Reinforcement Learning
Appendix and Training Specification
In all environments, we use a Transformer architecture with four layers and four self-attention heads. The total input vocabulary of the model is V (N + M +2) to account for states, actions, rewards, and rewards-to-go, but the output linear layer produces logits only over a vocabulary of size V; output tokens can be interpreted unambiguously because their offset is uniquely determined by that of the previous input. The dimension of each token embedding is 128. Dropout is applied at the end of each block with probability 0.1. We follow the learning rate scheduling of (Radford et al., 2018), increasing linearly from 0 to 2.5 10 4 over the course of 2000 updates.
Finite Sample Analysis of Average-Reward TD Learning and Q-Learning
The focus of this paper is on sample complexity guarantees of average-reward reinforcement learning algorithms, which are known to be more challenging to study than their discounted-reward counterparts. To the best of our knowledge, we provide the first known finite sample guarantees using both constant and diminishing step sizes of (i) average-reward TD(λ) with linear function approximation for policy evaluation and (ii) average-reward Q-learning in the tabular setting to find the optimal policy. A major challenge is that since the value functions are agnostic to an additive constant, the corresponding Bellman operators are no longer contraction mappings under any norm. We obtain the results for TD(λ) by working in an appropriately defined subspace that ensures uniqueness of the solution. For Q-learning, we exploit the span seminorm contractive property of the Bellman operator, and construct a novel Lyapunov function obtained by infimal convolution of a generalized Moreau envelope and the indicator function of a set.
Incrementality Bidding via Reinforcement Learning under Mixed and Delayed Rewards Appendix AFormal Definition of Inhomogeneous Poisson Process
The inhomogeneous Poisson (point) process is a Poisson point process with a Poisson parameter set as some time-dependent function r(τ). Let N(a,b) represent the number of points of inhomogeneous Poisson process with intensity function r(t) occurring in the interval [a,b], then the probability of n points existing in the interval [a,b] is given by, P(N(a,b) = n) Λ(a,b)n n! In this paper, the points mean the conversions and the time-dependent intensity function r() is defined in Eq. (2) and it depends on the realization of the conversions and parameter θ. Suppose X1, Xn are independent, mean-zero, subexponential random variables, and a = (a1,,an) is an ndimensional constanst vector. We first introduce the main idea of the the PAMM algorithm.
Incrementality Bidding via Reinforcement Learning under Mixed and Delayed Rewards
Incrementality, which measures the causal effect of showing an ad to a potential customer (e.g. a user in an internet platform) versus not, is a central object for advertisers in online advertising platforms. This paper investigates the problem of how an advertiser can learn to optimize the bidding sequence in an online manner without knowing the incrementality parameters in advance. We formulate the offline version of this problem as a specially structured episodic Markov Decision Process (MDP) and then, for its online learning counterpart, propose a novel reinforcement learning (RL) algorithm with regret at most eO(H2 T), which depends on the number of rounds H and number of episodes T, but does not depend on the number of actions (i.e., possible bids). A fundamental difference between our learning problem from standard RL problems is that the realized reward feedback from conversion incrementality is mixed and delayed. To handle this difficulty we propose and analyze a novel pairwise moment-matching algorithm to learn the conversion incrementality, which we believe is of independent interest.
Risk-Averse Bayes-Adaptive Reinforcement Learning
In this work, we address risk-averse Bayes-adaptive reinforcement learning. We pose the problem of optimising the conditional value at risk (CVaR) of the total return in Bayes-adaptive Markov decision processes (MDPs). We show that a policy optimising CVaR in this setting is risk-averse to both the epistemic uncertainty due to the prior distribution over MDPs, and the aleatoric uncertainty due to the inherent stochasticity of MDPs. We reformulate the problem as a two-player stochastic game and propose an approximate algorithm based on Monte Carlo tree search and Bayesian optimisation. Our experiments demonstrate that our approach significantly outperforms baseline approaches for this problem.
PopArt: Efficient Sparse Regression and Experimental Design for Optimal Sparse Linear Bandits
In sparse linear bandits, a learning agent sequentially selects an action and receive reward feedback, and the reward function depends linearly on a few coordinates of the covariates of the actions. This has applications in many real-world sequential decision making problems. In this paper, we propose a simple and computationally efficient sparse linear estimation method called POPART that enjoys a tighter ℓ1 recovery guarantee compared to Lasso (Tibshirani, 1996) in many problems. Our bound naturally motivates an experimental design criterion that is convex and thus computationally efficient to solve. Based on our novel estimator and design criterion, we derive sparse linear bandit algorithms that enjoy improved regret upper bounds upon the state of the art (Hao et al., 2020), especially w.r.t. the geometry of the given action set. Finally, we prove a matching lower bound for sparse linear bandits in the data-poor regime, which closes the gap between upper and lower bounds in prior work.