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 Reinforcement Learning


Artificial Intelligence and Game Theory Models for Defending Critical Networks with Cyber Deception

AI Magazine

Traditional cyber security techniques have led to an asymmetric disadvantage for defenders. The defender must detect all possible threats at all times from all attackers and defend all systems against all possible exploitation. In contrast, an attacker needs only to find a single path to the defenderโ€™s critical information. In this article, we discuss how this asymmetry can be rebalanced using cyber deception to change the attackerโ€™s perception of the network environment, and lead attackers to false beliefs about which systems contain critical information or are critical to a defenderโ€™s computing infrastructure. We introduce game theory concepts and models to represent and reason over the use of cyber deception by the defender and the effect it has on attacker perception. Finally, we discuss techniques for combining artificial intelligence algorithms with game theory models to estimate hidden states of the attacker using feedback through payoffs to learn how best to defend the system using cyber deception. It is our opinion that adaptive cyber deception is a necessary component of future information systems and networks. The techniques we present can simultaneously decrease the risks and impacts suffered by defenders and dramatically increase the costs and risks of detection for attackers. Such techniques are likely to play a pivotal role in defending national and international security concerns.


Reinforcement Learning: Connections, Surprises, and Challenge

AI Magazine

The idea of implementing reinforcement learning in a computer was one of the earliest ideas about the possibility of AI, but reinforcement learning remained on the margin of AI until relatively recently. Today we see reinforcement learning playing essential roles in some of the most impressive AI applications. This article presents observations from the authorโ€™s personal experience with reinforcement learning over the most recent 40 years of its history in AI, focusing on striking connections that emerged between largely separate disciplines and on some of the findings that surprised him along the way. These connections and surprises place reinforcement learning in a historical context, and they help explain the success it is finding in modern AI. The article concludes by discussing some of the challenges that need to be faced as reinforcement learning moves out into real world.


Can a Robot Become a Movie Director? Learning Artistic Principles for Aerial Cinematography

arXiv.org Artificial Intelligence

Aerial filming is becoming more and more popular thanks to the recent advances in drone technology. It invites many intriguing, unsolved problems at the intersection of aesthetical and scientific challenges. In this work, we propose an intelligent agent which supervises motion planning of a filming drone based on aesthetical values of video shots using deep reinforcement learning. Unlike the current state-of-the-art approaches which mostly require explicit guidance by a human expert, our drone learns how to make favorable shot type selections by experience. We propose a learning scheme which exploits aesthetical features of retrospective shots in order to extract a desirable policy for better prospective shots. We train our agent in realistic AirSim simulations using both hand-crafted and human reward functions. We deploy the same agent on a real DJI M210 drone in order to test generalization capability of our approach to real world conditions. To evaluate the success of our approach in the end, we conduct a comprehensive user study in which participants rate the shots taken using our method and write comments about them.


Reinforcement Learning Demystified: Markov Decision Processes (Part 1)

#artificialintelligence

In the previous blog post we talked about reinforcement learning and its characteristics. We mentioned the process of the agent observing the environment output consisting of a reward and the next state, and then acting upon that. This whole process is a Markov Decision Process or an MDP for short. This blog post is a bit mathy. Grab your coffee and a comfortable chair, and just dive in.


Jointly Pre-training with Supervised, Autoencoder, and Value Losses for Deep Reinforcement Learning

arXiv.org Machine Learning

Deep Reinforcement Learning (DRL) algorithms are known to be data inefficient. One reason is that a DRL agent learns both the feature and the policy tabula rasa. Integrating prior knowledge into DRL algorithms is one way to improve learning efficiency since it helps to build helpful representations. In this work, we consider incorporating human knowledge to accelerate the asynchronous advantage actor-critic (A3C) algorithm by pre-training a small amount of non-expert human demonstrations. We leverage the supervised autoencoder framework and propose a novel pre-training strategy that jointly trains a weighted supervised classification loss, an unsupervised reconstruction loss, and an expected return loss. The resulting pre-trained model learns more useful features compared to independently training in supervised or unsupervised fashion. Our pre-training method drastically improved the learning performance of the A3C agent in Atari games of Pong and MsPacman, exceeding the performance of the state-of-the-art algorithms at a much smaller number of game interactions. Our method is light-weight and easy to implement in a single machine. For reproducibility, our code is available at github.com/gabrieledcjr/DeepRL/tree/A3C-ALA2019


