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 Reinforcement Learning


Reinforcement Learning of Theorem Proving

Neural Information Processing Systems

We introduce a theorem proving algorithm that uses practically no domain heuristics for guiding its connection-style proof search. Instead, it runs many Monte-Carlo simulations guided by reinforcement learning from previous proof attempts. We produce several versions of the prover, parameterized by different learning and guiding algorithms. The strongest version of the system is trained on a large corpus of mathematical problems and evaluated on previously unseen problems. The trained system solves within the same number of inferences over 40% more problems than a baseline prover, which is an unusually high improvement in this hard AI domain. To our knowledge this is the first time reinforcement learning has been convincingly applied to solving general mathematical problems on a large scale.


Bayesian Adversarial Learning

Neural Information Processing Systems

Deep neural networks have been known to be vulnerable to adversarial attacks, raising lots of security concerns in the practical deployment. Popular defensive approaches can be formulated as a (distributionally) robust optimization problem, which minimizes a ``point estimate'' of worst-case loss derived from either per-datum perturbation or adversary data-generating distribution within certain pre-defined constraints. This point estimate ignores potential test adversaries that are beyond the pre-defined constraints. The model robustness might deteriorate sharply in the scenario of stronger test adversarial data. In this work, a novel robust training framework is proposed to alleviate this issue, Bayesian Robust Learning, in which a distribution is put on the adversarial data-generating distribution to account for the uncertainty of the adversarial data-generating process. The uncertainty directly helps to consider the potential adversaries that are stronger than the point estimate in the cases of distributionally robust optimization. The uncertainty of model parameters is also incorporated to accommodate the full Bayesian framework. We design a scalable Markov Chain Monte Carlo sampling strategy to obtain the posterior distribution over model parameters. Various experiments are conducted to verify the superiority of BAL over existing adversarial training methods. The code for BAL is available at \url{https://tinyurl.com/ycxsaewr }.


Occam's razor is insufficient to infer the preferences of irrational agents

Neural Information Processing Systems

Inverse reinforcement learning (IRL) attempts to infer human rewards or preferences from observed behavior. Since human planning systematically deviates from rationality, several approaches have been tried to account for specific human shortcomings. However, the general problem of inferring the reward function of an agent of unknown rationality has received little attention. Unlike the well-known ambiguity problems in IRL, this one is practically relevant but cannot be resolved by observing the agent's policy in enough environments. This paper shows (1) that a No Free Lunch result implies it is impossible to uniquely decompose a policy into a planning algorithm and reward function, and (2) that even with a reasonable simplicity prior/Occam's razor on the set of decompositions, we cannot distinguish between the true decomposition and others that lead to high regret. To address this, we need simple `normative' assumptions, which cannot be deduced exclusively from observations.


Joint Active Feature Acquisition and Classification with Variable-Size Set Encoding

Neural Information Processing Systems

We consider the problem of active feature acquisition where the goal is to sequentially select the subset of features in order to achieve the maximum prediction performance in the most cost-effective way at test time. In this work, we formulate this active feature acquisition as a jointly learning problem of training both the classifier (environment) and the RL agent that decides either to `stop and predict' or `collect a new feature' at test time, in a cost-sensitive manner. We also introduce a novel encoding scheme to represent acquired subsets of features by proposing an order-invariant set encoding at the feature level, which also significantly reduces the search space for our agent. We evaluate our model on a carefully designed synthetic dataset for the active feature acquisition as well as several medical datasets. Our framework shows meaningful feature acquisition process for diagnosis that complies with human knowledge, and outperforms all baselines in terms of prediction performance as well as feature acquisition cost.


Learning to Navigate in Cities Without a Map

Neural Information Processing Systems

Navigating through unstructured environments is a basic capability of intelligent creatures, and thus is of fundamental interest in the study and development of artificial intelligence. Long-range navigation is a complex cognitive task that relies on developing an internal representation of space, grounded by recognisable landmarks and robust visual processing, that can simultaneously support continuous self-localisation ("I am here") and a representation of the goal ("I am going there"). Building upon recent research that applies deep reinforcement learning to maze navigation problems, we present an end-to-end deep reinforcement learning approach that can be applied on a city scale. Recognising that successful navigation relies on integration of general policies with locale-specific knowledge, we propose a dual pathway architecture that allows locale-specific features to be encapsulated, while still enabling transfer to multiple cities. A key contribution of this paper is an interactive navigation environment that uses Google Street View for its photographic content and worldwide coverage. Our baselines demonstrate that deep reinforcement learning agents can learn to navigate in multiple cities and to traverse to target destinations that may be kilometres away.


