Reinforcement Learning
Sparse Multi-Task Reinforcement Learning
Calandriello, Daniele, Lazaric, Alessandro, Restelli, Marcello
In multi-task reinforcement learning (MTRL), the objective is to simultaneously learn multiple tasks and exploit their similarity to improve the performance w.r.t.\ single-task learning. In this paper we investigate the case when all the tasks can be accurately represented in a linear approximation space using the same small subset of the original (large) set of features. This is equivalent to assuming that the weight vectors of the task value functions are \textit{jointly sparse}, i.e., the set of their non-zero components is small and it is shared across tasks. Building on existing results in multi-task regression, we develop two multi-task extensions of the fitted $Q$-iteration algorithm. While the first algorithm assumes that the tasks are jointly sparse in the given representation, the second one learns a transformation of the features in the attempt of finding a more sparse representation.
Reinforced Continual Learning
Most artificial intelligence models are limited in their ability to solve new tasks faster, without forgetting previously acquired knowledge. The recently emerging paradigm of continual learning aims to solve this issue, in which the model learns various tasks in a sequential fashion. In this work, a novel approach for continual learning is proposed, which searches for the best neural architecture for each coming task via sophisticatedly designed reinforcement learning strategies. We name it as Reinforced Continual Learning. Our method not only has good performance on preventing catastrophic forgetting but also fits new tasks well.
Safe Model-based Reinforcement Learning with Stability Guarantees
Berkenkamp, Felix, Turchetta, Matteo, Schoellig, Angela, Krause, Andreas
Reinforcement learning is a powerful paradigm for learning optimal policies from experimental data. However, to find optimal policies, most reinforcement learning algorithms explore all possible actions, which may be harmful for real-world systems. As a consequence, learning algorithms are rarely applied on safety-critical systems in the real world. In this paper, we present a learning algorithm that explicitly considers safety, defined in terms of stability guarantees. Specifically, we extend control-theoretic results on Lyapunov stability verification and show how to use statistical models of the dynamics to obtain high-performance control policies with provable stability certificates.
Dialog-based Interactive Image Retrieval
Guo, Xiaoxiao, Wu, Hui, Cheng, Yu, Rennie, Steven, Tesauro, Gerald, Feris, Rogerio
Existing methods for interactive image retrieval have demonstrated the merit of integrating user feedback, improving retrieval results. However, most current systems rely on restricted forms of user feedback, such as binary relevance responses, or feedback based on a fixed set of relative attributes, which limits their impact. In this paper, we introduce a new approach to interactive image search that enables users to provide feedback via natural language, allowing for more natural and effective interaction. We formulate the task of dialog-based interactive image retrieval as a reinforcement learning problem, and reward the dialog system for improving the rank of the target image during each dialog turn. To mitigate the cumbersome and costly process of collecting human-machine conversations as the dialog system learns, we train our system with a user simulator, which is itself trained to describe the differences between target and candidate images.
Near-optimal Reinforcement Learning in Factored MDPs
Osband, Ian, Roy, Benjamin Van
Any reinforcement learning algorithm that applies to all Markov decision processes (MDPs) will suffer $\Omega(\sqrt{SAT})$ regret on some MDP, where $T$ is the elapsed time and $S$ and $A$ are the cardinalities of the state and action spaces. This implies $T \Omega(SA)$ time to guarantee a near-optimal policy. In many settings of practical interest, due to the curse of dimensionality, $S$ and $A$ can be so enormous that this learning time is unacceptable. We establish that, if the system is known to be a \emph{factored} MDP, it is possible to achieve regret that scales polynomially in the number of \emph{parameters} encoding the factored MDP, which may be exponentially smaller than $S$ or $A$. We provide two algorithms that satisfy near-optimal regret bounds in this context: posterior sampling reinforcement learning (PSRL) and an upper confidence bound algorithm (UCRL-Factored).
Tree-Structured Reinforcement Learning for Sequential Object Localization
Jie, Zequn, Liang, Xiaodan, Feng, Jiashi, Jin, Xiaojie, Lu, Wen, Yan, Shuicheng
Existing object proposal algorithms usually search for possible object regions over multiple locations and scales \emph{ separately}, which ignore the interdependency among different objects and deviate from the human perception procedure. To incorporate global interdependency between objects into object localization, we propose an effective Tree-structured Reinforcement Learning (Tree-RL) approach to sequentially search for objects by fully exploiting both the current observation and historical search paths. The Tree-RL approach learns multiple searching policies through maximizing the long-term reward that reflects localization accuracies over all the objects. Starting with taking the entire image as a proposal, the Tree-RL approach allows the agent to sequentially discover multiple objects via a tree-structured traversing scheme. Allowing multiple near-optimal policies, Tree-RL offers more diversity in search paths and is able to find multiple objects with a single feed-forward pass.
