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 Reinforcement Learning


Learning Across the Gap: Hybrid Multi-armed Bandits with Heterogeneous Offline and Online Data

Neural Information Processing Systems

The multi-armed bandit (MAB) is a fundamental online decision-making framework that has been extensively studied over the past two decades. To mitigate the high cost and slow convergence of purely online learning, modern MAB approaches have explored hybrid paradigms that leverage offline data to warm-start online learning. However, existing approaches face a significant limitation by assuming that the offline and online data are homogeneous--they share the same feedback structure and are drawn from the same underlying distribution. This assumption is often violated in practice, where offline data often originate from diverse sources and evolving environments, resulting in feedback heterogeneity and distributional shifts. In this work, we tackle the challenge of learning across this offline-online gap by developing a general hybrid bandit framework that incorporates heterogeneous offline data to improve online performance. We study two hybrid settings: (1) using reward-based offline data to accelerate online learning in preference-based bandits (i.e., dueling bandits), and (2) using preference-based offline data to improve online standard MAB algorithms. For both settings, we design novel algorithms and derive tight regret bounds that match or improve upon existing benchmarks despite heterogeneity. Empirical evaluations on both synthetic and real-world datasets further show the superior performance of our proposed methods over baseline algorithms.


Learning from ASingle Markovian Trajectory: Optimality and Variance Reduction

Neural Information Processing Systems

In this paper, we consider the general stochastic non-convex optimization problem when the sampling process follows a Markov chain. This problem exhibits its significance in capturing many real-world applications, ranging from asynchronous distributed learning to reinforcement learning. In particular, we consider the worst case where one has no prior knowledge and control of the Markov chain, meaning multiple trajectories cannot be simulated but only a single trajectory is available for algorithm design. We first provide algorithm-independent lower bounds with โ„ฆ(ฯต 3) (and โ„ฆ(ฯต 4)) samples, when objectives are (mean-squared) smooth, for any first-order methods accessing bounded variance gradient oracles to achieve ฯต-approximate critical solutions of original problems. Then, we propose MarkovChain SPIDER (MaC-SPIDER), which leverages variance-reduced techniques, to achieve a O(ฯต 3) upper bound for mean-squared smooth objective functions. To the best of our knowledge, MaC-SPIDER is the first to achieve O(ฯต 3)complexity when sampling from a single Markovian trajectory. And our proposed lower bound concludes its (near) optimality.


Curriculum Design for Trajectory-Constrained Agent: Compressing Chain-of-Thought Tokens in LLMs

Neural Information Processing Systems

Training agents to operate under strict constraints during deployment, such as limited resource budgets or stringent safety requirements, presents significant challenges, especially when these constraints render the task complex. In this work, we propose a curriculum learning strategy that gradually tightens constraints during training, enabling the agent to incrementally master the deployment requirements. Inspired by self-paced learning techniques in unconstrained reinforcement learning (RL), our approach facilitates a smoother transition to challenging environments by initially training on simplified versions of the constraints and progressively introducing the full deployment conditions. We provide a theoretical analysis using an RL agent in a binary-tree Markov Decision Process (MDP) to demonstrate that our curriculum strategy can accelerate training relative to a baseline approach that imposes the trajectory constraints from the outset.


Last Iterate Convergence in Monotone Mean Field Games

Neural Information Processing Systems

However, existing algorithms either require strict monotonicity or only guarantee the convergence of averaged iterates, as in Fictitious Play in continuous time. We address this gap with the following theoretical result. First, we prove that the last-iterated policy of a proximal-point (PP) update with KL regularization converges to an equilibrium of MFG under non-strict monotonicity. Second, we see that each PP update is equivalent to finding the equilibria of a KL-regularized MFG. We then prove that this equilibrium can be found using Mirror Descent (MD) with an exponential last-iterate convergence rate. Building on these insights, we propose the Approximate Proximal-Point (APP) algorithm, which approximately implements the PP update via a small number of MD steps. Numerical experiments on standard benchmarks confirm that the APP algorithm reliably converges to the unregularized mean-field equilibrium without time-averaging.


