Reinforcement Learning
A Deep Reinforcement Learning Architecture for Multi-stage Optimal Control
Deep reinforcement learning for high dimensional, hierarchical control tasks usually requires the use of complex neural networks as functional approximators, which can lead to inefficiency, instability and even divergence in the training process. Here, we introduce stacked deep Q learning (SDQL), a flexible modularized deep reinforcement learning architecture, that can enable finding of optimal control policy of control tasks consisting of multiple linear stages in a stable and efficient way. SDQL exploits the linear stage structure by approximating the Q function via a collection of deep Q sub-networks stacking along an axis marking the stage-wise progress of the whole task. By back-propagating the learned state values from later stages to earlier stages, all sub-networks co-adapt to maximize the total reward of the whole task, although each sub-network is responsible for learning optimal control policy for its own stage. This modularized architecture offers considerable flexibility in terms of environment and policy modeling, as it allows choices of different state spaces, action spaces, reward structures, and Q networks for each stage, Further, the backward stage-wise training procedure of SDQL can offers additional transparency, stability, and flexibility to the training process, thus facilitating model fine-tuning and hyper-parameter search. We demonstrate that SDQL is capable of learning competitive strategies for problems with characteristics of high-dimensional state space, heterogeneous action space(both discrete and continuous), multiple scales, and sparse and delayed rewards.
Merging Deterministic Policy Gradient Estimations with Varied Bias-Variance Tradeoff for Effective Deep Reinforcement Learning
Deep reinforcement learning (DRL) on Markov decision processes (MDPs) with continuous action spaces is often approached by directly updating parametric policies along the direction of estimated policy gradients (PGs). Previous research revealed that the performance of these PG algorithms depends heavily on the bias-variance tradeoff involved in estimating and using PGs. A notable approach towards balancing this tradeoff is to merge both on-policy and off-policy gradient estimations for the purpose of training stochastic policies. However this method cannot be utilized directly by sample-efficient off-policy PG algorithms such as Deep Deterministic Policy Gradient (DDPG) and twin-delayed DDPG (TD3), which have been designed to train deterministic policies. It is hence important to develop new techniques to merge multiple off-policy estimations of deterministic PG (DPG). Driven by this research question, this paper introduces elite DPG which will be estimated differently from conventional DPG to emphasize on the variance reduction effect at the expense of increased learning bias. To mitigate the extra bias, policy consolidation techniques will be developed to distill policy behavioral knowledge from elite trajectories and use the distilled generative model to further regularize policy training. Moreover, we will study both theoretically and experimentally two different DPG merging methods, i.e., interpolation merging and two-step merging, with the aim to induce varied bias-variance tradeoff through combined use of both conventional DPG and elite DPG. Experiments on six benchmark control tasks confirm that these two merging methods can noticeably improve the learning performance of TD3, significantly outperforming several state-of-the-art DRL algorithms.
ORL: Reinforcement Learning Benchmarks for Online Stochastic Optimization Problems
Balaji, Bharathan, Bell-Masterson, Jordan, Bilgin, Enes, Damianou, Andreas, Garcia, Pablo Moreno, Jain, Arpit, Luo, Runfei, Maggiar, Alvaro, Narayanaswamy, Balakrishnan, Ye, Chun
Reinforcement Learning (RL) has achieved state-of-the-art results in domains such as robotics and games. We build on this previous work by applying RL algorithms to a selection of canonical online stochastic optimization problems with a range of practical applications: Bin Packing, Newsvendor, and Vehicle Routing. While there is a nascent literature that applies RL to these problems, there are no commonly accepted benchmarks which can be used to compare proposed approaches rigorously in terms of performance, scale, or generalizability. This paper aims to fill that gap. For each problem we apply both standard approaches as well as newer RL algorithms and analyze results. In each case, the performance of the trained RL policy is competitive with or superior to the corresponding baselines, while not requiring much in the way of domain knowledge. This highlights the potential of RL in real-world dynamic resource allocation problems.
Scaling active inference
Tschantz, Alexander, Baltieri, Manuel, Seth, Anil. K., Buckley, Christopher L.
In reinforcement learning (RL), agents often operate in partially observed and uncertain environments. Model-based RL suggests that this is best achieved by learning and exploiting a probabilistic model of the world. 'Active inference' is an emerging normative framework in cognitive and computational neuroscience that offers a unifying account of how biological agents achieve this. On this framework, inference, learning and action emerge from a single imperative to maximize the Bayesian evidence for a niched model of the world. However, implementations of this process have thus far been restricted to low-dimensional and idealized situations. Here, we present a working implementation of active inference that applies to high-dimensional tasks, with proof-of-principle results demonstrating efficient exploration and an order of magnitude increase in sample efficiency over strong model-free baselines. Our results demonstrate the feasibility of applying active inference at scale and highlight the operational homologies between active inference and current model-based approaches to RL.