Geometrically Coupled Monte Carlo Sampling
Rowland, Mark, Choromanski, Krzysztof M., Chalus, Franรงois, Pacchiano, Aldo, Sarlos, Tamas, Turner, Richard E., Weller, Adrian
Monte Carlo sampling in high-dimensional, low-sample settings is important in many machine learning tasks. We improve current methods for sampling in Euclidean spaces by avoiding independence, and instead consider ways to couple samples. We show fundamental connections to optimal transport theory, leading to novel sampling algorithms, and providing new theoretical grounding for existing strategies. We compare our new strategies against prior methods for improving sample efficiency, including QMC, by studying discrepancy. We explore our findings empirically, and observe benefits of our sampling schemes for reinforcement learning and generative modelling.
Dynamic Safe Interruptibility for Decentralized Multi-Agent Reinforcement Learning
Mhamdi, El Mahdi El, Guerraoui, Rachid, Hendrikx, Hadrien, Maurer, Alexandre
In reinforcement learning, agents learn by performing actions and observing their outcomes. Sometimes, it is desirable for a human operator to interrupt an agent in order to prevent dangerous situations from happening. Yet, as part of their learning process, agents may link these interruptions, that impact their reward, to specific states and deliberately avoid them. The situation is particularly challenging in a multi-agent context because agents might not only learn from their own past interruptions, but also from those of other agents. Orseau and Armstrong defined safe interruptibility for one learner, but their work does not naturally extend to multi-agent systems.
Never Give Up: Learning Directed Exploration Strategies
Badia, Adriร Puigdomรจnech, Sprechmann, Pablo, Vitvitskyi, Alex, Guo, Daniel, Piot, Bilal, Kapturowski, Steven, Tieleman, Olivier, Arjovsky, Martรญn, Pritzel, Alexander, Bolt, Andew, Blundell, Charles
We propose a reinforcement learning agent to solve hard exploration games by learning a range of directed exploratory policies. We construct an episodic memory-based intrinsic reward using k-nearest neighbors over the agent's recent experience to train the directed exploratory policies, thereby encouraging the agent to repeatedly revisit all states in its environment. A self-supervised inverse dynamics model is used to train the embeddings of the nearest neighbour lookup, biasing the novelty signal towards what the agent can control. We employ the framework of Universal Value Function Approximators (UVFA) to simultaneously learn many directed exploration policies with the same neural network, with different trade-offs between exploration and exploitation. By using the same neural network for different degrees of exploration/exploitation, transfer is demonstrated from predominantly exploratory policies yielding effective exploitative policies. The proposed method can be incorporated to run with modern distributed RL agents that collect large amounts of experience from many actors running in parallel on separate environment instances. Our method doubles the performance of the base agent in all hard exploration in the Atari-57 suite while maintaining a very high score across the remaining games, obtaining a median human normalised score of 1344.0%. Notably, the proposed method is the first algorithm to achieve non-zero rewards (with a mean score of 8,400) in the game of Pitfall! without using demonstrations or hand-crafted features.
Interpretable Off-Policy Evaluation in Reinforcement Learning by Highlighting Influential Transitions
Gottesman, Omer, Futoma, Joseph, Liu, Yao, Parbhoo, Sonali, Celi, Leo Anthony, Brunskill, Emma, Doshi-Velez, Finale
Off-policy evaluation in reinforcement learning offers the chance of using observational data to improve future outcomes in domains such as healthcare and education, but safe deployment in high stakes settings requires ways of assessing its validity. Traditional measures such as confidence intervals may be insufficient due to noise, limited data and confounding. In this paper we develop a method that could serve as a hybrid human-AI system, to enable human experts to analyze the validity of policy evaluation estimates. This is accomplished by highlighting observations in the data whose removal will have a large effect on the OPE estimate, and formulating a set of rules for choosing which ones to present to domain experts for validation. We develop methods to compute exactly the influence functions for fitted Q-evaluation with two different function classes: kernel-based and linear least squares. Experiments on medical simulations and real-world intensive care unit data demonstrate that our method can be used to identify limitations in the evaluation process and make evaluation more robust.