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 Reinforcement Learning


COGNAC: Cooperative Graph-based Networked Agent Challenges for Multi-Agent Reinforcement Learning

Neural Information Processing Systems

Many controlled complex systems have an inherent network structure, such as power grids, traffic light systems, or computer networks. Automatically controlling these systems is highly challenging due to their combinatorial complexity.


SQL-R1: Training Natural Language to SQL Reasoning Model By Reinforcement Learning

Neural Information Processing Systems

Natural Language to SQL (NL2SQL) enables intuitive interactions with databases by transforming natural language queries into structured SQL statements. Despite recent advancements in enhancing human-computer interaction within database applications, significant challenges persist, particularly regarding the inference performance in complex scenarios involving multi-table joins and nested queries. Current methodologies primarily utilize supervised fine-tuning (SFT) to train the NL2SQL model, which may limit adaptability and interpretability in new environments (e.g., finance and healthcare). In order to enhance the reasoning performance of the NL2SQL model in the above complex situations, we introduce SQL-R1, a novel NL2SQL reasoning model trained by the reinforcement learning (RL) algorithms. We design a specialized RL-based reward function tailored for NL2SQL tasks and discussed the impact of cold start and synthetic data on the effectiveness of intensive training. In addition, we achieve competitive accuracy using only a tiny amount of synthetic NL2SQL data for augmented training and further explore data engineering for RL. In existing experiments, SQL-R1 achieves execution accuracy of 88.6\% and 67.1\% on the benchmark Spider and BIRD, respectively.


Structured Reinforcement Learning for Combinatorial Decision-Making

Neural Information Processing Systems

Reinforcement learning (RL) is increasingly applied to real-world problems involving complex and structured decisions, such as routing, scheduling, and assortment planning. These settings challenge standard RL algorithms, which struggle to scale, generalize, and exploit structure in the presence of combinatorial action spaces. We propose Structured Reinforcement Learning (SRL), a novel actor-critic paradigm that embeds combinatorial optimization-layers into the actor neural network. We enable end-to-end learning of the actor via Fenchel-Young losses and provide a geometric interpretation of SRL as a primal-dual algorithm in the dual of the moment polytope. Across six environments with exogenous and endogenous uncertainty, SRL matches or surpasses the performance of unstructured RL and imitation learning on static tasks and improves over these baselines by up to 92\% on dynamic problems, with improved stability and convergence speed.


Scaling RL to Long Videos

Neural Information Processing Systems

We introduce a full-stack framework that scales up reasoning in vision-language models (VLMs) to long videos, leveraging reinforcement learning. We address the unique challenges of long video reasoning by integrating three critical components: (1) a large-scale dataset, LongVideo-Reason, comprising 104K long video QA pairs with high-quality reasoning annotations across diverse domains such as sports, games, and vlogs; (2) a two-stage training pipeline that extends VLMs with chain-of-thought supervised fine-tuning (CoT-SFT) and reinforcement learning (RL); and (3) a training infrastructure for long video RL, named Multi-modal Reinforcement Sequence Parallelism (MR-SP), which incorporates sequence parallelism and a vLLM-based engine tailored for long video, using cached video embeddings for efficient rollout and prefilling. In our experiments, LongVILA-R1-7B achieves strong performance on video benchmarks, reaching 65.1% and 71.1% accuracy on VideoMME without and with subtitles, respectively, and consistently outperforming LongVILA-7B across multiple benchmarks. Moreover, LongVILA-R1-7B supports processing up to 8,192 video frames per video, and configurable FPS settings. Notably, our MR-SP system achieves up to 2.1x speedup on long video RL training. In addition, we release our training system for public availability that supports RL training on various modalities (video, text, and audio), various models (VILA and Qwen series), and even image and video generation models. On a single A100 node (8 GPUs), it supports RL training on hour-long videos (e.g., 3,600 frames). Code and models are available at https://github.com/NVlabs/Long-RL


Towards Large-Scale In-Context Reinforcement Learning by Meta-Training in Randomized Worlds

Neural Information Processing Systems

In-Context Reinforcement Learning (ICRL) enables agents to learn automatically and on-the-fly from their interactive experiences. However, a major challenge in scaling up ICRL is the lack of scalable task collections. To address this, we propose the procedurally generated tabular Markov Decision Processes, named AnyMDP. Through a carefully designed randomization process, AnyMDP is capable of generating high-quality tasks on a large scale while maintaining relatively low structural biases. To facilitate efficient meta-training at scale, we further introduce decoupled policy distillation and induce prior information in the ICRL framework. Our results demonstrate that, with a sufficiently large scale of AnyMDP tasks, the proposed model can generalize to tasks that were not considered in the training set through versatile in-context learning paradigms. The scalable task set provided by AnyMDP also enables a more thorough empirical investigation of the relationship between data distribution and ICRL performance. We further show that the generalization of ICRL potentially comes at the cost of increased task diversity and longer adaptation periods. This finding carries critical implications for scaling robust ICRL capabilities, highlighting the necessity of diverse and extensive task design, and prioritizing asymptotic performance over few-shot adaptation.


