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 Reinforcement Learning


Robust On-Policy Sampling for Data-Efficient Policy Evaluation in Reinforcement Learning

Neural Information Processing Systems

Reinforcement learning (RL) algorithms are often categorized as either on-policy or off-policy depending on whether they use data from a target policy of interest or from a different behavior policy. In this paper, we study a subtle distinction between on-policy data and on-policy sampling in the context of the RL sub-problem of policy evaluation. We observe that on-policy sampling may fail to match the expected distribution of on-policy data after observing only a finite number of trajectories and this failure hinders data-efficient policy evaluation. Towards improved data-efficiency, we show how non-i.i.d., off-policy sampling can produce data that more closely matches the expected on-policy data distribution and consequently increases the accuracy of the Monte Carlo estimator for policy evaluation. We introduce a method called Robust On-Policy Sampling and demonstrate theoretically and empirically that it produces data that converges faster to the expected on-policy distribution compared to on-policy sampling. Empirically, we show that this faster convergence leads to lower mean squared error policy value estimates.


On the role of overparameterization in off-policy Temporal Difference learning with linear function approximation

Neural Information Processing Systems

Much of the recent successes of deep learning can be attributed to scaling up the size of the networks to the point where they often are vastly overparameterized. Thus, understanding the role of overparameterization is of increasing importance. While predictive theories have been developed for supervised learning, little is known about the Reinforcement Learning case. In this work, we take a theoretical approach and study the role of overparameterization for off-policy Temporal Difference (TD) learning in the linear setting. We leverage tools from Random Matrix Theory and random graph theory to obtain a characterization of the spectrum of the TD operator. We use this result to study the stability and optimization dynamics of TD learning as a function of the number of parameters.


Contrastive Retrospection: honing in on critical steps for rapid learning and generalization in RL

Neural Information Processing Systems

In real life, success is often contingent upon multiple critical steps that are distant in time from each other and from the final reward. These critical steps are challenging to identify with traditional reinforcement learning (RL) methods that rely on the Bellman equation for credit assignment. Here, we present a new RL algorithm that uses offline contrastive learning to hone in on these critical steps. This algorithm, which we call Contrastive Retrospection (ConSpec), can be added to any existing RL algorithm. ConSpec learns a set of prototypes for the critical steps in a task by a novel contrastive loss and delivers an intrinsic reward when the current state matches one of the prototypes. The prototypes in ConSpec provide two key benefits for credit assignment: (i) They enable rapid identification of all the critical steps.


Value Propagation for Decentralized Networked Deep Multi-agent Reinforcement Learning

Neural Information Processing Systems

We consider the networked multi-agent reinforcement learning (MARL) problem in a fully decentralized setting, where agents learn to coordinate to achieve joint success. This problem is widely encountered in many areas including traffic control, distributed control, and smart grids. We assume each agent is located at a node of a communication network and can exchange information only with its neighbors. Using softmax temporal consistency, we derive a primal-dual decentralized optimization method and obtain a principled and data-efficient iterative algorithm named {\em value propagation}. We prove a non-asymptotic convergence rate of $\mathcal{O}(1/T)$ with nonlinear function approximation. To the best of our knowledge, it is the first MARL algorithm with a convergence guarantee in the control, off-policy, non-linear function approximation, fully decentralized setting.


CORL: Research-oriented Deep Offline Reinforcement Learning Library

Neural Information Processing Systems

CORL is an open-source library that provides thoroughly benchmarked single-file implementations of both deep offline and offline-to-online reinforcement learning algorithms. It emphasizes a simple developing experience with a straightforward codebase and a modern analysis tracking tool. In CORL, we isolate methods implementation into separate single files, making performance-relevant details easier to recognize. Additionally, an experiment tracking feature is available to help log metrics, hyperparameters, dependencies, and more to the cloud. Finally, we have ensured the reliability of the implementations by benchmarking commonly employed D4RL datasets providing a transparent source of results that can be reused for robust evaluation tools such as performance profiles, probability of improvement, or expected online performance.