On Oracle-Efficient PAC RL with Rich Observations

Neural Information Processing Systems

We study the computational tractability of PAC reinforcement learning with rich observations. We present new provably sample-efficient algorithms for environments with deterministic hidden state dynamics and stochastic rich observations. These methods operate in an oracle model of computation -- accessing policy and value function classes exclusively through standard optimization primitives -- and therefore represent computationally efficient alternatives to prior algorithms that require enumeration. With stochastic hidden state dynamics, we prove that the only known sample-efficient algorithm, OLIVE, cannot be implemented in the oracle model. We also present several examples that illustrate fundamental challenges of tractable PAC reinforcement learning in such general settings.


A Block Coordinate Ascent Algorithm for Mean-Variance Optimization

Neural Information Processing Systems

Risk management in dynamic decision problems is a primary concern in many fields, including financial investment, autonomous driving, and healthcare. The mean-variance function is one of the most widely used objective functions in risk management due to its simplicity and interpretability. Existing algorithms for mean-variance optimization are based on multi-time-scale stochastic approximation, whose learning rate schedules are often hard to tune, and have only asymptotic convergence proof. In this paper, we develop a model-free policy search framework for mean-variance optimization with finite-sample error bound analysis (to local optima). Our starting point is a reformulation of the original mean-variance function with its Legendre-Fenchel dual, from which we propose a stochastic block coordinate ascent policy search algorithm. Both the asymptotic convergence guarantee of the last iteration's solution and the convergence rate of the randomly picked solution are provided, and their applicability is demonstrated on several benchmark domains.


Synthesize Policies for Transfer and Adaptation across Tasks and Environments

Neural Information Processing Systems

The ability to transfer in reinforcement learning is key towards building an agent of general artificial intelligence. In this paper, we consider the problem of learning to simultaneously transfer across both environments and tasks, probably more importantly, by learning from only sparse (environment, task) pairs out of all the possible combinations. We propose a novel compositional neural network architecture which depicts a meta rule for composing policies from environment and task embeddings. Notably, one of the main challenges is to learn the embeddings jointly with the meta rule. We further propose new training methods to disentangle the embeddings, making them both distinctive signatures of the environments and tasks and effective building blocks for composing the policies. Experiments on GridWorld and THOR, of which the agent takes as input an egocentric view, show that our approach gives rise to high success rates on all the (environment, task) pairs after learning from only 40% of them.


Dialog-based Interactive Image Retrieval

Neural Information Processing Systems

Existing methods for interactive image retrieval have demonstrated the merit of integrating user feedback, improving retrieval results. However, most current systems rely on restricted forms of user feedback, such as binary relevance responses, or feedback based on a fixed set of relative attributes, which limits their impact. In this paper, we introduce a new approach to interactive image search that enables users to provide feedback via natural language, allowing for more natural and effective interaction. We formulate the task of dialog-based interactive image retrieval as a reinforcement learning problem, and reward the dialog system for improving the rank of the target image during each dialog turn. To mitigate the cumbersome and costly process of collecting human-machine conversations as the dialog system learns, we train our system with a user simulator, which is itself trained to describe the differences between target and candidate images. The efficacy of our approach is demonstrated in a footwear retrieval application. Experiments on both simulated and real-world data show that 1) our proposed learning framework achieves better accuracy than other supervised and reinforcement learning baselines and 2) user feedback based on natural language rather than pre-specified attributes leads to more effective retrieval results, and a more natural and expressive communication interface.


An Off-policy Policy Gradient Theorem Using Emphatic Weightings

Neural Information Processing Systems

Policy gradient methods are widely used for control in reinforcement learning, particularly for the continuous action setting. There have been a host of theoretically sound algorithms proposed for the on-policy setting, due to the existence of the policy gradient theorem which provides a simplified form for the gradient. In off-policy learning, however, where the behaviour policy is not necessarily attempting to learn and follow the optimal policy for the given task, the existence of such a theorem has been elusive. In this work, we solve this open problem by providing the first off-policy policy gradient theorem. The key to the derivation is the use of emphatic weightings. We develop a new actor-critic algorithm—called Actor Critic with Emphatic weightings (ACE)—that approximates the simplified gradients provided by the theorem. We demonstrate in a simple counterexample that previous off-policy policy gradient methods—particularly OffPAC and DPG—converge to the wrong solution whereas ACE finds the optimal solution.