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 Reinforcement Learning


A Scheme for Dynamic Risk-Sensitive Sequential Decision Making

arXiv.org Artificial Intelligence

We present a scheme for sequential decision making with a risk-sensitive objective and constraints in a dynamic environment. A neural network is trained as an approximator of the mapping from parameter space to space of risk and policy with risk-sensitive constraints. For a given risk-sensitive problem, in which the objective and constraints are, or can be estimated by, functions of the mean and variance of return, we generate a synthetic dataset as training data. Parameters defining a targeted process might be dynamic, i.e., they might vary over time, so we sample them within specified intervals to deal with these dynamics. We show that: i). Most risk measures can be estimated using return variance; ii). By virtue of the state-augmentation transformation, practical problems modeled by Markov decision processes with stochastic rewards can be solved in a risk-sensitive scenario; and iii). The proposed scheme is validated by a numerical experiment.


General non-linear Bellman equations

arXiv.org Artificial Intelligence

We consider a general class of non-linear Bellman equations. These open up a design space of algorithms that have interesting properties, which has two potential advantages. First, we can perhaps better model natural phenomena. For instance, hyperbolic discounting has been proposed as a mathematical model that matches human and animal data well, and can therefore be used to explain preference orderings. We present a different mathematical model that matches the same data, but that makes very different predictions under other circumstances. Second, the larger design space can perhaps lead to algorithms that perform better, similar to how discount factors are often used in practice even when the true objective is undiscounted. We show that many of the resulting Bellman operators still converge to a fixed point, and therefore that the resulting algorithms are reasonable and inherit many beneficial properties of their linear counterparts.


Policy-Gradient Algorithms Have No Guarantees of Convergence in Continuous Action and State Multi-Agent Settings

arXiv.org Machine Learning

We show by counterexample that policy-gradient algorithms have no guarantees of even local convergence to Nash equilibria in continuous action and state space multi-agent settings. To do so, we analyze gradient-play in $N$-player general-sum linear quadratic games. In such games the state and action spaces are continuous and the unique global Nash equilibrium can be found be solving coupled Ricatti equations. Further, gradient-play in LQ games is equivalent to multi-agent policy gradient. We first prove that the only critical point of the gradient dynamics in these games is the unique global Nash equilibrium. We then give sufficient conditions under which policy gradient will avoid the Nash equilibrium, and generate a large number of general-sum linear quadratic games that satisfy these conditions. The existence of such games indicates that one of the most popular approaches to solving reinforcement learning problems in the classic reinforcement learning setting has no guarantee of convergence in multi-agent settings. Further, the ease with which we can generate these counterexamples suggests that such situations are not mere edge cases and are in fact quite common.


On-Policy Robot Imitation Learning from a Converging Supervisor

arXiv.org Artificial Intelligence

Existing on-policy imitation learning algorithms, such as DAgger, assume access to a fixed supervisor. However, there are many settings where the supervisor may converge during policy learning, such as a human performing a novel task or an improving algorithmic controller. We formalize imitation learning from a "converging supervisor" and provide sublinear static and dynamic regret guarantees against the best policy in hindsight with labels from the converged supervisor, even when labels during learning are only from intermediate supervisors. We then show that this framework is closely connected to a recent class of reinforcement learning (RL) algorithms known as dual policy iteration (DPI), which alternate between training a reactive learner with imitation learning and a model-based supervisor with data from the learner. Experiments suggest that when this framework is applied with the state-of-the-art deep model-based RL algorithm PETS as an improving supervisor, it outperforms deep RL baselines on continuous control tasks and provides up to an 80-fold speedup in policy evaluation.


Way Off-Policy Batch Deep Reinforcement Learning of Implicit Human Preferences in Dialog

arXiv.org Artificial Intelligence

Most deep reinforcement learning (RL) systems are not able to learn effectively from off-policy data, especially if they cannot explore online in the environment. These are critical shortcomings for applying RL to real-world problems where collecting data is expensive, and models must be tested offline before being deployed to interact with the environment -- e.g. systems that learn from human interaction. Thus, we develop a novel class of off-policy batch RL algorithms, which are able to effectively learn offline, without exploring, from a fixed batch of human interaction data. We leverage models pre-trained on data as a strong prior, and use KL-control to penalize divergence from this prior during RL training. We also use dropout-based uncertainty estimates to lower bound the target Q-values as a more efficient alternative to Double Q-Learning. The algorithms are tested on the problem of open-domain dialog generation -- a challenging reinforcement learning problem with a 20,000-dimensional action space. Using our Way Off-Policy algorithm, we can extract multiple different reward functions post-hoc from collected human interaction data, and learn effectively from all of these. We test the real-world generalization of these systems by deploying them live to converse with humans in an open-domain setting, and demonstrate that our algorithm achieves significant improvements over prior methods in off-policy batch RL.


