Reinforcement Learning
Compatible Reward Inverse Reinforcement Learning
Metelli, Alberto Maria, Pirotta, Matteo, Restelli, Marcello
Inverse Reinforcement Learning (IRL) is an effective approach to recover a reward function that explains the behavior of an expert by observing a set of demonstrations. This paper is about a novel model-free IRL approach that, differently from most of the existing IRL algorithms, does not require to specify a function space where to search for the expert's reward function. Leveraging on the fact that the policy gradient needs to be zero for any optimal policy, the algorithm generates a set of basis functions that span the subspace of reward functions that make the policy gradient vanish. Within this subspace, using a second-order criterion, we search for the reward function that penalizes the most a deviation from the expert's policy. After introducing our approach for finite domains, we extend it to continuous ones.
SEBOOST - Boosting Stochastic Learning Using Subspace Optimization Techniques
Richardson, Elad, Herskovitz, Rom, Ginsburg, Boris, Zibulevsky, Michael
SEBOOST applies a secondary optimization process in the subspace spanned by the last steps and descent directions. The method was inspired by the SESOP optimization method for large-scale problems, and has been adapted for the stochastic learning framework. It can be applied on top of any existing optimization method with no need to tweak the internal algorithm. We show that the method is able to boost the performance of different algorithms, and make them more robust to changes in their hyper-parameters. As the boosting steps of SEBOOST are applied between large sets of descent steps, the additional subspace optimization hardly increases the overall computational burden.
RAAM: The Benefits of Robustness in Approximating Aggregated MDPs in Reinforcement Learning
Petrik, Marek, Subramanian, Dharmashankar
We describe how to use robust Markov decision processes for value function approximation with state aggregation. The robustness serves to reduce the sensitivity to the approximation error of sub-optimal policies in comparison to classical methods such as fitted value iteration. Our experimental results show that using the robust representation can significantly improve the solution quality with minimal additional computational cost. Papers published at the Neural Information Processing Systems Conference.
Repeated Inverse Reinforcement Learning
Amin, Kareem, Jiang, Nan, Singh, Satinder
We introduce a novel repeated Inverse Reinforcement Learning problem: the agent has to act on behalf of a human in a sequence of tasks and wishes to minimize the number of tasks that it surprises the human by acting suboptimally with respect to how the human would have acted. Each time the human is surprised, the agent is provided a demonstration of the desired behavior by the human. We formalize this problem, including how the sequence of tasks is chosen, in a few different ways and provide some foundational results. Papers published at the Neural Information Processing Systems Conference.
Log-normality and Skewness of Estimated State/Action Values in Reinforcement Learning
Zhang, Liangpeng, Tang, Ke, Yao, Xin
Under/overestimation of state/action values are harmful for reinforcement learning agents. In this paper, we show that a state/action value estimated using the Bellman equation can be decomposed to a weighted sum of path-wise values that follow log-normal distributions. Since log-normal distributions are skewed, the distribution of estimated state/action values can also be skewed, leading to an imbalanced likelihood of under/overestimation. The degree of such imbalance can vary greatly among actions and policies within a single problem instance, making the agent prone to select actions/policies that have inferior expected return and higher likelihood of overestimation. We present a comprehensive analysis to such skewness, examine its factors and impacts through both theoretical and empirical results, and discuss the possible ways to reduce its undesirable effects.
Unifying Count-Based Exploration and Intrinsic Motivation
Bellemare, Marc, Srinivasan, Sriram, Ostrovski, Georg, Schaul, Tom, Saxton, David, Munos, Remi
We consider an agent's uncertainty about its environment and the problem of generalizing this uncertainty across states. Specifically, we focus on the problem of exploration in non-tabular reinforcement learning. Drawing inspiration from the intrinsic motivation literature, we use density models to measure uncertainty, and propose a novel algorithm for deriving a pseudo-count from an arbitrary density model. This technique enables us to generalize count-based exploration algorithms to the non-tabular case. We apply our ideas to Atari 2600 games, providing sensible pseudo-counts from raw pixels.
Simple random search of static linear policies is competitive for reinforcement learning
Mania, Horia, Guy, Aurelia, Recht, Benjamin
Model-free reinforcement learning aims to offer off-the-shelf solutions for controlling dynamical systems without requiring models of the system dynamics. We introduce a model-free random search algorithm for training static, linear policies for continuous control problems. Common evaluation methodology shows that our method matches state-of-the-art sample efficiency on the benchmark MuJoCo locomotion tasks. Nonetheless, more rigorous evaluation reveals that the assessment of performance on these benchmarks is optimistic. We evaluate the performance of our method over hundreds of random seeds and many different hyperparameter configurations for each benchmark task.
Temporal Regularization for Markov Decision Process
Thodoroff, Pierre, Durand, Audrey, Pineau, Joelle, Precup, Doina
Several applications of Reinforcement Learning suffer from instability due to high variance. This is especially prevalent in high dimensional domains. Regularization is a commonly used technique in machine learning to reduce variance, at the cost of introducing some bias. Most existing regularization techniques focus on spatial (perceptual) regularization. Yet in reinforcement learning, due to the nature of the Bellman equation, there is an opportunity to also exploit temporal regularization based on smoothness in value estimates over trajectories. This paper explores a class of methods for temporal regularization.
How hard is my MDP?" The distribution-norm to the rescue"
Maillard, Odalric-Ambrym, Mann, Timothy A., Mannor, Shie
In Reinforcement Learning (RL), state-of-the-art algorithms require a large number of samples per state-action pair to estimate the transition kernel $p$. In many problems, a good approximation of $p$ is not needed. For instance, if from one state-action pair $(s,a)$, one can only transit to states with the same value, learning $p(\cdot s,a)$ accurately is irrelevant (only its support matters). This paper aims at capturing such behavior by defining a novel hardness measure for Markov Decision Processes (MDPs) we call the {\em distribution-norm}. The distribution-norm w.r.t. a measure $ u$ is defined on zero $ u$-mean functions $f$ by the standard variation of $f$ with respect to $ u$.
Genetic-Gated Networks for Deep Reinforcement Learning
Chang, Simyung, Yang, John, Choi, Jaeseok, Kwak, Nojun
We introduce the Genetic-Gated Networks (G2Ns), simple neural networks that combine a gate vector composed of binary genetic genes in the hidden layer(s) of networks. Our method can take both advantages of gradient-free optimization and gradient-based optimization methods, of which the former is effective for problems with multiple local minima, while the latter can quickly find local minima. In addition, multiple chromosomes can define different models, making it easy to construct multiple models and can be effectively applied to problems that require multiple models. We show that this G2N can be applied to typical reinforcement learning algorithms to achieve a large improvement in sample efficiency and performance. Papers published at the Neural Information Processing Systems Conference.