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 Reinforcement Learning


Theoretical Analysis of Adversarial Learning: A Minimax Approach

arXiv.org Machine Learning

We propose a general theoretical method for analyzing the risk bound in the presence of adversaries. In particular, we try to fit the adversarial learning problem into the minimax framework. We first show that the original adversarial learning problem could be reduced to a minimax statistical learning problem by introducing a transport map between distributions. Then we prove a risk bound for this minimax problem in terms of covering numbers. In contrast to previous minimax bounds in \cite{lee,far}, our bound is informative when the radius of the ambiguity set is small. Our method could be applied to multi-class classification problems and commonly-used loss functions such as hinge loss and ramp loss. As two illustrative examples, we derive the adversarial risk bounds for kernel-SVM and deep neural networks. Our results indicate that a stronger adversary might have a negative impact on the complexity of the hypothesis class and the existence of margin could serve as a defense mechanism to counter adversarial attacks.


Diversity-Driven Extensible Hierarchical Reinforcement Learning

arXiv.org Machine Learning

Hierarchical reinforcement learning (HRL) has recently shown promising advances on speeding up learning, improving the exploration, and discovering intertask transferable skills. Most recent works focus on HRL with two levels, i.e., a master policy manipulates subpolicies, which in turn manipulate primitive actions. However, HRL with multiple levels is usually needed in many real-world scenarios, whose ultimate goals are highly abstract, while their actions are very primitive. Therefore, in this paper, we propose a diversity-driven extensible HRL (DEHRL), where an extensible and scalable framework is built and learned levelwise to realize HRL with multiple levels. DEHRL follows a popular assumption: diverse subpolicies are useful, i.e., subpolicies are believed to be more useful if they are more diverse. However, existing implementations of this diversity assumption usually have their own drawbacks, which makes them inapplicable to HRL with multiple levels. Consequently, we further propose a novel diversity-driven solution to achieve this assumption in DEHRL. Experimental studies evaluate DEHRL with five baselines from four perspectives in two domains; the results show that DEHRL outperforms the state-of-the-art baselines in all four aspects.


VIREL: A Variational Inference Framework for Reinforcement Learning

arXiv.org Machine Learning

Applying probabilistic models to reinforcement learning (RL) has become an exciting direction of research owing to powerful optimisation tools such as variational inference becoming applicable to RL. However, due to their formulation, existing inference frameworks and their algorithms pose significant challenges for learning optimal policies, for example, the absence of mode capturing behaviour in pseudo-likelihood methods and difficulties in optimisation of learning objective in maximum entropy RL based approaches. We propose VIREL, a novel, theoretically grounded probabilistic inference framework for RL that utilises the action-value function in a parametrised form to capture future dynamics of the underlying Markov decision process. Owing to its generality, our framework lends itself to current advances in variational inference. Applying the variational expectation-maximisation algorithm to our framework, we show that the actor-critic algorithm can be reduced to expectation-maximisation. We derive a family of methods from our framework, including state-of-the-art methods based on soft value functions. We evaluate two actor-critic algorithms derived from this family, which perform on par with soft actor critic, demonstrating that our framework offers a promising perspective on RL as inference.


TrolleyMod v1.0: An Open-Source Simulation and Data-Collection Platform for Ethical Decision Making in Autonomous Vehicles

arXiv.org Artificial Intelligence

This paper presents TrolleyMod v1.0, an open-source platform based on the CARLA simulator for the collection of ethical decision-making data for autonomous vehicles. This platform is designed to facilitate experiments aiming to observe and record human decisions and actions in high-fidelity simulations of ethical dilemmas that occur in the context of driving. Targeting experiments in the class of trolley problems, TrolleyMod provides a seamless approach to creating new experimental settings and environments with the realistic physics-engine and the high-quality graphical capabilities of CARLA and the Unreal Engine. Also, TrolleyMod provides a straightforward interface between the CARLA environment and Python to enable the implementation of custom controllers, such as deep reinforcement learning agents. The results of such experiments can be used for sociological analyses, as well as the training and tuning of value-aligned autonomous vehicles based on social values that are inferred from observations.


Deep Q learning for fooling neural networks

arXiv.org Artificial Intelligence

Deep learning models are vulnerable to external attacks. In this paper, we propose a Reinforcement Learning (RL) based approach to generate adversarial examples for the pre-trained (target) models. We assume a semi black-box setting where the only access an adversary has to the target model is the class probabilities obtained for the input queries. We train a Deep Q Network (DQN) agent which, with experience, learns to attack only a small portion of image pixels to generate non-targeted adversarial images. Initially, an agent explores an environment by sequentially modifying random sets of image pixels and observes its effect on the class probabilities. At the end of an episode, it receives a positive (negative) reward if it succeeds (fails) to alter the label of the image. Experimental results with MNIST, CIFAR-10 and Imagenet datasets demonstrate that our RL framework is able to learn an effective attack policy.