ProRL: Prolonged Reinforcement Learning Expands Reasoning Boundaries in Large Language Models

Neural Information Processing Systems

Recent advances in reasoning-centric language models have highlighted reinforcement learning (RL) as a promising method for aligning models with verifiable rewards. However, it remains contentious whether RL truly expands a model's reasoning capabilities or merely amplifies high-reward outputs already latent in the base model's distribution, and whether continually scaling up RL compute reliably leads to improved reasoning performance. In this work, we challenge prevailing assumptions by demonstrating that prolonged RL (ProRL) training can uncover novel reasoning strategies that are inaccessible to base models, even under extensive sampling. We introduce ProRL, a novel training methodology that incorporates KL divergence control, reference policy resetting, and a diverse suite of tasks. Our empirical analysis reveals that RL-trained models consistently outperform base models across a wide range of pass@k evaluations, including scenarios where base models fail entirely regardless of the number of attempts. We further show that reasoning boundary improvements correlates strongly with task competence of base model and training duration, suggesting that RL can explore and populate new regions of solution space over time. These findings offer new insights into the conditions under which RL meaningfully expands reasoning boundaries in language models and establish a foundation for future work on long-horizon RL for reasoning.



Incremental Sequence Classification with Temporal Consistency

Neural Information Processing Systems

We address the problem of incremental sequence classification, where predictions are updated as new elements in the sequence are revealed. Drawing on temporaldifference learning from reinforcement learning, we identify a temporal-consistency condition that successive predictions should satisfy. We leverage this condition to develop a novel loss function for training incremental sequence classifiers. Through a concrete example, we demonstrate that optimizing this loss can offer substantial gains in data efficiency. We apply our method to text classification tasks and show that it improves predictive accuracy over competing approaches on several benchmark datasets. We further evaluate our approach on the task of verifying large language model generations for correctness in grade-school math problems. Our results show that models trained with our method are better able to distinguish promising generations from unpromising ones after observing only a few tokens.


Estimating cognitive biases with attention-aware inverse planning

Neural Information Processing Systems

People's goal-directed behaviors are influenced by their cognitive biases, and autonomous systems that interact with people should be aware of this. For example, people's attention to objects in their environment will be biased in a way that systematically affects how they perform everyday tasks such as driving to work. Here, building on recent work in computational cognitive science, we formally articulate the attention-aware inverse planning problem, in which the goal is to estimate a person's attentional biases from their actions. We demonstrate how attention-aware inverse planning systematically differs from standard inverse reinforcement learning and how cognitive biases can be inferred from behavior. Finally, we present an approach to attention-aware inverse planning that combines deep reinforcement learning with computational cognitive modeling. We use this approach to infer the attentional strategies of RL agents in real-life driving scenarios selected from the Waymo Open Dataset, demonstrating the scalability of estimating cognitive biases with attention-aware inverse planning.


Personalized Exercise Recommendation with Semantically-Grounded Knowledge Tracing

Neural Information Processing Systems

We introduce ExRec, a general framework for personalized exercise recommendation with semantically-grounded knowledge tracing. Our method builds on the observation that existing exercise recommendation approaches simulate student performance via knowledge tracing (KT) but they often overlook two key aspects: (a) the semantic content of questions and (b) the sequential, structured progression of student learning. To address this, our ExRec presents an end-to-end pipeline, from annotating the KCs of questions and learning their semantic representations to training KT models and optimizing several reinforcement learning (RL) methods. Moreover, we improve standard Q-learning-based continuous RL methods via a tailored model-based value estimation (MVE) approach that directly leverages the components of KT model in estimating cumulative knowledge improvement.


Continuous Q-Score Matching: Diffusion Guided Reinforcement Learning for Continuous-Time Control

Neural Information Processing Systems

Reinforcement learning (RL) has achieved significant success across a wide range of domains, however, most existing methods are formulated in discrete time. In this work, we introduce a novel RL method for continuous-time control, where stochastic differential equations govern state-action dynamics. Departing from traditional value function-based approaches, our key contribution is the characterization of continuous-time Q-functions via a martingale condition and the linking of diffusion policy scores to the action gradient of a learned continuous Q-function by the dynamic programming principle.