Heterogeneous Skill Learning for Multi-agent Tasks

Neural Information Processing Systems

Heterogeneous behaviours are widespread in many multi-agent tasks, which have not been paid much attention in the community of multi-agent reinforcement learning. It would be a key factor for improving the learning performance to efficiently characterize and automatically find heterogeneous behaviours. In this paper, we introduce the concept of the skill to explore the ability of heterogeneous behaviours. We propose a novel skill-based multi-agent reinforcement learning framework to enable agents to master diverse skills. Specifically, our framework consists of the skill representation mechanism, the skill selector and the skill-based policy learning mechanism.


Reinforcement Learning with Convex Constraints

Neural Information Processing Systems

In standard reinforcement learning (RL), a learning agent seeks to optimize the overall reward. However, many key aspects of a desired behavior are more naturally expressed as constraints. For instance, the designer may want to limit the use of unsafe actions, increase the diversity of trajectories to enable exploration, or approximate expert trajectories when rewards are sparse. In this paper, we propose an algorithmic scheme that can handle a wide class of constraints in RL tasks: specifically, any constraints that require expected values of some vector measurements (such as the use of an action) to lie in a convex set. This captures previously studied constraints (such as safety and proximity to an expert), but also enables new classes of constraints (such as diversity). Our approach comes with rigorous theoretical guarantees and only relies on the ability to approximately solve standard RL tasks. As a result, it can be easily adapted to work with any model-free or model-based RL. In our experiments, we show that it matches previous algorithms that enforce safety via constraints, but can also enforce new properties that these algorithms do not incorporate, such as diversity.


LAPO: Latent-Variable Advantage-Weighted Policy Optimization for Offline Reinforcement Learning

Neural Information Processing Systems

Offline reinforcement learning methods hold the promise of learning policies from pre-collected datasets without the need to query the environment for new samples. This setting is particularly well-suited for continuous control robotic applications for which online data collection based on trial-and-error is costly and potentially unsafe. In practice, offline datasets are often heterogeneous, i.e., collected in a variety of scenarios, such as data from several human demonstrators or from policies that act with different purposes. Unfortunately, such datasets often contain action distributions with multiple modes and, in some cases, lack a sufficient number of high-reward trajectories, which render offline policy training inefficient. To address this challenge, we propose to leverage latent-variable generative model to represent high-advantage state-action pairs leading to better adherence to data distributions that contributes to solving the task, while maximizing reward via a policy over the latent variable. As we empirically show on a range of simulated locomotion, navigation, and manipulation tasks, our method referred to as latent-variable advantage-weighted policy optimization (LAPO), improves the average performance of the next best-performing offline reinforcement learning methods by 49\% on heterogeneous datasets, and by 8\% on datasets with narrow and biased distributions.


Non-Stationary Markov Decision Processes, a Worst-Case Approach using Model-Based Reinforcement Learning

Neural Information Processing Systems

This work tackles the problem of robust zero-shot planning in non-stationary stochastic environments. We study Markov Decision Processes (MDPs) evolving over time and consider Model-Based Reinforcement Learning algorithms in this setting. We make two hypotheses: 1) the environment evolves continuously with a bounded evolution rate; 2) a current model is known at each decision epoch but not its evolution. Our contribution can be presented in four points.


Learning Representations via a Robust Behavioral Metric for Deep Reinforcement Learning

Neural Information Processing Systems

Learning an informative representation with behavioral metrics is able to accelerate the deep reinforcement learning process. There are two key research issues on behavioral metric-based representation learning: 1) how to relax the computation of a specific behavioral metric, which is difficult or even intractable to compute, and 2) how to approximate the relaxed metric by learning an embedding space for states. In this paper, we analyze the potential relaxation and/or approximation gaps for existing behavioral metric-based representation learning methods. Based on the analysis, we propose a new behavioral distance, the RAP distance, and develop a practical representation learning algorithm on top of it with a theoretical analysis. We conduct extensive experiments on DeepMind Control Suite with distraction, Robosuite, and autonomous driving simulator CARLA to demonstrate new state-of-the-art results.