Fully Convolutional Network with Multi-Step Reinforcement Learning for Image Processing

arXiv.org Artificial Intelligence

This paper tackles a new problem setting: reinforcement learning with pixel-wise rewards (pixelRL) for image processing. After the introduction of the deep Q-network, deep RL has been achieving great success. However, the applications of deep RL for image processing are still limited. Therefore, we extend deep RL to pixelRL for various image processing applications. In pixelRL, each pixel has an agent, and the agent changes the pixel value by taking an action. We also propose an effective learning method for pixelRL that significantly improves the performance by considering not only the future states of the own pixel but also those of the neighbor pixels. The proposed method can be applied to some image processing tasks that require pixel-wise manipulations, where deep RL has never been applied. We apply the proposed method to three image processing tasks: image denoising, image restoration, and local color enhancement. Our experimental results demonstrate that the proposed method achieves comparable or better performance, compared with the state-of-the-art methods based on supervised learning.


Natural Gradient Deep Q-learning

arXiv.org Artificial Intelligence

We present a novel algorithm to train a deep Q-learning agent using natural-gradient techniques. We compare the original deep Q-network (DQN) algorithm to its natural-gradient counterpart, which we refer to as NGDQN, on a collection of classic control domains. Without employing target networks, NGDQN significantly outperforms DQN without target networks, and performs no worse than DQN with target networks, suggesting that NGDQN stabilizes training and can help reduce the need for additional hyperparameter tuning. We also find that NGDQN is less sensitive to hyperparameter optimization relative to DQN. Together these results suggest that natural-gradient techniques can improve value-function optimization in deep reinforcement learning.


Learning Temporal Point Processes via Reinforcement Learning

arXiv.org Machine Learning

Social goods, such as healthcare, smart city, and information networks, often produce ordered event data in continuous time. The generative processes of these event data can be very complex, requiring flexible models to capture their dynamics. Temporal point processes offer an elegant framework for modeling event data without discretizing the time. However, the existing maximum-likelihood-estimation (MLE) learning paradigm requires hand-crafting the intensity function beforehand and cannot directly monitor the goodness-of-fit of the estimated model in the process of training. To alleviate the risk of model-misspecification in MLE, we propose to generate samples from the generative model and monitor the quality of the samples in the process of training until the samples and the real data are indistinguishable. We take inspiration from reinforcement learning (RL) and treat the generation of each event as the action taken by a stochastic policy. We parameterize the policy as a flexible recurrent neural network and gradually improve the policy to mimic the observed event distribution. Since the reward function is unknown in this setting, we uncover an analytic and nonparametric form of the reward function using an inverse reinforcement learning formulation. This new RL framework allows us to derive an efficient policy gradient algorithm for learning flexible point process models, and we show that it performs well in both synthetic and real data.


Coordinating Disaster Emergency Response with Heuristic Reinforcement Learning

arXiv.org Machine Learning

Abstract--A crucial and time-sensitive task when any disaster occurs is to rescue victims and distribute resources to the right groups and locations. This task is challenging in populated urban areas, due to the huge burst of help requests generated in a very short period. To improve the efficiency of the emergency response in the immediate aftermath of a disaster, we propose a heuristic multi-agent reinforcement learning scheduling algorithm, named as ResQ, which can effectively schedule the rapid deployment of volunteers to rescue victims in dynamic settings. The core concept is to quickly identify victims and volunteers from social network data and then schedule rescue parties with an adaptive learning algorithm. This framework performs two key functions: 1) identify trapped victims and rescue volunteers, and 2) optimize the volunteers' rescue strategy in a complex time-sensitive environment. The proposed ResQ algorithm can speed up the training processes through a heuristic function which reduces the state-action space by identifying the set of particular actions over others. Experimental results showed that the proposed heuristic multi-agent reinforcement learning based scheduling outperforms several state-of-art methods, in terms of both reward rate and response times. Natural disasters have always posed a critical threat to human beings, often being accompanied by major loss of life and property damage. In recent years, we have witnessed more frequent and intense natural disasters all over the world.


Importance Weighted Evolution Strategies

arXiv.org Machine Learning

Evolution Strategies (ES) emerged as a scalable alternative to popular Reinforcement Learning (RL) techniques, providing an almost perfect speedup when distributed across hundreds of CPU cores thanks to a reduced communication overhead. Despite providing large improvements in wall-clock time, ES is data inefficient when compared to competing RL methods. One of the main causes of such inefficiency is the collection of large batches of experience, which are discarded after each policy update. In this work, we study how to perform more than one update per batch of experience by means of Importance Sampling while preserving the scalability of the original method. The proposed method, Importance Weighted Evolution Strategies (IW-ES), shows promising results and is a first step towards designing efficient ES algorithms.