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 Reinforcement Learning


Pseudo Random Number Generation: a Reinforcement Learning approach

arXiv.org Artificial Intelligence

Pseudo-Random Numbers Generators (PRNGs) are algorithms produced to generate long sequences of statistically uncorrelated numbers, i.e. Pseudo-Random Numbers (PRNs). These numbers are widely employed in mid-level cryptography and in software applications. Test suites are used to evaluate PRNGs quality by checking statistical properties of the generated sequences. Machine learning techniques are often used to break these generators, for instance approximating a certain generator or a certain sequence using a neural network. But what about using machine learning to generate PRNs generators? This paper proposes a Reinforcement Learning (RL) approach to the task of generating PRNGs from scratch by learning a policy to solve an N-dimensional navigation problem. In this context, N is the length of the period of the generated sequence, and the policy is iteratively improved using the average value of an appropriate test suite run over that period. Aim of this work is to demonstrate the feasibility of the proposed approach, to compare it with classical methods, and to lay the foundation of a research path which combines RL and PRNGs.


Natural Actor-Critic Converges Globally for Hierarchical Linear Quadratic Regulator

arXiv.org Machine Learning

Multi-agent reinforcement learning has been successfully applied to a number of challenging problems. Despite these empirical successes, theoretical understanding of different algorithms is lacking, primarily due to the curse of dimensionality caused by the exponential growth of the state-action space with the number of agents. We study a fundamental problem of multi-agent linear quadratic regulator in a setting where the agents are partially exchangeable. In this setting, we develop a hierarchical actor-critic algorithm, whose computational complexity is independent of the total number of agents, and prove its global linear convergence to the optimal policy. As linear quadratic regulators are often used to approximate general dynamic systems, this paper provided an important step towards better understanding of general hierarchical mean-field multi-agent reinforcement learning.


Adapting Behaviour for Learning Progress

arXiv.org Artificial Intelligence

A BSTRACT Determining what experience to generate to best facilitate learning (i.e. The advent of distributed agents that interact with parallel instances of the environment has enabled larger scales and greater flexibility, but has not removed the need to tune exploration to the task, because the ideal data for the learning algorithm necessarily depends on its process of learning. We propose to dynamically adapt the data generation by using a non-stationary multi-armed bandit to optimize a proxy of the learning progress. The data distribution is controlled by modulating multiple parameters of the policy (such as stochasticity, consistency or optimism) without significant overhead. The adaptation speed of the bandit can be increased by exploiting the factored modulation structure. We demonstrate on a suite of Atari 2600 games how this unified approach produces results comparable to per-task tuning at a fraction of the cost. 1 I NTRODUCTION Reinforcement learning (RL) is a general formalism modelling sequential decision making, which supports making minimal assumptions about the task at hand and reducing the need for prior knowledge. By learning behaviour from scratch, RL agents have the potential to surpass human expertise or tackle complex domains where human intuition is not applicable. In practice, however, generality is often traded for performance and efficiency, with RL practitioners tuning algorithms, architectures and hyper-parameters to the task at hand (Hessel et al., 2019). A side-effect is that the resulting methods can be brittle, or difficult to reliably reproduce (Nagarajan et al., 2018). Exploration is one of the main aspects commonly designed or tuned specifically for the task being solved. Previous work has shown that large sample-efficiency gains are possible, for example, when the exploratory behaviour's level of stochasticity is adjusted to the environment's hazard rate (Garc ฤฑa & Fern andez, 2015), or when an appropriate prior is used in large action spaces (Dulac-Arnold et al., 2015; Czarnecki et al., 2018; Vinyals et al., 2019). Exploration in the presence of function approximation should ideally be agent-centred. It ought to focus more on generating data that supports the agent's learning at its current parameters ฮธ, rather than making progress on objective measurements of information gathering.


Spatial Influence-aware Reinforcement Learning for Intelligent Transportation System

arXiv.org Artificial Intelligence

Intelligent transportation systems (ITSs) are envisioned to be crucial for smart cities, which aims at improving traffic flow to improve the life quality of urban residents and reducing congestion to improve the efficiency of commuting. However, several challenges need to be resolved before such systems can be deployed, for example, conventional solutions for Markov decision process (MDP) and single-agent Reinforcement Learning (RL) algorithms suffer from poor scalability, and multi-agent systems suffer from poor communication and coordination. In this paper, we explore the potential of mutual information sharing, or in other words, spatial influence based communication, to optimize traffic light control policy. First, we mathematically analyze the transportation system. We conclude that the transportation system does not have stationary Nash Equilibrium, thereby reinforcement learning algorithms offer suitable solutions. Secondly, we describe how to build a multi-agent Deep Deterministic Policy Gradient (DDPG) system with spatial influence and social group utility incorporated. Then we utilize the grid topology road network to empirically demonstrate the scalability of the new system. We demonstrate three types of directed communications to show the effect of directions of social influence on the entire network utility and individual utility. Lastly, we define "selfish index" and analyze the effect of it on total group utility.