Intrinsic Motivation Driven Intuitive Physics Learning using Deep Reinforcement Learning with Intrinsic Reward Normalization

arXiv.org Machine Learning

At an early age, human infants are able to learn and build a model of the world very quickly by constantly observing and interacting with objects around them. One of the most fundamental intuitions human infants acquire is intuitive physics. Human infants learn and develop these models, which later serve as prior knowledge for further learning. Inspired by such behaviors exhibited by human infants, we introduce a graphical physics network integrated with deep reinforcement learning. Specifically, we introduce an intrinsic reward normalization method that allows our agent to efficiently choose actions that can improve its intuitive physics model the most. Using a 3D physics engine, we show that our graphical physics network is able to infer object's positions and velocities very effectively, and our deep reinforcement learning network encourages an agent to improve its model by making it continuously interact with objects only using intrinsic motivation. We experiment our model in both stationary and non-stationary state problems and show benefits of our approach in terms of the number of different actions the agent performs and the accuracy of agent's intuition model. Videos are at https://www.youtube.com/watch?v=pDbByp91r3M&t=2s


Modern Deep Reinforcement Learning Algorithms

arXiv.org Artificial Intelligence

Recent advances in Reinforcement Learning, grounded on combining classical theoretical results with Deep Learning paradigm, led to breakthroughs in many artificial intelligence tasks and gave birth to Deep Reinforcement Learning (DRL) as a field of research. In this work latest DRL algorithms are reviewed with a focus on their theoretical justification, practical limitations and observed empirical properties.


A Communication-Efficient Multi-Agent Actor-Critic Algorithm for Distributed Reinforcement Learning

arXiv.org Machine Learning

Recently, there has been increasing interest in developing distributed machine learning algorithms. Notable examples include distributed linear regression [1], multi-arm bandit [2], reinforcement learning (RL) [3], and deep learning [4]. Such algorithms have promising applications in large-scale networks, such as social platforms, online economic networks, cyber-physical systems, and Internet of Things, primarily because in such a complex network, it is impossible to collect all the information at the same point and each component of the network may not be willing to share its private information due to privacy issues. Multi-agent reinforcement learning (MARL) problems have recently received increasing attention. In general, MARL problems are investigated in settings that are either collaborative, competitive, or a mixture of the two. For collaborative MARL, the most rudimentary framework is the canonical multi-agent Markov decision process [5, 6], where the agents share a common reward function that is determined by the joint actions of all agents. Another notable framework for collaborative MARL is the team Markov game model, also with a shared reward function among agents [7, 8]. These two frameworks were then extended to the setting where agents are allowed to have heterogeneous reward functions[3,9-12], collaborating with the goal of maximizing the long-term return corresponding to the team averaged reward.


Incrementally Learning Functions of the Return

arXiv.org Artificial Intelligence

Temporal difference methods enable efficient estimation of value functions in reinforcement learning in an incremental fashion, and are of broader interest because they correspond learning as observed in biological systems. Standard value functions correspond to the expected value of a sum of discounted returns. While this formulation is often sufficient for many purposes, it would often be useful to be able to represent functions of the return as well. Unfortunately, most such functions cannot be estimated directly using TD methods. We propose a means of estimating functions of the return using its moments, which can be learned online using a modified TD algorithm. The moments of the return are then used as part of a Taylor expansion to approximate analytic functions of the return.


Dependency-aware Attention Control for Unconstrained Face Recognition with Image Sets

arXiv.org Artificial Intelligence

This paper targets the problem of image set-based face verification and identification. Unlike traditional single media (an image or video) setting, we encounter a set of heterogeneous contents containing orderless images and videos. The importance of each image is usually considered either equal or based on their independent quality assessment. How to model the relationship of orderless images within a set remains a challenge. We address this problem by formulating it as a Markov Decision Process (MDP) in the latent space. Specifically, we first present a dependency-aware attention control (DAC) network, which resorts to actor-critic reinforcement learning for sequential attention decision of each image embedding to fully exploit the rich correlation cues among the unordered images. Moreover, we introduce its sample-efficient variant with off-policy experience replay to speed up the learning process. The pose-guided representation scheme can further boost the performance at the extremes of the pose variation.