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 Reinforcement Learning


Language Expansion In Text-Based Games

arXiv.org Artificial Intelligence

Text-based games are suitable test-beds for designing agents that can learn by interaction with the environment in the form of natural language text. Very recently, deep reinforcement learning based agents have been successfully applied for playing text-based games. In this paper, we explore the possibility of designing a single agent to play several text-based games and of expanding the agent's vocabulary using the vocabulary of agents trained for multiple games. To this extent, we explore the application of recently proposed policy distillation method for video games to the text-based game setting. We also use text-based games as a test-bed to analyze and hence understand policy distillation approach in detail.


Hierarchical Reinforcement Learning with Deep Nested Agents

arXiv.org Artificial Intelligence

Deep hierarchical reinforcement learning has gained a lot of attention in recent years due to its ability to produce state-of-the-art results in challenging environments where non-hierarchical frameworks fail to learn useful policies. However, as problem domains become more complex, deep hierarchical reinforcement learning can become inefficient, leading to longer convergence times and poor performance. We introduce the Deep Nested Agent framework, which is a variant of deep hierarchical reinforcement learning where information from the main agent is propagated to the low level $nested$ agent by incorporating this information into the nested agent's state. We demonstrate the effectiveness and performance of the Deep Nested Agent framework by applying it to three scenarios in Minecraft with comparisons to a deep non-hierarchical single agent framework, as well as, a deep hierarchical framework.


Self-supervised Deep Reinforcement Learning with Generalized Computation Graphs for Robot Navigation

arXiv.org Artificial Intelligence

Enabling robots to autonomously navigate complex environments is essential for real-world deployment. Prior methods approach this problem by having the robot maintain an internal map of the world, and then use a localization and planning method to navigate through the internal map. However, these approaches often include a variety of assumptions, are computationally intensive, and do not learn from failures. In contrast, learning-based methods improve as the robot acts in the environment, but are difficult to deploy in the real-world due to their high sample complexity. To address the need to learn complex policies with few samples, we propose a generalized computation graph that subsumes value-based model-free methods and model-based methods, with specific instantiations interpolating between model-free and model-based. We then instantiate this graph to form a navigation model that learns from raw images and is sample efficient. Our simulated car experiments explore the design decisions of our navigation model, and show our approach outperforms single-step and $N$-step double Q-learning. We also evaluate our approach on a real-world RC car and show it can learn to navigate through a complex indoor environment with a few hours of fully autonomous, self-supervised training. Videos of the experiments and code can be found at github.com/gkahn13/gcg


Learning Time-Sensitive Strategies in Space Fortress

arXiv.org Artificial Intelligence

Although there has been remarkable progress and impressive performance on reinforcement learning (RL) on Atari games, there are many problems with challenging characteristics that have not yet been explored in Deep Learning for RL. These include reward sparsity, abrupt context-dependent reversals of strategy and time-sensitive game play. In this paper, we present Space Fortress, a game that incorporates all these characteristics and experimentally show that the presence of any of these renders state of the art Deep RL algorithms incapable of learning. Then, we present our enhancements to an existing algorithm and show big performance increases through each enhancement through an ablation study. We discuss how each of these enhancements was able to help and also argue that appropriate transfer learning boosts performance.


An introduction to Policy Gradients with Cartpole and Doom

#artificialintelligence

In the last two articles about Q-learning and Deep Q learning, we worked with value-based reinforcement learning algorithms. To choose which action to take given a state, we take the action with the highest Q-value (maximum expected future reward I will get at each state). As a consequence, in value-based learning, a policy exists only because of these action-value estimates. Today, we'll learn a policy-based reinforcement learning technique called Policy Gradients. The first will learn to keep the bar in balance.


Stochastic Approximation for Risk-aware Markov Decision Processes

arXiv.org Artificial Intelligence

The analysis of complex systems such as inventory control, financial markets, waste-to-energy plants and computer networks is difficult because of the inherent uncertainties in these systems. Risk-aware optimization offers a possible remedy by giving stronger reliability guarantees than the risk-neutral case. Furthermore, it allows expression of the risk attitude of the decision maker. Risk awareness is especially important in sequential decision making because of the dynamic nature of the uncertainty. Markov decision processes (MDPs) introduced by Bellman in [10] provide a mathematical framework for modeling sequential decision making in situations where outcomes are partly random and partly under the control the decision maker. However, in many cases the exact model of the underlying Markov decision process is not known and one can only observe the trajectory of states, actions, and rewards/costs.


