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 Reinforcement Learning


MineRL: A Large-Scale Dataset of Minecraft Demonstrations

arXiv.org Artificial Intelligence

The sample inefficiency of standard deep reinforcement learning methods precludes their application to many real-world problems. Methods which leverage human demonstrations require fewer samples but have been researched less. As demonstrated in the computer vision and natural language processing communities, large-scale datasets have the capacity to facilitate research by serving as an experimental and benchmarking platform for new methods. However, existing datasets compatible with reinforcement learning simulators do not have sufficient scale, structure, and quality to enable the further development and evaluation of methods focused on using human examples. Therefore, we introduce a comprehensive, large-scale, simulator-paired dataset of human demonstrations: MineRL. The dataset consists of over 60 million automatically annotated state-action pairs across a variety of related tasks in Minecraft, a dynamic, 3D, open-world environment. We present a novel data collection scheme which allows for the ongoing introduction of new tasks and the gathering of complete state information suitable for a variety of methods. We demonstrate the hierarchality, diversity, and scale of the MineRL dataset. Further, we show the difficulty of the Minecraft domain along with the potential of MineRL in developing techniques to solve key research challenges within it.


Control of nonlinear, complex and black-boxed greenhouse system with reinforcement learning

arXiv.org Artificial Intelligence

Modern control theories such as systems engineering approaches try to solve nonlinear system problems by revelation of causal relationship or co - relationship among the components; most of those approaches focus on control of sophisticatedly modeled white - boxed systems. We suggest an application of actor - critic reinforceme nt learning approach to control a nonlinear, complex and black - boxed system. We demonstrated this approach on artificial green - house environment simulator all of whose control inputs have several side effects so human cannot figure out how to control this system easily. Our approach succeeded to maintain the circumstance at least 20 times longer than PID and Deep Q Learning.


Multi-agent Inverse Reinforcement Learning for Two-person Zero-sum Games

arXiv.org Artificial Intelligence

The focus of this paper is a Bayesian framework for solving a class of problems termed multi-agent inverse reinforcement learning (MIRL). Compared to the well-known inverse reinforcement learning (IRL) problem, MIRL is formalized in the context of stochastic games, which generalize Markov decision processes to game theoretic scenarios. We establish a theoretical foundation for competitive two-agent zero-sum MIRL problems and propose a Bayesian solution approach in which the generative model is based on an assumption that the two agents follow a minimax bi-policy. Numerical results are presented comparing the Bayesian MIRL method with two existing methods in the context of an abstract soccer game. Investigation centers on relationships between the extent of prior information and the quality of learned rewards. Results suggest that covariance structure is more important than mean value in reward priors.


Action Grammars: A Cognitive Model for Learning Temporal Abstractions

arXiv.org Artificial Intelligence

Hierarchical Reinforcement Learning algorithms have successfully been applied to temporal credit assignment problems with sparse reward signals. However, state-of- the-art algorithms require manual specification of sub-task structures, a sample inefficient exploration phase and lack semantic interpretability. Human infants, on the other hand, efficiently detect hierarchical substructures induced by their surroundings. In this work we propose a cognitive-inspired Reinforcement Learning architecture which uses grammar induction to identify sub-goal policies. More specifically, by treating an on-policy trajectory as a sentence sampled from the policy-conditioned language of the environment, we identify hierarchical constituents with the help of unsupervised grammatical inference. The resulting set of temporal abstractions is called action grammars (Pastra & Aloimonos, 2012) and can be used to enable efficient imitation, transfer and online learning.


Hindsight Trust Region Policy Optimization

arXiv.org Artificial Intelligence

As reinforcement learning continues to drive machine intelligence beyond its conventional boundary, unsubstantial practices in sparse reward environment severely limit further applications in a broader range of advanced fields. Motivated by the demand for an effective deep reinforcement learning algorithm that accommodates sparse reward environment, this paper presents Hindsight Trust Region Policy Optimization (Hindsight TRPO), a method that efficiently utilizes interactions in sparse reward conditions and maintains learning stability by restricting variance during the policy update process. Firstly, the hindsight methodology is expanded to TRPO, an advanced and efficient on-policy policy gradient method. Then, under the condition that the distributions are close, the KL-divergence is appropriately approximated by another $f$-divergence. Such approximation results in the decrease of variance during KL-divergence estimation and alleviates the instability during policy update. Experimental results on both discrete and continuous benchmark tasks demonstrate that Hindsight TRPO converges steadily and significantly faster than previous policy gradient methods. It achieves effective performances and high data-efficiency for training policies in sparse reward environments.


What Should I Ask? Using Conversationally Informative Rewards for Goal-Oriented Visual Dialog

arXiv.org Artificial Intelligence

The ability to engage in goal-oriented conversations has allowed humans to gain knowledge, reduce uncertainty, and perform tasks more efficiently. Artificial agents, however, are still far behind humans in having goal-driven conversations. In this work, we focus on the task of goal-oriented visual dialogue, aiming to automatically generate a series of questions about an image with a single objective. This task is challenging since these questions must not only be consistent with a strategy to achieve a goal, but also consider the contextual information in the image. We propose an end-to-end goal-oriented visual dialogue system, that combines reinforcement learning with regularized information gain. Unlike previous approaches that have been proposed for the task, our work is motivated by the Rational Speech Act framework, which models the process of human inquiry to reach a goal. We test the two versions of our model on the GuessWhat?! dataset, obtaining significant results that outperform the current state-of-the-art models in the task of generating questions to find an undisclosed object in an image.


