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 Reinforcement Learning


InfoBot: Transfer and Exploration via the Information Bottleneck

arXiv.org Machine Learning

A central challenge in reinforcement learning is discovering effective policies for tasks where rewards are sparsely distributed. We postulate that in the absence of useful reward signals, an effective exploration strategy should seek out {\it decision states}. These states lie at critical junctions in the state space from where the agent can transition to new, potentially unexplored regions. We propose to learn about decision states from prior experience. By training a goal-conditioned policy with an information bottleneck, we can identify decision states by examining where the model actually leverages the goal state. We find that this simple mechanism effectively identifies decision states, even in partially observed settings. In effect, the model learns the sensory cues that correlate with potential subgoals. In new environments, this model can then identify novel subgoals for further exploration, guiding the agent through a sequence of potential decision states and through new regions of the state space.


Visual search and recognition for robot task execution and monitoring

arXiv.org Artificial Intelligence

Visual search of relevant targets in the environment is a crucial robot skill. We propose a preliminary framework for the execution monitor of a robot task, taking care of the robot attitude to visually searching the environment for targets involved in the task. Visual search is also relevant to recover from a failure. The framework exploits deep reinforcement learning to acquire a "common sense" scene structure and it takes advantage of a deep convolutional network to detect objects and relevant relations holding between them. The framework builds on these methods to introduce a vision-based execution monitoring, which uses classical planning as a backbone for task execution. Experiments show that with the proposed vision-based execution monitor the robot can complete simple tasks and can recover from failures in autonomy.


Augmenting Learning Components for Safety in Resource Constrained Autonomous Robots

arXiv.org Artificial Intelligence

This paper deals with resource constrained autonomous robots commonly found in factories, hospitals, and education laboratories, which popularly use learning enabled components (LEC) to make control actions. However, these LECs do not provide any safety guarantees, and testing them is challenging. To overcome these challenges, we introduce a framework that performs confidence estimation, resource management, and supervised safety control of autonomous systems with LECs. Using this framework, we make the following contributions: (1) allow for seamless integration of safety controllers and different simplex strategies to aid the LEC, (2) introduce RL-Simplex and illustrate the use of Q-learning to learn the optimal weights for the arbitration logic of the Simplex Architecture, (3) design a system level monitor that uses the current state information and a discrete Bayesian network model learned from past data to estimate a metric, which indicates if the car will remain in the safe region, and (4) a Resource Manager which performs dynamic task offloading depending on the resource temperature and CPU utilization while continually adjusting vehicle speed to compensate for the latency overhead. We compare the speed, steering and safety performance of the different controllers and simplex strategies, and we find RL-Simplex to have 60\% fewer safety violations and higher optimized speed during indoor driving ($\sim\,0.40\,m/s$) than the original system (using only LEC).


Artificial Intelligence for Prosthetics - challenge solutions

arXiv.org Machine Learning

In the NeurIPS 2018 Artificial Intelligence for Prosthetics challenge, participants were tasked with building a controller for a musculoskeletal model with a goal of matching a given time-varying velocity vector. Top participants were invited to describe their algorithms. In this work, we describe the challenge and present thirteen solutions that used deep reinforcement learning approaches. Many solutions use similar relaxations and heuristics, such as reward shaping, frame skipping, discretization of the action space, symmetry, and policy blending. However, each team implemented different modifications of the known algorithms by, for example, dividing the task into subtasks, learning low-level control, or by incorporating expert knowledge and using imitation learning.


Finite-Time Error Bounds For Linear Stochastic Approximation and TD Learning

arXiv.org Machine Learning

We consider the dynamics of a linear stochastic approximation algorithm driven by Markovian noise, and derive finite-time bounds on the moments of the error, i.e., deviation of the output of the algorithm from the equilibrium point of an associated ordinary differential equation (ODE). To obtain finite-time bounds on the mean-square error in the case of constant step-size algorithms, our analysis uses Stein's method to identify a Lyapunov function that can potentially yield good steady-state bounds, and uses this Lyapunov function to obtain finite-time bounds by mimicking the corresponding steps in the analysis of the associated ODE. We also provide a comprehensive treatment of the moments of the square of the 2-norm of the approximation error. Our analysis yields the following results: (i) for a given step-size, we show that the lower-order moments can be made small as a function of the step-size and can be upper-bounded by the moments of a Gaussian random variable; (ii) we show that the higher-order moments beyond a threshold may be infinite in steady-state; and (iii) we characterize the number of samples needed for the finite-time bounds to be of the same order as the steady-state bounds. As a by-product of our analysis, we also solve the open problem of obtaining finite-time bounds for the performance of temporal difference learning algorithms with linear function approximation and a constant step-size, without requiring a projection step or an i.i.d. noise assumption.