Deep Reinforcement Learning on a Budget: 3D Control and Reasoning Without a Supercomputer

arXiv.org Machine Learning

An important goal of research in Deep Reinforcement Learning in mobile robotics is to train agents capable of solving complex tasks, which require a high level of scene understanding and reasoning from an egocentric perspective. When trained from simulations, optimal environments should satisfy a currently unobtainable combination of high-fidelity photographic observations, massive amounts of different environment configurations and fast simulation speeds. In this paper we argue that research on training agents capable of complex reasoning can be simplified by decoupling from the requirement of high fidelity photographic observations. We present a suite of tasks requiring complex reasoning and exploration in continuous, partially observable 3D environments. The objective is to provide challenging scenarios and a robust baseline agent architecture that can be trained on mid-range consumer hardware in under 24h. Our scenarios combine two key advantages: (i) they are based on a simple but highly efficient 3D environment (ViZ-Doom) which allows high speed simulation (12000fps); (ii) the scenarios provide the user with a range of difficulty settings, in order to identify the limitations of current state of the art algorithms and network architectures. We aim to increase accessibility to the field of Deep-RL by providing baselines for challenging scenarios where new ideas can be iterated on quickly. We argue that the community should be able to address challenging problems in reasoning of mobile agents without the need for a large compute infrastructure.


Planning with Expectation Models

arXiv.org Artificial Intelligence

Distribution and sample models are two popular model choices in model-based reinforcement learning (MBRL). However, learning these models can be intractable, particularly when the state and action spaces are large. Expectation models, on the other hand, are relatively easier to learn due to their compactness and have also been widely used for deterministic environments. For stochastic environments, it is not obvious how expectation models can be used for planning as they only partially characterize a distribution. In this paper, we propose a sound way of using approximate expectation models for MBRL. In particular, we 1) show that planning with an expectation model is equivalent to planning with a distribution model if the state value function is linear in state features, 2) analyze two common parametrization choices for approximating the expectation: linear and non-linear expectation models, 3) propose a sound model-based policy evaluation algorithm and present its convergence results, and 4) empirically demonstrate the effectiveness of the proposed planning algorithm.


Automatic Left Atrial Appendage Orifice Detection for Preprocedural Planning of Appendage Closure

arXiv.org Artificial Intelligence

In preoperative planning of left atrial appendage closure (LAAC) with CT angiography, the assessment of the appendage orifice plays a crucial role in choosing an appropriate LAAC device size and a proper C-arm angulation. However, accurate orifice detection is laborious because of the high anatomic variation of the appendage, as well as the unclear orifice position and orientation in the available views. We propose an automatic orifice detection approach performing a search on the principal medial axis of the appendage, where we present an efficient iterative algorithm to grow the axis from the appendage to the left atrium. We propose to use the axis-to-surface distance of the appendage for efficient and effective detection. To localize the necessary initial seed for growing the medial axis, we train an artificial localization agent using an actor-critic reinforcement learning approach, defining the localization as a sequential decision process. The entire detection process takes only about 8 seconds, and the variance of the detected orifice with respect to annotations from two experts is calculated to be significantly small and less than the inter-observer variance. The proposed orifice search on the medial axis of the appendage comparing only its distance from the surface provides a simple, yet robust solution for orifice detection. While being the first fully automatic approach and providing a detection error below the inter-observer difference, our method improved the detection efficiency by eighteen times compared to the existing solution, therefore, can be potentially useful for physicians.


Efficient and Safe Exploration in Deterministic Markov Decision Processes with Unknown Transition Models

arXiv.org Artificial Intelligence

Process (MDP) using Gaussian processes. In their work, they assumed the transition model is known and that there exists I. INTRODUCTION a predefined safety function. Both of these assumptions can Guaranteeing safety is a vital issue for many modern be quite restrictive when the system is going to operate in robotics systems, such as unmanned aerial vehicles (UAVs), unknown environments. In our work, we plan to address autonomous cars, or domestic robots [1], [2], [3]. One both of these challenges by considering unknown transition approach is to attempt to specify all potential scenarios models, and no access to a predefined safety function.


Guided Meta-Policy Search

arXiv.org Artificial Intelligence

Reinforcement learning (RL) algorithms have demonstrated promising results on complex tasks, yet often require impractical numbers of samples because they learn from scratch. Meta-RL aims to address this challenge by leveraging experience from previous tasks in order to more quickly solve new tasks. However, in practice, these algorithms generally also require large amounts of on-policy experience during the meta-training process, making them impractical for use in many problems. To this end, we propose to learn a reinforcement learning procedure through imitation of expert policies that solve previously-seen tasks. This involves a nested optimization, with RL in the inner loop and supervised imitation learning in the outer loop. Because the outer loop imitation learning can be done with off-policy data, we can achieve significant gains in meta-learning sample efficiency. In this paper, we show how this general idea can be used both for meta-reinforcement learning and for learning fast RL procedures from multi-task demonstration data. The former results in an approach that can leverage policies learned for previous tasks without significant amounts of on-policy data during meta-training, whereas the latter is particularly useful in cases where demonstrations are easy for a person to provide. Across a number of continuous control meta-RL problems, we demonstrate significant improvements in meta-RL sample efficiency in comparison to prior work as well as the ability to scale to domains with visual observations.