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 Reinforcement Learning


What is reinforcement learning? The complete guide deepsense.ai

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With an estimated market size of 7.35 billion US dollars, artificial intelligence is growing by leaps and bounds. McKinsey predicts that AI techniques (including deep learning and reinforcement learning) have the potential to create between $3.5T and $5.8T in value annually across nine business functions in 19 industries. Although machine learning is seen as a monolith, this cutting-edge technology is diversified, with various sub-types including machine learning, deep learning, and the state-of-art technology of deep reinforcement learning. Reinforcement learning is the training of machine learning models to make a sequence of decisions. The agent learns to achieve a goal in an uncertain, potentially complex environment.


Exploring Hierarchy-Aware Inverse Reinforcement Learning

arXiv.org Artificial Intelligence

We introduce a new generative model for human planning under the Bayesian Inverse Reinforcement Learning (BIRL) framework which takes into account the fact that humans often plan using hierarchical strategies. We describe the Bayesian Inverse Hierarchical RL (BIHRL) algorithm for inferring the values of hierarchical planners, and use an illustrative toy model to show that BIHRL retains accuracy where standard BIRL fails. Furthermore, BIHRL is able to accurately predict the goals of `Wikispeedia' game players, with inclusion of hierarchical structure in the model resulting in a large boost in accuracy. We show that BIHRL is able to significantly outperform BIRL even when we only have a weak prior on the hierarchical structure of the plans available to the agent, and discuss the significant challenges that remain for scaling up this framework to more realistic settings.


Why temporal difference (TD) method has lower variance than Monte Carlo method?

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This question might be a little trivial. However, I had a hard time understanding it or finding some formal proof for it. In many papers, it is being said that for estimating the value function, one of the advantages of using temporal difference methods over the Monte Carlo methods in reinforcement learning is that they have a lower variance for computing value function. Up to now, I was not able to find any formal proof for this. Moreover, it is also being said that the Monte Carlo method is less biased when compared with TD methods. If somebody can help me better understand this phenomenon, I would appreciate.


A Constrained Randomized Shortest-Paths Framework for Optimal Exploration

arXiv.org Machine Learning

The present work extends the randomized shortest-paths framework (RSP), interpolating between shortest-path and random-walk routing in a network, in three directions. First, it shows how to deal with equality constraints on a subset of transition probabilities and develops a generic algorithm for solving this constrained RSP problem using Lagrangian duality. Second, it derives a surprisingly simple iterative procedure to compute the optimal, randomized, routing policy generalizing the previously developed "soft" Bellman-Ford algorithm. The resulting algorithm allows balancing exploitation and exploration in an optimal way by interpolating between a pure random behavior and the deterministic, optimal, policy (least-cost paths) while satisfying the constraints. Finally, the two algorithms are applied to Markov decision problems by considering the process as a constrained RSP on a bipartite state-action graph. In this context, the derived "soft" value iteration algorithm appears to be closely related to dynamic policy programming as well as Kullback-Leibler and path integral control, and similar to a recently introduced reinforcement learning exploration strategy. This shows that this strategy is optimal in the RSP sense - it minimizes expected path cost subject to relative entropy constraint. Simulation results on illustrative examples show that the model behaves as expected.


The Bottleneck Simulator: A Model-based Deep Reinforcement Learning Approach

arXiv.org Machine Learning

Deep reinforcement learning has recently shown many impressive successes. However, one major obstacle towards applying such methods to real-world problems is their lack of data-efficiency. To this end, we propose the Bottleneck Simulator: a model-based reinforcement learning method which combines a learned, factorized transition model of the environment with rollout simulations to learn an effective policy from few examples. The learned transition model employs an abstract, discrete (bottleneck) state, which increases sample efficiency by reducing the number of model parameters and by exploiting structural properties of the environment. We provide a mathematical analysis of the Bottleneck Simulator in terms of fixed points of the learned policy, which reveals how performance is affected by four distinct sources of error: an error related to the abstract space structure, an error related to the transition model estimation variance, an error related to the transition model estimation bias, and an error related to the transition model class bias. Finally, we evaluate the Bottleneck Simulator on two natural language processing tasks: a text adventure game and a real-world, complex dialogue response selection task. On both tasks, the Bottleneck Simulator yields excellent performance beating competing approaches.