Resolving Congestions in the Air Traffic Management Domain via Multiagent Reinforcement Learning Methods

arXiv.org Artificial Intelligence

In this article, we report on the efficiency and effectiveness of multiagent reinforcement learning methods (MARL) for the computation of flight delays to resolve congestion problems in the Air Traffic Management (ATM) domain. Specifically, we aim to resolve cases where demand of airspace use exceeds capacity (demand-capacity problems), via imposing ground delays to flights at the pre-tactical stage of operations (i.e. few days to few hours before operation). Casting this into the multiagent domain, agents, representing flights, need to decide on own delays w.r.t. own preferences, having no information about others' payoffs, preferences and constraints, while they plan to execute their trajectories jointly with others, adhering to operational constraints. Specifically, we formalize the problem as a multiagent Markov Decision Process (MA-MDP) and we show that it can be considered as a Markov game in which interacting agents need to reach an equilibrium: What makes the problem more interesting is the dynamic setting in which agents operate, which is also due to the unforeseen, emergent effects of their decisions in the whole system. We propose collaborative multiagent reinforcement learning methods to resolve demand-capacity imbalances: Extensive experimental study on real-world cases, shows the potential of the proposed approaches in resolving problems, while advanced visualizations provide detailed views towards understanding the quality of solutions provided.


The AI Overview - 30 Influential Presentations in 2019

#artificialintelligence

It feels as though 2019 has gone by in a flash, that said, it has been a year in which we have seen great advancement in AI application methods and technical discovery, paving the way for future development. We are incredibly grateful to have had the leading minds in AI & Deep Learning present their latest work at our summits in San Francisco, Boston, Montreal and more, so we thought we would share thirty of our highlight videos with you as we think everybody needs to see them!. We were delighted to be joined by Dawn at the Deep Reinforcement Learning Summit in June of 2019, presenting the latest industry research on Secure Deep Reinforcement Learning, covering both the lessons leant in the lead up to her presentation, current challenges faced for advancement, and the future direction of which her research is set to take. You can see Dawn's full presentation from June here. Reinforcement Learning is somewhat of a hotbed for research, this year alone we have seen several presentations that have broken down the ins and outs of RL, that said, Doina's talk just last month gave us some new angles on the latest algorithmic development.


Dota 2 with Large Scale Deep Reinforcement Learning

arXiv.org Machine Learning

On April 13th, 2019, OpenAI Five became the first AI system to defeat the world champions at an esports game. The game of Dota 2 presents novel challenges for AI systems such as long time horizons, imperfect information, and complex, continuous state-action spaces, all challenges which will become increasingly central to more capable AI systems. OpenAI Five leveraged existing reinforcement learning techniques, scaled to learn from batches of approximately 2 million frames every 2 seconds. We developed a distributed training system and tools for continual training which allowed us to train OpenAI Five for 10 months. By defeating the Dota 2 world champion (Team OG), OpenAI Five demonstrates that self-play reinforcement learning can achieve superhuman performance on a difficult task.


High dimensional precision medicine from patient-derived xenografts

arXiv.org Machine Learning

The complexity of human cancer often results in significant heterogeneity in response to treatment. Precision medicine offers potential to improve patient outcomes by leveraging this heterogeneity. Individualized treatment rules (ITRs) formalize precision medicine as maps from the patient covariate space into the space of allowable treatments. The optimal ITR is that which maximizes the mean of a clinical outcome in a population of interest. Patient-derived xenograft (PDX) studies permit the evaluation of multiple treatments within a single tumor and thus are ideally suited for estimating optimal ITRs. PDX data are characterized by correlated outcomes, a high-dimensional feature space, and a large number of treatments. Existing methods for estimating optimal ITRs do not take advantage of the unique structure of PDX data or handle the associated challenges well. In this paper, we explore machine learning methods for estimating optimal ITRs from PDX data. We analyze data from a large PDX study to identify biomarkers that are informative for developing personalized treatment recommendations in multiple cancers. We estimate optimal ITRs using regression-based approaches such as Q-learning and direct search methods such as outcome weighted learning. Finally, we implement a superlearner approach to combine a set of estimated ITRs and show that the resulting ITR performs better than any of the input ITRs, mitigating uncertainty regarding user choice of any particular ITR estimation methodology. Our results indicate that PDX data are a valuable resource for developing individualized treatment strategies in oncology.


Provably Efficient Reinforcement Learning with Aggregated States

arXiv.org Machine Learning

We establish that an optimistic variant of Q-learning applied to a finite-horizon episodic Markov decision process with an aggregated state representation incurs regret $\tilde{\mathcal{O}}(\sqrt{H^5 M K} + \epsilon HK)$, where $H$ is the horizon, $M$ is the number of aggregate states, $K$ is the number of episodes, and $\epsilon$ is the largest difference between any pair of optimal state-action values associated with a common aggregate state. Notably, this regret bound does not depend on the number of states or actions. To the best of our knowledge, this is the first such result pertaining to a reinforcement learning algorithm applied with nontrivial value function approximation without any restrictions on the Markov decision process.


Breakthrough Research In Reinforcement Learning From 2019

#artificialintelligence

Reinforcement learning (RL) continues to be less valuable for business applications than supervised learning, and even unsupervised learning. It is successfully applied only in areas where huge amounts of simulated data can be generated, like robotics and games. However, many experts recognize RL as a promising path towards Artificial General Intelligence (AGI), or true intelligence. Thus, research teams from top institutions and tech leaders are seeking ways to make RL algorithms more sample-efficient and stable. We've selected and summarized 10 research papers that we think are representative of the latest research trends in reinforcement learning. The papers explore, among others, the interaction of multiple agents, off-policy learning, and more efficient exploration.