Towards Model-based Reinforcement Learning for Industry-near Environments

arXiv.org Artificial Intelligence

Deep reinforcement learning has over the past few years shown great potential in learning near-optimal control in complex simulated environments with little visible information. Rainbow (Q-Learning) and PPO (Policy Optimisation) have shown outstanding performance in a variety of tasks, including Atari 2600, MuJoCo, and Roboschool test suite. While these algorithms are fundamentally different, both suffer from high variance, low sample efficiency, and hyperparameter sensitivity that in practice, make these algorithms a no-go for critical operations in the industry. On the other hand, model-based reinforcement learning focuses on learning the transition dynamics between states in an environment. If these environment dynamics are adequately learned, a model-based approach is perhaps the most sample efficient method for learning agents to act in an environment optimally. The traits of model-based reinforcement are ideal for real-world environments where sampling is slow and for mission-critical operations. In the warehouse industry, there is an increasing motivation to minimise time and to maximise production. Currently, autonomous agents act suboptimally using handcrafted policies for significant portions of the state-space. In this paper, we present The Dreaming Variational Autoencoder v2 (DVAE-2), a model-based reinforcement learning algorithm that increases sample efficiency, hence enable algorithms with low sample efficiency function better in real-world environments. We introduce Deep Warehouse, a simulated environment for industry-near testing of autonomous agents in grid-based warehouses. Finally, we illustrate that DVAE-2 improves the sample efficiency for the Deep Warehouse compared to model-free methods.


Learning Task Specifications from Demonstrations via the Principle of Maximum Causal Entropy

arXiv.org Machine Learning

In many settings (e.g., robotics) demonstrations provide a natural way to specify sub-tasks; however, most methods for learning from demonstrations either do not provide guarantees that the artifacts learned for the sub-tasks can be safely composed and/or do not explicitly capture history dependencies. Motivated by this deficit, recent works have proposed specializing to task specifications, a class of Boolean non-Markovian rewards which admit well-defined composition and explicitly handle historical dependencies. This work continues this line of research by adapting maximum causal entropy inverse reinforcement learning to estimate the posteriori probability of a specification given a multi-set of demonstrations. The key algorithmic insight is to leverage the extensive literature and tooling on reduced ordered binary decision diagrams to efficiently encode a time unrolled Markov Decision Process.


Deep Reinforcement Learning for Personalized Search Story Recommendation

arXiv.org Machine Learning

ABSTRACT In recent years, search story, a combined display with other organic channels, has become a major source of user traffic on platforms such as e-commerce search platforms, news feed platforms and web and image search platforms. The recommended search story guides a user to identify her own preference and personal intent, which subsequently influences the user's real-time and long-term search behavior. As search stories become increasingly important, in this work, we study the problem of personalized search story recommendation within a search engine, which aims to suggest a search story relevant to both a search keyword and an individual user's interest. To address the challenge of modeling both immediate and future values of recommended search stories (i.e., cross-channel effect), for which conventional supervised learning framework is not applicable, we resort to a Markov decision process and propose a deep reinforcement learning architecture trained by both imitation learning and reinforcement learning. We empirically demonstrate the effectiveness of our proposed approach through extensive experiments on real-world data sets from JD.com. 1. INTRODUCTION Imagine that a customer visits a retail shop to purchase a dress which is to her liking. As the customer walks in, a business assistant is present to assist the customer by answering questions on fashion trend or suggesting related dresses. In online e-commerce applications, more business units are adding a component that plays a similar role as the business assistant in a shop. In this paper, we are interested in a particular component, commonly known as search story, that has become popular among e-commerce search engines on many online platforms. For instance, in news feed platforms and web and image search platforms, each search story is a display of recommended high-quality content which is relevant to a user's personal interests. In e-commerce search (a) Display search story within organic product item search page (b) Landing page after clicking search story, which contains both shopping guides and shopping product items Figure 1: An illustrated (not a screenshot) example of search story recommendation.


An Information-theoretic On-line Learning Principle for Specialization in Hierarchical Decision-Making Systems

arXiv.org Machine Learning

Information-theoretic bounded rationality describes utility-optimizing decision-makers whose limited information-processing capabilities are formalized by information constraints. One of the consequences of bounded rationality is that resource-limited decision-makers can join together to solve decision-making problems that are beyond the capabilities of each individual. Here, we study an information-theoretic principle that drives division of labor and specialization when decision-makers with information constraints are joined together. We devise an on-line learning rule of this principle that learns a partitioning of the problem space such that it can be solved by specialized linear policies. We demonstrate the approach for decision-making problems whose complexity exceeds the capabilities of individual decision-makers, but can be solved by combining the decision-makers optimally. The strength of the model is that it is abstract and principled, yet has direct applications in classification, regression, reinforcement learning and adaptive control.