Causality for Machine Learning
Graphical causal inference as pioneered by Judea Pearl arose from research on artificial intelligence (AI), and for a long time had little connection to the field of machine learning. This article discusses where links have been and should be established, introducing key concepts along the way. It argues that the hard open problems of machine learning and AI are intrinsically related to causality, and explains how the field is beginning to understand them.
From Persistent Homology to Reinforcement Learning with Applications for Retail Banking
The retail banking services are one of the pillars of the modern economic growth. However, the evolution of the client's habits in modern societies and the recent European regulations promoting more competition mean the retail banks will encounter serious challenges for the next few years, endangering their activities. They now face an impossible compromise: maximizing the satisfaction of their hyper-connected clients while avoiding any risk of default and being regulatory compliant. Therefore, advanced and novel research concepts are a serious game-changer to gain a competitive advantage. In this context, we investigate in this thesis different concepts bridging the gap between persistent homology, neural networks, recommender engines and reinforcement learning with the aim of improving the quality of the retail banking services. Our contribution is threefold. First, we highlight how to overcome insufficient financial data by generating artificial data using generative models and persistent homology. Then, we present how to perform accurate financial recommendations in multi-dimensions. Finally, we underline a reinforcement learning model-free approach to determine the optimal policy of money management based on the aggregated financial transactions of the clients. Our experimental data sets, extracted from well-known institutions where the privacy and the confidentiality of the clients were not put at risk, support our contributions. In this work, we provide the motivations of our retail banking research project, describe the theory employed to improve the financial services quality and evaluate quantitatively and qualitatively our methodologies for each of the proposed research scenarios.
Gamma-Nets: Generalizing Value Estimation over Timescale
Sherstan, Craig, Dohare, Shibhansh, MacGlashan, James, Gรผnther, Johannes, Pilarski, Patrick M.
We present $\Gamma$-nets, a method for generalizing value function estimation over timescale. By using the timescale as one of the estimator's inputs we can estimate value for arbitrary timescales. As a result, the prediction target for any timescale is available and we are free to train on multiple timescales at each timestep. Here we empirically evaluate $\Gamma$-nets in the policy evaluation setting. We first demonstrate the approach on a square wave and then on a robot arm using linear function approximation. Next, we consider the deep reinforcement learning setting using several Atari video games. Our results show that $\Gamma$-nets can be effective for predicting arbitrary timescales, with only a small cost in accuracy as compared to learning estimators for fixed timescales. $\Gamma$-nets provide a method for compactly making predictions at many timescales without requiring a priori knowledge of the task, making it a valuable contribution to ongoing work on model-based planning, representation learning, and lifelong learning algorithms.
Reinforcement Learning from Imperfect Demonstrations under Soft Expert Guidance
Jing, Mingxuan, Ma, Xiaojian, Huang, Wenbing, Sun, Fuchun, Yang, Chao, Fang, Bin, Liu, Huaping
In this paper, we study Reinforcement Learning from Demonstrations (RLfD) that improves the exploration efficiency of Reinforcement Learning (RL) by providing expert demonstrations. Most of existing RLfD methods require demonstrations to be perfect and sufficient, which yet is unrealistic to meet in practice. To work on imperfect demonstrations, we first define an imperfect expert setting for RLfD in a formal way, and then point out that previous methods suffer from two issues in terms of optimality and convergence, respectively. Upon the theoretical findings we have derived, we tackle these two issues by regarding the expert guidance as a soft constraint on regulating the policy exploration of the agent, which eventually leads to a constrained optimization problem. We further demonstrate that such problem is able to be addressed efficiently by performing a local linear search on its dual form. Considerable empirical evaluations on a comprehensive collection of benchmarks indicate our method attains consistent improvement over other RLfD counterparts.
Analysis of Evolutionary Behavior in Self-Learning Media Search Engines
Kuang, Nikki Lijing, Leung, Clement H. C.
The diversity of intrinsic qualities of multimedia entities tends to impede their effective retrieval. In a SelfLearning Search Engine architecture, the subtle nuances of human perceptions and deep knowledge are taught and captured through unsupervised reinforcement learning, where the degree of reinforcement may be suitably calibrated. Such architectural paradigm enables indexes to evolve naturally while accommodating the dynamic changes of user interests. It operates by continuously constructing indexes over time, while injecting progressive improvement in search performance. For search operations to be effective, convergence of index learning is of crucial importance to ensure efficiency and robustness. In this paper, we develop a Self-Learning Search Engine architecture based on reinforcement learning using a Markov Decision Process framework. The balance between exploration and exploitation is achieved through evolutionary exploration Strategies. The evolutionary index learning behavior is then studied and formulated using stochastic analysis. Experimental results are presented which corroborate the steady convergence of the index evolution mechanism. Index Term