Fast-Slow Thinking GRPO for Large Vision-Language Model Reasoning

Neural Information Processing Systems

When applying reinforcement learning--typically through GRPO--to large vision-language model reasoning struggles to effectively scale reasoning length or generates verbose outputs across all tasks with only marginal gains in accuracy. To address this issue, we present FAST-GRPO, a variant of GRPO that dynamically adapts reasoning depth based on question characteristics. Through empirical analysis, we establish the feasibility of fast-slow thinking in LVLMs by investigating how response length and data distribution affect performance. Inspired by these observations, we introduce two complementary metrics to estimate the difficulty of the questions, guiding the model to determine when fast or slow thinking is more appropriate. Next, we incorporate adaptive length-based rewards and difficulty-aware KL divergence into the GRPO algorithm. Experiments across seven reasoning benchmarks demonstrate that FAST achieves state-of-the-art accuracy with over 10% relative improvement compared to the base model, while reducing token usage by 32.7-67.3%


A Finite Sample Analysis of Distributional TD Learning with Linear Function Approximation

Neural Information Processing Systems

In this paper, we study the finite-sample statistical rates of distributional temporal difference (TD) learning with linear function approximation. The aim of distributional TD learning is to estimate the return distribution of a discounted Markov decision process for a given policy $\pi$. Previous works on statistical analysis of distributional TD learning mainly focus on the tabular case. In contrast, we first consider the linear function approximation setting and derive sharp finite-sample rates. Our theoretical results demonstrate that the sample complexity of linear distributional TD learning matches that of classic linear TD learning. This implies that, with linear function approximation, learning the full distribution of the return from streaming data is no more difficult than learning its expectation (value function). To derive tight sample complexity bounds, we conduct a fine-grained analysis of the linear-categorical Bellman equation and employ the exponential stability arguments for products of random matrices. Our results provide new insights into the statistical efficiency of distributional reinforcement learning algorithms.


Improving Regret Approximation for Unsupervised Dynamic Environment Generation

Neural Information Processing Systems

Unsupervised Environment Design (UED) seeks to automatically generate training curricula for reinforcement learning (RL) agents, with the goal of improving generalisation and zero-shot performance. However, designing effective curricula remains a difficult problem, particularly in settings where small subsets of environment parameterisations result in significant increases in the complexity of the required policy. Current methods struggle with a difficult credit assignment problem and rely on regret approximations that fail to identify challenging levels, both of which are compounded as the size of the environment grows. We propose Dynamic Environment Generation for UED (DEGen) to enable a denser level generator reward signal, reducing the difficulty of credit assignment and allowing for UED to scale to larger environment sizes. We also introduce a new regret approximation, Maximised Negative Advantage (MNA), as a significantly improved metric to optimise for, that better identifies more challenging levels. We show empirically that MNA outperforms current regret approximations and when combined with DEGen, consistently outperforms existing methods, especially as the size of the environment grows.


STAR: Efficient Preference-based Reinforcement Learning via Dual Regularization

Neural Information Processing Systems

However, due to the high cost of obtaining feedback, PbRL typically relies on a limited set of preference-labeled samples. This data scarcity introduces two key inefficiencies: (1) the reward model overfits to the limited feedback, leading to poor generalization to unseen samples, and (2) the agent exploits the learned reward model, exacerbating overestimation of action values in temporal difference (TD) learning. To address these issues, we propose STAR, an efficient PbRL method that integrates preference margin regularization and policy regularization.


MACS: Multi-Agent Reinforcement Learning for Optimization of Crystal Structures

Neural Information Processing Systems

Geometry optimization of atomic structures is a common and crucial task in computational chemistry and materials design. Following the learning to optimize paradigm, we propose a new multi-agent reinforcement learning method called Multi-Agent Crystal Structure optimization (MACS) to address the problem of periodic crystal structure optimization. MACS treats geometry optimization as a partially observable Markov game in which atoms are agents that adjust their positions to collectively discover a stable configuration. We train MACS across various compositions of reported crystalline materials to obtain a policy that successfully optimizes structures from the training compositions as well as structures of larger sizes and unseen compositions, confirming its excellent scalability and zero-shot transferability. We benchmark our approach against a broad range of state-of-the-art optimization methods and demonstrate that MACS optimizes periodic crystal structures significantly faster, with fewer energy calculations, and the lowest failure rate.