Goto

Collaborating Authors

 Reinforcement Learning


On Applications of Bootstrap in Continuous Space Reinforcement Learning

arXiv.org Machine Learning

In decision making problems for continuous state and action spaces, linear dynamical models are widely employed. Specifically, policies for stochastic linear systems subject to quadratic cost functions capture a large number of applications in reinforcement learning. Selected randomized policies have been studied in the literature recently that address the trade-off between identification and control. However, little is known about policies based on bootstrapping observed states and actions. In this work, we show that bootstrap-based policies achieve a square root scaling of regret with respect to time. We also obtain results on the accuracy of learning the model's dynamics. Corroborative numerical analysis that illustrates the technical results is also provided.


Skynet: A Top Deep RL Agent in the Inaugural Pommerman Team Competition

arXiv.org Artificial Intelligence

The Pommerman Team Environment is a recently proposed benchmark which involves a multi-agent domain with challenges such as partial observability, decentralized execution (without communication), and very sparse and delayed rewards. The inaugural Pommerman Team Competition held at NeurIPS 2018 hosted 25 participants who submitted a team of 2 agents. Our submission nn_team_skynet955_skynet955 won 2nd place of the "learning agents'' category. Our team is composed of 2 neural networks trained with state of the art deep reinforcement learning algorithms and makes use of concepts like reward shaping, curriculum learning, and an automatic reasoning module for action pruning. Here, we describe these elements and additionally we present a collection of open-sourced agents that can be used for training and testing in the Pommerman environment. Code available at: https://github.com/BorealisAI/pommerman-baseline


Model-free Deep Reinforcement Learning for Urban Autonomous Driving

arXiv.org Artificial Intelligence

Urban autonomous driving decision making is challenging due to complex road geometry and multi-agent interactions. Current decision making methods are mostly manually designing the driving policy, which might result in sub-optimal solutions and is expensive to develop, generalize and maintain at scale. On the other hand, with reinforcement learning (RL), a policy can be learned and improved automatically without any manual designs. However, current RL methods generally do not work well on complex urban scenarios. In this paper, we propose a framework to enable model-free deep reinforcement learning in challenging urban autonomous driving scenarios. We design a specific input representation and use visual encoding to capture the low-dimensional latent states. Several state-of-the-art model-free deep RL algorithms are implemented into our framework, with several tricks to improve their performance. We evaluate our method in a challenging roundabout task with dense surrounding vehicles in a high-definition driving simulator. The result shows that our method can solve the task well and is significantly better than the baseline.


Compression and Localization in Reinforcement Learning for ATARI Games

arXiv.org Artificial Intelligence

Deep neural networks have become commonplace in the domain of reinforcement learning, but are often expensive in terms of the number of parameters needed. While compressing deep neural networks has of late assumed great importance to overcome this drawback, little work has been done to address this problem in the context of reinforcement learning agents. This work aims at making first steps towards model compression in an RL agent. In particular, we compress networks to drastically reduce the number of parameters in them (to sizes less than 3% of their original size), further facilitated by applying a global max pool after the final convolution layer, and propose using Actor-Mimic in the context of compression. Finally, we show that this global max-pool allows for weakly supervised object localization, improving the ability to identify the agent's points of focus.


Deep Q Learning Driven CT Pancreas Segmentation with Geometry-Aware U-Net

arXiv.org Artificial Intelligence

Segmentation of pancreas is important for medical image analysis, yet it faces great challenges of class imbalance, background distractions and non-rigid geometrical features. To address these difficulties, we introduce a Deep Q Network(DQN) driven approach with deformable U-Net to accurately segment the pancreas by explicitly interacting with contextual information and extract anisotropic features from pancreas. The DQN based model learns a context-adaptive localization policy to produce a visually tightened and precise localization bounding box of the pancreas. Furthermore, deformable U-Net captures geometry-aware information of pancreas by learning geometrically deformable filters for feature extraction. Experiments on NIH dataset validate the effectiveness of the proposed framework in pancreas segmentation.


Emergence of Compositional Language with Deep Generational Transmission

arXiv.org Artificial Intelligence

Consider a collaborative task that requires communication. Two agents are placed in an environment and must create a language from scratch in order to coordinate. Recent work has been interested in what kinds of languages emerge when deep reinforcement learning agents are put in such a situation, and in particular in the factors that cause language to be compositional-i.e. meaning is expressed by combining words which themselves have meaning. Evolutionary linguists have also studied the emergence of compositional language for decades, and they find that in addition to structural priors like those already studied in deep learning, the dynamics of transmitting language from generation to generation contribute significantly to the emergence of compositionality. In this paper, we introduce these cultural evolutionary dynamics into language emergence by periodically replacing agents in a population to create a knowledge gap, implicitly inducing cultural transmission of language. We show that this implicit cultural transmission encourages the resulting languages to exhibit better compositional generalization and suggest how elements of cultural dynamics can be further integrated into populations of deep agents.


Learn about the Types of Machine Learning Algorithms

#artificialintelligence

Isn't it true that we are living in a digitalized world that has eliminated tons of human work by positioning automation?. In fact, it is the most defined period as Google's self-driving car has been invented. But, this period is not in its final stages instead is multiplying to create many more awesome things to surface in the near future. The most exciting concept that sits beside all these major transformations is Machine Learning, which is nothing but allowing computers to learn on their own to arrive at useful insights. Supervised learning is similar to a teacher teaching his students with examples and after sufficient practice, the teacher stops supervising and let the students derive at their own solution.


Introduction to Deep Q-Learning for Reinforcement Learning (in Python)

#artificialintelligence

I have always been fascinated with games. The seemingly infinite options available to perform an action under a tight timeline โ€“ it's a thrilling experience. So when I read about the incredible algorithms DeepMind was coming up with (like AlphaGo and AlphaStar), I was hooked. I wanted to learn how to make these systems on my own machine. And that led me into the world of deep reinforcement learning (Deep RL).


Decoding Molecular Graph Embeddings with Reinforcement Learning

arXiv.org Machine Learning

We present RL-VAE, a graph-to-graph variational autoencoder that uses reinforcement learning to decode molecular graphs from latent embeddings. Methods have been described previously for graph-to-graph autoencoding, but these approaches require sophisticated decoders that increase the complexity of training and evaluation (such as requiring parallel encoders and decoders or non-trivial graph matching). Here, we repurpose a simple graph generator to enable efficient decoding and generation of molecular graphs.


When is a Prediction Knowledge?

arXiv.org Artificial Intelligence

Within Reinforcement Learning, there is a growing collection of research which aims to express all of an agent's knowledge of the world through predictions about sensation, behaviour, and time. This work can be seen not only as a collection of architectural proposals, but also as the beginnings of a theory of machine knowledge in reinforcement learning. Recent work has expanded what can be expressed using predictions, and developed applications which use predictions to inform decision-making on a variety of synthetic and real-world problems. While promising, we here suggest that the notion of predictions as knowledge in reinforcement learning is as yet underdeveloped: some work explicitly refers to predictions as knowledge, what the requirements are for considering a prediction to be knowledge have yet to be well explored. This specification of the necessary and sufficient conditions of knowledge is important; even if claims about the nature of knowledge are left implicit in technical proposals, the underlying assumptions of such claims have consequences for the systems we design. These consequences manifest in both the way we choose to structure predictive knowledge architectures, and how we evaluate them. In this paper, we take a first step to formalizing predictive knowledge by discussing the relationship of predictive knowledge learning methods to existing theories of knowledge in epistemology. Specifically, we explore the relationships between Generalized Value Functions and epistemic notions of Justification and Truth.