Tsallis Reinforcement Learning: A Unified Framework for Maximum Entropy Reinforcement Learning

arXiv.org Machine Learning

In this paper, we present a new class of Markov decision processes (MDPs), called Tsallis MDPs, with Tsallis entropy maximization, which generalizes existing maximum entropy reinforcement learning (RL). A Tsallis MDP provides a unified framework for the original RL problem and RL with various types of entropy, including the well-known standard Shannon-Gibbs (SG) entropy, using an additional real-valued parameter, called an entropic index. By controlling the entropic index, we can generate various types of entropy, including the SG entropy, and a different entropy results in a different class of the optimal policy in Tsallis MDPs. We also provide a full mathematical analysis of Tsallis MDPs, including the optimality condition, performance error bounds, and convergence. Our theoretical result enables us to use any positive entropic index in RL. To handle complex and large-scale problems, we propose a model-free actor-critic RL method using Tsallis entropy maximization. We evaluate the regularization effect of the Tsallis entropy with various values of entropic indices and show that the entropic index controls the exploration tendency of the proposed method. For a different type of RL problems, we find that a different value of the entropic index is desirable. The proposed method is evaluated using the MuJoCo simulator and achieves the state-of-the-art performance.


Finite-Sample Analysis for SARSA and Q-Learning with Linear Function Approximation

arXiv.org Machine Learning

Though the convergence of major reinforcement learning algorithms has been extensively studied, the finite-sample analysis to further characterize the convergence rate in terms of the sample complexity for problems with continuous state space is still very limited. Such a type of analysis is especially challenging for algorithms with dynamically changing learning policies and under non-i.i.d.\ sampled data. In this paper, we present the first finite-sample analysis for the SARSA algorithm and its minimax variant (for zero-sum Markov games), with a single sample path and linear function approximation. To establish our results, we develop a novel technique to bound the gradient bias for dynamically changing learning policies, which can be of independent interest. We further provide finite-sample bounds for Q-learning and its minimax variant. Comparison of our result with the existing finite-sample bound indicates that linear function approximation achieves order-level lower sample complexity than the nearest neighbor approach.


Distilling Policy Distillation

arXiv.org Machine Learning

The transfer of knowledge from one policy to another is an important tool in Deep Reinforcement Learning. This process, referred to as distillation, has been used to great success, for example, by enhancing the optimisation of agents, leading to stronger performance faster, on harder domains [26, 32, 5, 8]. Despite the widespread use and conceptual simplicity of distillation, many different formulations are used in practice, and the subtle variations between them can often drastically change the performance and the resulting objective that is being optimised. In this work, we rigorously explore the entire landscape of policy distillation, comparing the motivations and strengths of each variant through theoretical and empirical analysis. Our results point to three distillation techniques, that are preferred depending on specifics of the task. Specifically a newly proposed expected entropy regularised distillation allows for quicker learning in a wide range of situations, while still guaranteeing convergence.


Deep Reinforcement Learning for Multi-Agent Systems: A Review of Challenges, Solutions and Applications

arXiv.org Machine Learning

Reinforcement learning (RL) algorithms have been around for decades and employed to solve various sequential decision-making problems. These algorithms however have faced great challenges when dealing with high-dimensional environments. The recent development of deep learning has enabled RL methods to drive optimal policies for sophisticated and capable agents, which can perform efficiently in these challenging environments. This paper addresses an important aspect of deep RL related to situations that require multiple agents to communicate and cooperate to solve complex tasks. A survey of different approaches to problems related to multi-agent deep RL (MADRL) is presented, including non-stationarity, partial observability, continuous state and action spaces, multi-agent training schemes, multi-agent transfer learning. The merits and demerits of the reviewed methods will be analyzed and discussed, with their corresponding applications explored. It is envisaged that this review provides insights about various MADRL methods and can lead to future development of more robust and highly useful multi-agent learning methods for solving real-world problems.


A Guiding Principle for Causal Decision Problems

arXiv.org Artificial Intelligence

We define a Causal Decision Problem as a Decision Problem where the available actions, the family of uncertain events and the set of outcomes are related through the variables of a Causal Graphical Model $\mathcal{G}$. A solution criteria based on Pearl's Do-Calculus and the Expected Utility criteria for rational preferences is proposed. The implementation of this criteria leads to an on-line decision making procedure that has been shown to have similar performance to classic Reinforcement Learning algorithms while allowing for a causal model of an environment to be learned. Thus, we aim to provide the theoretical guarantees of the usefulness and optimality of a decision making procedure based on causal information.