Will it Blend? Composing Value Functions in Reinforcement Learning

arXiv.org Machine Learning

An important property for lifelong-learning agents is the ability to combine existing skills to solve unseen tasks. In general, however, it is unclear how to compose skills in a principled way. We provide a "recipe" for optimal value function composition in entropy-regularised reinforcement learning (RL) and then extend this to the standard RL setting. Composition is demonstrated in a video game environment, where an agent with an existing library of policies is able to solve new tasks without the need for further learning.


Visual Reinforcement Learning with Imagined Goals

arXiv.org Machine Learning

For an autonomous agent to fulfill a wide range of user-specified goals at test time, it must be able to learn broadly applicable and general-purpose skill repertoires. Furthermore, to provide the requisite level of generality, these skills must handle raw sensory input such as images. In this paper, we propose an algorithm that acquires such general-purpose skills by combining unsupervised representation learning and reinforcement learning of goal-conditioned policies. Since the particular goals that might be required at test-time are not known in advance, the agent performs a self-supervised "practice" phase where it imagines goals and attempts to achieve them. We learn a visual representation with three distinct purposes: sampling goals for self-supervised practice, providing a structured transformation of raw sensory inputs, and computing a reward signal for goal reaching. We also propose a retroactive goal relabeling scheme to further improve the sample-efficiency of our method. Our off-policy algorithm is efficient enough to learn policies that operate on raw image observations and goals for a real-world robotic system, and substantially outperforms prior techniques.


Automatically Composing Representation Transformations as a Means for Generalization

arXiv.org Machine Learning

How can we build a learner that can capture the essence of what makes a hard problem more complex than a simple one, break the hard problem along characteristic lines into smaller problems it knows how to solve, and sequentially solve the smaller problems until the larger one is solved? To work towards this goal, we focus on learning to generalize in a particular family of problems that exhibit compositional and recursive structure: their solutions can be found by composing in sequence a set of reusable partial solutions. Our key idea is to recast the problem of generalization as a problem of learning algorithmic procedures: we can formulate a solution to this family as a sequential decision-making process over transformations between representations. Our formulation enables the learner to learn the structure and parameters of its own computation graph with sparse supervision, make analogies between problems by transforming one problem representation to another, and exploit modularity and reuse to scale to problems of varying complexity. Experiments on solving a variety of multilingual arithmetic problems demonstrate that our method discovers the hierarchical decomposition of a problem into its subproblems, generalizes out of distribution to unseen problem classes, and extrapolates to harder versions of the same problem, yielding a 10-fold reduction in sample complexity compared to a monolithic recurrent neural network.


Transform Your Business Process Into a Game and Let an AI Become Best At It - insideBIGDATA

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In this special guest feature, Eliya Elon, Director of Product and Business Development at Razor Labs, discusses a new technology that is starting to trickle from the purely theoretical academic world to the business world, one that aligns with your company objectives, that draws a clear line between your business question and the insights generated. This new technology is called Deep Reinforcement-Learning, and it is gaining significant success in different use-cases. Eliya is the VP of Product and strategic partnerships at Razor Labs. He is an experienced tech entrepreneur, selling his last AI company in 2017. Since joining Razor Labs he is focused on creating AI products that bridge the multi-dimensional gap of business needs, user experience, and academic research, hopefully at scale.


Symbol Emergence in Cognitive Developmental Systems: a Survey

arXiv.org Artificial Intelligence

Humans use signs, e.g., sentences in a spoken language, for communication and thought. Hence, symbol systems like language are crucial for our communication with other agents and adaptation to our real-world environment. The symbol systems we use in our human society adaptively and dynamically change over time. In the context of artificial intelligence (AI) and cognitive systems, the symbol grounding problem has been regarded as one of the central problems related to {\it symbols}. However, the symbol grounding problem was originally posed to connect symbolic AI and sensorimotor information and did not consider many interdisciplinary phenomena in human communication and dynamic symbol systems in our society, which semiotics considered. In this paper, we focus on the symbol emergence problem, addressing not only cognitive dynamics but also the dynamics of symbol systems in society, rather than the symbol grounding problem. We first introduce the notion of a symbol in semiotics from the humanities, to leave the very narrow idea of symbols in symbolic AI. Furthermore, over the years, it became more and more clear that symbol emergence has to be regarded as a multifaceted problem. Therefore, secondly, we review the history of the symbol emergence problem in different fields, including both biological and artificial systems, showing their mutual relations. We summarize the discussion and provide an integrative viewpoint and comprehensive overview of symbol emergence in cognitive systems. Additionally, we describe the challenges facing the creation of cognitive systems that can be part of symbol emergence systems.