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 Reinforcement Learning


Learning-based Model Predictive Control for Safe Exploration and Reinforcement Learning

arXiv.org Artificial Intelligence

Reinforcement learning has been successfully used to solve difficult tasks in complex unknown environments. However, these methods typically do not provide any safety guarantees during the learning process. This is particularly problematic, since reinforcement learning agent actively explore their environment. This prevents their use in safety-critical, real-world applications. In this paper, we present a learning-based model predictive control scheme that provides high-probability safety guarantees throughout the learning process. Based on a reliable statistical model, we construct provably accurate confidence intervals on predicted trajectories. Unlike previous approaches, we allow for input-dependent uncertainties. Based on these reliable predictions, we guarantee that trajectories satisfy safety constraints. Moreover, we use a terminal set constraint to recursively guarantee the existence of safe control actions at every iteration. We evaluate the resulting algorithm to safely explore the dynamics of an inverted pendulum and to solve a reinforcement learning task on a cart-pole system with safety constraints.


ExTra: Transfer-guided Exploration

arXiv.org Machine Learning

In this work we present a novel approach for transfer-guided exploration in reinforcement learning that is inspired by the human tendency to leverage experiences from similar encounters in the past while navigating a new task. Given an optimal policy in a related task-environment, we show that its bisimulation distance from the current task-environment gives a lower bound on the optimal advantage of state-action pairs in the current task-environment. Transfer-guided Exploration (ExTra) samples actions from a Softmax distribution over these lower bounds. In this way, actions with potentially higher optimum advantage are sampled more frequently. In our experiments on gridworld environments, we demonstrate that given access to an optimal policy in a related task-environment, ExTra can outperform popular domain-specific exploration strategies viz. epsilon greedy, Model-Based Interval Estimation - Exploration Based (MBIE-EB), Pursuit and Boltzmann in terms of sample complexity and rate of convergence. We further show that ExTra is robust to choices of source task and shows a graceful degradation of performance as the dissimilarity of the source task increases. We also demonstrate that ExTra, when used alongside traditional exploration algorithms, improves their rate of convergence. Thus it is capable of complimenting the efficacy of traditional exploration algorithms.


Hyp-RL : Hyperparameter Optimization by Reinforcement Learning

arXiv.org Machine Learning

Hyperparameter tuning is an omnipresent problem in machine learning as it is an integral aspect of obtaining the state-of-the-art performance for any model. Most often, hyperparameters are optimized just by training a model on a grid of possible hyperparameter values and taking the one that performs best on a validation sample (grid search). More recently, methods have been introduced that build a so-called surrogate model that predicts the validation loss for a specific hyperparameter setting, model and dataset and then sequentially select the next hyperparameter to test, based on a heuristic function of the expected value and the uncertainty of the surrogate model called acquisition function (sequential model-based Bayesian optimization, SMBO). In this paper we model the hyperparameter optimization problem as a sequential decision problem, which hyperparameter to test next, and address it with reinforcement learning. This way our model does not have to rely on a heuristic acquisition function like SMBO, but can learn which hyperparameters to test next based on the subsequent reduction in validation loss they will eventually lead to, either because they yield good models themselves or because they allow the hyperparameter selection policy to build a better surrogate model that is able to choose better hyperparameters later on. Experiments on a large battery of 50 data sets demonstrate that our method outperforms the state-of-the-art approaches for hyperparameter learning.


Quantile Regression Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Policy gradient based reinforcement learning algorithms coupled with neural networks have shown success in learning complex policies in the model free continuous action space control setting. However, explicitly parameterized policies are limited by the scope of the chosen parametric probability distribution. We show that alternatively to the likelihood based policy gradient, a related objective can be optimized through advantage weighted quantile regression. Our approach models the policy implicitly in the network, which gives the agent the freedom to approximate any distribution in each action dimension, not limiting its capabilities to the commonly used unimodal Gaussian parameterization. This broader spectrum of policies makes our algorithm suitable for problems where Gaussian policies cannot fit the optimal policy. Moreover, our results on the MuJoCo physics simulator benchmarks are comparable or superior to state-of-the-art on-policy methods.


Regularized Hierarchical Policies for Compositional Transfer in Robotics

arXiv.org Artificial Intelligence

The successful application of flexible, general learning algorithms -- such as deep reinforcement learning -- to real-world robotics applications is often limited by their poor data-efficiency. Domains with more than a single dominant task of interest encourage algorithms that share partial solutions across tasks to limit the required experiment time. We develop and investigate simple hierarchical inductive biases -- in the form of structured policies -- as a mechanism for knowledge transfer across tasks in reinforcement learning (RL). To leverage the power of these structured policies we design an RL algorithm that enables stable and fast learning. We demonstrate the success of our method both in simulated robot environments (using locomotion and manipulation domains) as well as real robot experiments, demonstrating substantially better data-efficiency than competitive baselines.


