and Entropic-Value-at-Risk (EVaR) are inherently suboptimal regardless of the discretization level. In particular, we show that a saddle point property assumed to hold in prior literature may be violated. However, a decomposition does hold for Value-at-Risk and our proof demonstrates how this risk measure differs from CVaR and EVaR. Our findings are significant because risk-averse algorithms are used in high-stake environments, making their correctness much more critical.


Unsupervised Behavior Extraction via Random Intent Priors

Neural Information Processing Systems

Reward-free data is abundant and contains rich prior knowledge of human behaviors, but it is not well exploited by offline reinforcement learning (RL) algorithms. In this paper, we propose UBER, an unsupervised approach to extract useful behaviors from offline reward-free datasets via diversified rewards. UBER assigns different pseudo-rewards sampled from a given prior distribution to different agents to extract a diverse set of behaviors, and reuse them as candidate policies to facilitate the learning of new tasks. Perhaps surprisingly, we show that rewards generated from random neural networks are sufficient to extract diverse and useful behaviors, some even close to expert ones. We provide both empirical and theoretical evidences to justify the use of random priors for the reward function. Experiments on multiple benchmarks showcase UBER's ability to learn effective and diverse behavior sets that enhance sample efficiency for online RL, outperforming existing baselines. By reducing reliance on human supervision, UBER broadens the applicability of RL to real-world scenarios with abundant reward-free data.


When Do Transformers Shine in RL? Decoupling Memory from Credit Assignment

Neural Information Processing Systems

Reinforcement learning (RL) algorithms face two distinct challenges: learning effective representations of past and present observations, and determining how actions influence future returns. Both challenges involve modeling long-term dependencies. The Transformer architecture has been very successful to solve problems that involve long-term dependencies, including in the RL domain. However, the underlying reason for the strong performance of Transformer-based RL methods remains unclear: is it because they learn effective memory, or because they perform effective credit assignment? After introducing formal definitions of memory length and credit assignment length, we design simple configurable tasks to measure these distinct quantities. Our empirical results reveal that Transformers can enhance the memory capability of RL algorithms, scaling up to tasks that require memorizing observations $1500$ steps ago. However, Transformers do not improve long-term credit assignment. In summary, our results provide an explanation for the success of Transformers in RL, while also highlighting an important area for future research and benchmark design.