PRM-RL: Long-range Robotic Navigation Tasks by Combining Reinforcement Learning and Sampling-based Planning

arXiv.org Artificial Intelligence

We present PRM-RL, a hierarchical method for long-range navigation task completion that combines sampling based path planning with reinforcement learning (RL). The RL agents learn short-range, point-to-point navigation policies that capture robot dynamics and task constraints without knowledge of the large-scale topology. Next, the sampling-based planners provide roadmaps which connect robot configurations that can be successfully navigated by the RL agent. The same RL agents are used to control the robot under the direction of the planning, enabling long-range navigation. We use the Probabilistic Roadmaps (PRMs) for the sampling-based planner. The RL agents are constructed using feature-based and deep neural net policies in continuous state and action spaces. We evaluate PRM-RL, both in simulation and on-robot, on two navigation tasks with non-trivial robot dynamics: end-to-end differential drive indoor navigation in office environments, and aerial cargo delivery in urban environments with load displacement constraints. Our results show improvement in task completion over both RL agents on their own and traditional sampling-based planners. In the indoor navigation task, PRM-RL successfully completes up to 215 m long trajectories under noisy sensor conditions, and the aerial cargo delivery completes flights over 1000 m without violating the task constraints in an environment 63 million times larger than used in training.


FollowNet: Robot Navigation by Following Natural Language Directions with Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Understanding and following directions provided by humans can enable robots to navigate effectively in unknown situations. We present FollowNet, an end-to-end differentiable neural architecture for learning multi-modal navigation policies. FollowNet maps natural language instructions as well as visual and depth inputs to locomotion primitives. FollowNet processes instructions using an attention mechanism conditioned on its visual and depth input to focus on the relevant parts of the command while performing the navigation task. Deep reinforcement learning (RL) a sparse reward learns simultaneously the state representation, the attention function, and control policies. We evaluate our agent on a dataset of complex natural language directions that guide the agent through a rich and realistic dataset of simulated homes. We show that the FollowNet agent learns to execute previously unseen instructions described with a similar vocabulary, and successfully navigates along paths not encountered during training. The agent shows 30% improvement over a baseline model without the attention mechanism, with 52% success rate at novel instructions.


Optimized Computation Offloading Performance in Virtual Edge Computing Systems via Deep Reinforcement Learning

arXiv.org Artificial Intelligence

To improve the quality of computation experience for mobile devices, mobile-edge computing (MEC) is a promising paradigm by providing computing capabilities in close proximity within a sliced radio access network (RAN), which supports both traditional communication and MEC services. Nevertheless, the design of computation offloading policies for a virtual MEC system remains challenging. Specifically, whether to execute a computation task at the mobile device or to offload it for MEC server execution should adapt to the time-varying network dynamics. In this paper, we consider MEC for a representative mobile user in an ultra-dense sliced RAN, where multiple base stations (BSs) are available to be selected for computation offloading. The problem of solving an optimal computation offloading policy is modelled as a Markov decision process, where our objective is to maximize the long-term utility performance whereby an offloading decision is made based on the task queue state, the energy queue state as well as the channel qualities between MU and BSs. To break the curse of high dimensionality in state space, we first propose a double deep Q-network (DQN) based strategic computation offloading algorithm to learn the optimal policy without knowing a priori knowledge of network dynamics. Then motivated by the additive structure of the utility function, a Q-function decomposition technique is combined with the double DQN, which leads to novel learning algorithm for the solving of stochastic computation offloading. Numerical experiments show that our proposed learning algorithms achieve a significant improvement in computation offloading performance compared with the baseline policies.


Market Self-Learning of Signals, Impact and Optimal Trading: Invisible Hand Inference with Free Energy

arXiv.org Artificial Intelligence

We present a simple model of a non-equilibrium self-organizing market where asset prices are partially driven by investment decisions of a bounded-rational agent. The agent acts in a stochastic market environment driven by various exogenous "alpha" signals, agent's own actions (via market impact), and noise. Unlike traditional agent-based models, our agent aggregates all traders in the market, rather than being a representative agent. Therefore, it can be identified with a bounded-rational component of the market itself, providing a particular implementation of an Invisible Hand market mechanism. In such setting, market dynamics are modeled as a fictitious self-play of such bounded-rational market-agent in its adversarial stochastic environment. As rewards obtained by such self-playing market agent are not observed from market data, we formulate and solve a simple model of such market dynamics based on a neuroscience-inspired Bounded Rational Information Theoretic Inverse Reinforcement Learning (BRIT-IRL). This results in effective asset price dynamics with a non-linear mean reversion - which in our model is generated dynamically, rather than being postulated. We argue that our model can be used in a similar way to the Black-Litterman model. In particular, it represents, in a simple modeling framework, market views of common predictive signals, market impacts and implied optimal dynamic portfolio allocations, and can be used to assess values of private signals. Moreover, it allows one to quantify a "market-implied" optimal investment strategy, along with a measure of market rationality. Our approach is numerically light, and can be implemented using standard off-the-shelf software such as TensorFlow.