Cooperation-Aware Reinforcement Learning for Merging in Dense Traffic

arXiv.org Artificial Intelligence

Decision making in dense traffic can be challenging for autonomous vehicles. An autonomous system only relying on predefined road priorities and considering other drivers as moving objects will cause the vehicle to freeze and fail the maneuver. Human drivers leverage the cooperation of other drivers to avoid such deadlock situations and convince others to change their behavior. Decision making algorithms must reason about the interaction with other drivers and anticipate a broad range of driver behaviors. In this work, we present a reinforcement learning approach to learn how to interact with drivers with different cooperation levels. We enhanced the performance of traditional reinforcement learning algorithms by maintaining a belief over the level of cooperation of other drivers. We show that our agent successfully learns how to navigate a dense merging scenario with less deadlocks than with online planning methods.


From self-tuning regulators to reinforcement learning and back again

arXiv.org Machine Learning

Machine and reinforcement learning (RL) are being applied to plan and control the behavior of autonomous systems interacting with the physical world -- examples include self-driving vehicles, distributed sensor networks, and agile robots. However, if machine learning is to be applied in these new settings, the resulting algorithms must come with the reliability, robustness, and safety guarantees that are hallmarks of the control theory literature, as failures could be catastrophic. Thus, as RL algorithms are increasingly and more aggressively deployed in safety critical settings, it is imperative that control theorists be part of the conversation. The goal of this tutorial paper is to provide a jumping off point for control theorists wishing to work on RL related problems by covering recent advances in bridging learning and control theory, and by placing these results within the appropriate historical context of the system identification and adaptive control literatures.


Adaptive Honeypot Engagement through Reinforcement Learning of Semi-Markov Decision Processes

arXiv.org Artificial Intelligence

The honeynet is a promising active cyber defense mechanism. It reveals the fundamental Indicators of Compromise (IoC) by luring attackers to conduct adversarial behaviors in a controlled and monitored environment. The active interaction at the honeynet brings a high reward but also introduces high implementation costs and risks of adversarial honeynet exploitation. In this work, we apply the infinite-horizon Semi-Markov Decision Process (SMDP) to characterize the stochastic transition and sojourn time of attackers in the honeynet and quantify the reward-risk trade-off. In particular, we produce adaptive long-term engagement policies shown to be risk-averse, cost-effective, and time-efficient. Numerical results have demonstrated that our adaptive interaction policies can quickly attract attackers to the target honeypot and engage them for a sufficiently long period to obtain worthy threat information. Meanwhile, the penetration probability is kept at a low level. The results show that the expected utility is robust against attackers of a large range of persistence and intelligence. Finally, we apply reinforcement learning to SMDP to solve the curse of modeling. Under a prudent choice of the learning rate and exploration policy, we achieve a quick and robust convergence of the optimal policy and value.


A Tractable Algorithm For Finite-Horizon Continuous Reinforcement Learning

arXiv.org Artificial Intelligence

We consider the finite horizon continuous reinforcement learning problem. Our contribution is three-fold. First,we give a tractable algorithm based on optimistic value iteration for the problem. Next,we give a lower bound on regret of order $\Omega(T^{2/3})$ for any algorithm discretizes the state space, improving the previous regret bound of $\Omega(T^{1/2})$ of Ortner and Ryabko \cite{contrl} for the same problem. Next,under the assumption that the rewards and transitions are H\"{o}lder Continuous we show that the upper bound on the discretization error is $const.Ln^{-\alpha}T$. Finally,we give some simple experiments to validate our propositions.


Rethinking Formal Models of Partially Observable Multiagent Decision Making

arXiv.org Artificial Intelligence

Multiagent decision-making problems in partially observable environments are usually modeled as either extensive-form games (EFGs) within the game theory community or partially observable stochastic games (POSGs) within the reinforcement learning community. While most practical problems can be modeled in both formalisms, the communities using these models are mostly distinct with little sharing of ideas or advances. The last decade has seen dramatic progress in algorithms for EFGs, mainly driven by the challenge problem of poker. We have seen computational techniques achieving super-human performance, some variants of poker are essentially solved, and there are now sound local search algorithms which were previously thought impossible. While the advances have garnered attention, the fundamental advances are not yet understood outside the EFG community. This can be largely explained by the starkly different formalisms between the game theory and reinforcement learning communities and, further, by the unsuitability of the original EFG formalism to make the ideas simple and clear. This paper aims to address these hindrances, by advocating a new unifying formalism, a variant of POSGs, which we call Factored-Observation Games (FOGs). We prove that any timeable perfect-recall EFG can be efficiently modeled as a FOG as well as relating FOGs to other existing formalisms. Additionally, a FOG explicitly identifies the public and private components of observations, which is fundamental to the recent EFG breakthroughs. We conclude by presenting the two building-blocks of these breakthroughs --- counterfactual regret minimization and public state decomposition --- in the new formalism, illustrating our goal of a simpler path for sharing recent advances between game theory and reinforcement learning community.