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 Reinforcement Learning


Neighborhood Cognition Consistent Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Social psychology and real experiences show that cognitive consistency plays an important role to keep human society in order: if people have a more consistent cognition about their environments, they are more likely to achieve better cooperation. Meanwhile, only cognitive consistency within a neighborhood matters because humans only interact directly with their neighbors. Inspired by these observations, we take the first step to introduce \emph{neighborhood cognitive consistency} (NCC) into multi-agent reinforcement learning (MARL). Our NCC design is quite general and can be easily combined with existing MARL methods. As examples, we propose neighborhood cognition consistent deep Q-learning and Actor-Critic to facilitate large-scale multi-agent cooperations. Extensive experiments on several challenging tasks (i.e., packet routing, wifi configuration, and Google football player control) justify the superior performance of our methods compared with state-of-the-art MARL approaches.


Human-Robot Collaboration via Deep Reinforcement Learning of Real-World Interactions

arXiv.org Artificial Intelligence

Human-Robot Collaboration via Deep Reinforcement Learning of Real-World Interactions Jonas Tjomsland 1, Ali Shafti 1,2,3, A. Aldo Faisal 1,2,3,4 1 Dept. of Bioengineering, 2 Dept. of Computing, 3 Data Science Institute, 4 UKRI CDT for AI in Healthcare, Imperial College London jt732@cam.ac.uk, a.shafti@imperial.ac.uk, aldo.faisal@imperial.ac.uk Abstract W e present a robotic setup for real-world testing and evaluation of human-robot and human-human collaborative learning. Leveraging the sample-efficiency of the Soft Actor-Critic algorithm, we have implemented a robotic platform able to learn a nontrivial collaborative task with a human partner, without pre-training in simulation, and using only 30 minutes of real-world interactions. This enables us to study Human-Robot and Human-Human collaborative learning through real-world interactions. W e present preliminary results, showing that state-of-the-art deep learning methods can take human-robot collaborative learning a step closer to that of humans interacting with each other . 1 Introduction Artificially intelligent agents are displaying impressive behaviour in diverse individual tasks, such as skin cancer classification [1] and complex board games [2]. Similarly, multi-agent environments, where a degree of teamwork is required, are being explored [3].


Adaptive Online Planning for Continual Lifelong Learning

arXiv.org Artificial Intelligence

We study learning control in an online lifelong learning scenario, where mistakes can compound catastrophically into the future and the underlying dynamics of the environment may change. Traditional model-free policy learning methods have achieved successes in difficult tasks due to their broad flexibility, and capably condense broad experiences into compact networks, but struggle in this setting, as they can activate failure modes early in their lifetimes which are difficult to recover from and face performance degradation as dynamics change. On the other hand, model-based planning methods learn and adapt quickly, but require prohibitive levels of computational resources. Under constrained computation limits, the agent must allocate its resources wisely, which requires the agent to understand both its own performance and the current state of the environment: knowing that its mastery over control in the current dynamics is poor, the agent should dedicate more time to planning. We present a new algorithm, Adaptive Online Planning (AOP), that achieves strong performance in this setting by combining model-based planning with model-free learning. By measuring the performance of the planner and the uncertainty of the model-free components, AOP is able to call upon more extensive planning only when necessary, leading to reduced computation times. We show that AOP gracefully deals with novel situations, adapting behaviors and policies effectively in the face of unpredictable changes in the world -- challenges that a continual learning agent naturally faces over an extended lifetime -- even when traditional reinforcement learning methods fail.


Just Ask:An Interactive Learning Framework for Vision and Language Navigation

arXiv.org Artificial Intelligence

In the vision and language navigation task, the agent may encounter ambiguous situations that are hard to interpret by just relying on visual information and natural language instructions. We propose an interactive learning framework to endow the agent with the ability to ask for users' help in such situations. As part of this framework, we investigate multiple learning approaches for the agent with different levels of complexity. The simplest model-confusion-based method lets the agent ask questions based on its confusion, relying on the predefined confidence threshold of a next action prediction model. To build on this confusion-based method, the agent is expected to demonstrate more sophisticated reasoning such that it discovers the timing and locations to interact with a human. We achieve this goal using reinforcement learning (RL) with a proposed reward shaping term, which enables the agent to ask questions only when necessary. The success rate can be boosted by at least 15% with only one question asked on average during the navigation. Furthermore, we show that the RL agent is capable of adjusting dynamically to noisy human responses. Finally, we design a continual learning strategy, which can be viewed as a data augmentation method, for the agent to improve further utilizing its interaction history with a human. We demonstrate the proposed strategy is substantially more realistic and data-efficient compared to previously proposed pre-exploration techniques.


