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 Reinforcement Learning


One-Shot High-Fidelity Imitation: Training Large-Scale Deep Nets with RL

arXiv.org Artificial Intelligence

Humans are experts at high-fidelity imitation -- closely mimicking a demonstration, often in one attempt. Humans use this ability to quickly solve a task instance, and to bootstrap learning of new tasks. Achieving these abilities in autonomous agents is an open problem. In this paper, we introduce an off-policy RL algorithm (MetaMimic) to narrow this gap. MetaMimic can learn both (i) policies for high-fidelity one-shot imitation of diverse novel skills, and (ii) policies that enable the agent to solve tasks more efficiently than the demonstrators. MetaMimic relies on the principle of storing all experiences in a memory and replaying these to learn massive deep neural network policies by off-policy RL. This paper introduces, to the best of our knowledge, the largest existing neural networks for deep RL and shows that larger networks with normalization are needed to achieve one-shot high-fidelity imitation on a challenging manipulation task. The results also show that both types of policy can be learned from vision, in spite of the task rewards being sparse, and without access to demonstrator actions.


Policy Design for Active Sequential Hypothesis Testing using Deep Learning

arXiv.org Artificial Intelligence

Information theory has been very successful in obtaining performance limits for various problems such as communication, compression and hypothesis testing. Likewise, stochastic control theory provides a characterization of optimal policies for Partially Observable Markov Decision Processes (POMDPs) using dynamic programming. However, finding optimal policies for these problems is computationally hard in general and thus, heuristic solutions are employed in practice. Deep learning can be used as a tool for designing better heuristics in such problems. In this paper, the problem of active sequential hypothesis testing is considered. The goal is to design a policy that can reliably infer the true hypothesis using as few samples as possible by adaptively selecting appropriate queries. This problem can be modeled as a POMDP and bounds on its value function exist in literature. However, optimal policies have not been identified and various heuristics are used. In this paper, two new heuristics are proposed: one based on deep reinforcement learning and another based on a KL-divergence zero-sum game. These heuristics are compared with state-of-the-art solutions and it is demonstrated using numerical experiments that the proposed heuristics can achieve significantly better performance than existing methods in some scenarios.


Parametrized Deep Q-Networks Learning: Reinforcement Learning with Discrete-Continuous Hybrid Action Space

arXiv.org Machine Learning

Most existing deep reinforcement learning (DRL) frameworks consider either discrete action space or continuous action space solely. Motivated by applications in computer games, we consider the scenario with discrete-continuous hybrid action space. To handle hybrid action space, previous works either approximate the hybrid space by discretization, or relax it into a continuous set. In this paper, we propose a parametrized deep Q-network (P- DQN) framework for the hybrid action space without approximation or relaxation. Our algorithm combines the spirits of both DQN (dealing with discrete action space) and DDPG (dealing with continuous action space) by seamlessly integrating them. Empirical results on a simulation example, scoring a goal in simulated RoboCup soccer and the solo mode in game King of Glory (KOG) validate the efficiency and effectiveness of our method.


The Laplacian in RL: Learning Representations with Efficient Approximations

arXiv.org Machine Learning

The smallest eigenvectors of the graph Laplacian are well-known to provide a succinct representation of the geometry of a weighted graph. In reinforcement learning (RL), where the weighted graph may be interpreted as the state transition process induced by a behavior policy acting on the environment, approximating the eigenvectors of the Laplacian provides a promising approach to state representation learning. However, existing methods for performing this approximation are ill-suited in general RL settings for two main reasons: First, they are computationally expensive, often requiring operations on large matrices. Second, these methods lack adequate justification beyond simple, tabular, finite-state settings. In this paper, we present a fully general and scalable method for approximating the eigenvectors of the Laplacian in a model-free RL context. We systematically evaluate our approach and empirically show that it generalizes beyond the tabular, finite-state setting. Even in tabular, finite-state settings, its ability to approximate the eigenvectors outperforms previous proposals. Finally, we show the potential benefits of using a Laplacian representation learned using our method in goal-achieving RL tasks, providing evidence that our technique can be used to significantly improve the performance of an RL agent.


Deep Quality-Value (DQV) Learning

arXiv.org Machine Learning

We introduce a novel Deep Reinforcement Learning (DRL) algorithm called Deep Quality-Value (DQV) Learning. DQV uses temporal-difference learning to train a Value neural network and uses this network for training a second Quality-value network that learns to estimate state-action values. We first test DQV's update rules with Multilayer Perceptrons as function approximators on two classic RL problems, and then extend DQV with the use of Deep Convolutional Neural Networks, `Experience Replay' and `Target Neural Networks' for tackling four games of the Atari Arcade Learning environment. Our results show that DQV learns significantly faster and better than Deep Q-Learning and Double Deep Q-Learning, suggesting that our algorithm can potentially be a better performing synchronous temporal difference algorithm than what is currently present in DRL.


S-RL Toolbox: Environments, Datasets and Evaluation Metrics for State Representation Learning

arXiv.org Machine Learning

State representation learning aims at learning compact representations from raw observations in robotics and control applications. Approaches used for this objective are auto-encoders, learning forward models, inverse dynamics or learning using generic priors on the state characteristics. However, the diversity in applications and methods makes the field lack standard evaluation datasets, metrics and tasks. This paper provides a set of environments, data generators, robotic control tasks, metrics and tools to facilitate iterative state representation learning and evaluation in reinforcement learning settings.