Adversary A3C for Robust Reinforcement Learning

arXiv.org Machine Learning

Asynchronous Advantage Actor Critic (A3C) is an effective Reinforcement Learning (RL) algorithm for a wide range of tasks, such as Atari games and robot control. The agent learns policies and value function through trial-and-error interactions with the environment until converging to an optimal policy. Robustness and stability are critical in RL; however, neural network can be vulnerable to noise from unexpected sources and is not likely to withstand very slight disturbances. We note that agents generated from mild environment using A3C are not able to handle challenging environments. Learning from adversarial examples, we proposed an algorithm called Adversary Robust A3C (AR-A3C) to improve the agent's performance under noisy environments. In this algorithm, an adversarial agent is introduced to the learning process to make it more robust against adversarial disturbances, thereby making it more adaptive to noisy environments. Both simulations and real-world experiments are carried out to illustrate the stability of the proposed algorithm. The AR-A3C algorithm outperforms A3C in both clean and noisy environments.


Model Embedded DRL for Intelligent Greenhouse Control

arXiv.org Machine Learning

Greenhouse environment is the key to influence crops production. However, it is difficult for classical control methods to give precise environment setpoints, such as temperature, humidity, light intensity and carbon dioxide concentration for greenhouse because it is uncertain nonlinear system. Therefore, an intelligent close loop control framework based on model embedded deep reinforcement learning (MEDRL) is designed for greenhouse environment control. Specifically, computer vision algorithms are used to recognize growing periods and sex of crops, followed by the crop growth models, which can be trained with different growing periods and sex. These model outputs combined with the cost factor provide the setpoints for greenhouse and feedback to the control system in real-time. The whole MEDRL system has capability to conduct optimization control precisely and conveniently, and costs will be greatly reduced compared with traditional greenhouse control approaches.


Flow Rate Control in Smart District Heating Systems Using Deep Reinforcement Learning

arXiv.org Artificial Intelligence

At high latitudes, many cities adopt a centralized heating system to improve the energy generation efficiency and to reduce pollution. In multi-tier systems, so-called district heating, there are a few efficient approaches for the flow rate control during the heating process. In this paper, we describe the theoretical methods to solve this problem by deep reinforcement learning and propose a cloud-based heating control system for implementation. A real-world case study shows the effectiveness and practicability of the proposed system controlled by humans, and the simulated experiments for deep reinforcement learning show about 1985.01 gigajoules of heat quantity and 42276.45 tons of water are saved per hour compared with manual control.


Optimization for Reinforcement Learning: From Single Agent to Cooperative Agents

arXiv.org Artificial Intelligence

This article reviews recent advances in multi-agent reinforcement learning algorithms for large-scale control systems and communication networks, which learn to communicate and cooperate. We provide an overview of this emerging field, with an emphasis on the decentralized setting under different coordination protocols. We highlight the evolution of reinforcement learning algorithms from single-agent to multi-agent systems, from a distributed optimization perspective, and conclude with future directions and challenges, in the hope to catalyze the growing synergy among distributed optimization, signal processing, and reinforcement learning communities.


Automated curriculum generation for Policy Gradients from Demonstrations

arXiv.org Artificial Intelligence

In this paper, we present a technique that improves the process of training an agent (using RL) for instruction following. We develop a training curriculum that uses a nominal number of expert demonstrations and trains the agent in a manner that draws parallels from one of the ways in which humans learn to perform complex tasks, i.e by starting from the goal and working backwards. We test our method on the BabyAI platform and show an improvement in sample efficiency for some of its tasks compared to a PPO (proximal policy optimization) baseline.


The making of... Snake A.I. (video)

#artificialintelligence

The (often strange) Code Bullet YouTube channel is at it again. Evan, the channel's creator, continues to perfect his "Snake A.I." (basically his own version of the famous video game… powered by artificial intelligence). Video: "I Created a PERFECT SNAKE A.I." by Code Bullet, YouTube. Long story short: Evan gave up on his using Q-learning (a model-free reinforcement learning algorithm) and went back to the basics; employing simpler mathematical methods. Needless to say, the whole process was rather "hit or miss".