Discovering General-Purpose Active Learning Strategies

arXiv.org Machine Learning

We propose a general-purpose approach to discovering active learning (AL) strategies from data. These strategies are transferable from one domain to another and can be used in conjunction with many machine learning models. To this end, we formalize the annotation process as a Markov decision process, design universal state and action spaces and introduce a new reward function that precisely model the AL objective of minimizing the annotation cost We seek to find an optimal (non-myopic) AL strategy using reinforcement learning. We evaluate the learned strategies on multiple unrelated domains and show that they consistently outperform state-of-the-art baselines. Modern supervised machine learning (ML) methods require large annotated datasets for training purposes and the cost of producing them can easily become prohibitive. Active learning (AL) mitigates the problem by selecting intelligently and adaptively a subset of the data to be annotated. To do so, AL typically relies on informativeness measures that identify unlabelled datapoints whose labels are most likely to help to improve the performance of the trained model. As a result, good performance is achieved using far fewer annotations than by randomly labelling data. Most AL selection strategies are hand-designed either on the basis of researcher's expertise and intuition or by approximating theoretical criteria (Settles, 2012).


Distributed Wildfire Surveillance with Autonomous Aircraft using Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Teams of autonomous unmanned aircraft can be used to monitor wildfires, enabling firefighters to make informed decisions. However, controlling multiple autonomous fixed-wing aircraft to maximize forest fire coverage is a complex problem. The state space is high dimensional, the fire propagates stochastically, the sensor information is imperfect, and the aircraft must coordinate with each other to accomplish their mission. This work presents two deep reinforcement learning approaches for training decentralized controllers that accommodate the high dimensionality and uncertainty inherent in the problem. The first approach controls the aircraft using immediate observations of the individual aircraft. The second approach allows aircraft to collaborate on a map of the wildfire's state and maintain a time history of locations visited, which are used as inputs to the controller. Simulation results show that both approaches allow the aircraft to accurately track wildfire expansions and outperform an online receding horizon controller. Additional simulations demonstrate that the approach scales with different numbers of aircraft and generalizes to different wildfire shapes.


Semi-supervised Deep Reinforcement Learning in Support of IoT and Smart City Services

arXiv.org Artificial Intelligence

Abstract--Smart services are an important element of the smart cities and the Internet of Things (IoT) ecosystems where the intelligence behind the services is obtained and improved through the sensory data. Providing a large amount of training data is not always feasible; therefore, we need to consider alternative ways that incorporate unlabeled data as well. In recent years, Deep reinforcement learning (DRL) has gained great success in several application domains. It is an applicable method for IoT and smart city scenarios where auto-generated data can be partially labeled by users' feedback for training purposes. In this paper, we propose a semi-supervised deep reinforcement learning model that fits smart city applications as it consumes both labeled and unlabeled data to improve the performance and accuracy of the learning agent. To the best of our knowledge, the proposed model is the first investigation that extends deep reinforcement learning to the semi-supervised paradigm. As a case study of smart city applications, we focus on smart buildings and apply the proposed model to the problem of indoor localization based on BLE signal strength. Indoor localization is the main component of smart city services since people spend significant time in indoor environments. Our model learns the best action policies that lead to a close estimation of the target locations with an improvement of 23% in terms of distance to the target and at least 67% more received rewards compared to the supervised DRL model. The rapid development of Internet of Things (IoT) technologies motivated researchers and developers to think about new kinds of smart services that extract knowledge from IoT generated data. The scarcity of labeled data is a main issue for developing such solutions especially for IoT applications where a large number of sensors participate in generating data without being able to obtain class labels corresponding to the collected data. This publication was made possible by NPRP grant# [71113-1-199] from the Qatar National Research Fund (a member of Qatar Foundation). The statements made herein are solely the responsibility of the authors.


Enabling Cognitive Smart Cities Using Big Data and Machine Learning: Approaches and Challenges

arXiv.org Artificial Intelligence

The development of smart cities and their fast-paced deployment is resulting in the generation of large quantities of data at unprecedented rates. Unfortunately, most of the generated data is wasted without extracting potentially useful information and knowledge because of the lack of established mechanisms and standards that benefit from the availability of such data. Moreover, the high dynamical nature of smart cities calls for new generation of machine learning approaches that are flexible and adaptable to cope with the dynamicity of data to perform analytics and learn from real-time data. In this article, we shed the light on the challenge of under utilizing the big data generated by smart cities from a machine learning perspective. Especially, we present the phenomenon of wasting unlabeled data. We argue that semi-supervision is a must for smart city to address this challenge. We also propose a three-level learning framework for smart cities that matches the hierarchical nature of big data generated by smart cities with a goal of providing different levels of knowledge abstractions. The proposed framework is scalable to meet the needs of smart city services. Fundamentally, the framework benefits from semi-supervised deep reinforcement learning where a small amount of data that has users' feedback serves as labeled data while a larger amount is without such users' feedback serves as unlabeled data. This paper also explores how deep reinforcement learning and its shift toward semi-supervision can handle the cognitive side of smart city services and improve their performance by providing several use cases spanning the different domains of smart cities. We also highlight several challenges as well as promising future research directions for incorporating machine learning and high-level intelligence into smart city services.