Reinforcement Learning
Nonlinear Inverse Reinforcement Learning with Gaussian Processes
Levine, Sergey, Popovic, Zoran, Koltun, Vladlen
We present a probabilistic algorithm for nonlinear inverse reinforcement learning. The goal of inverse reinforcement learning is to learn the reward function in a Markov decision process from expert demonstrations. While most prior inverse reinforcement learning algorithms represent the reward as a linear combination of a set of features, we use Gaussian processes to learn the reward as a nonlinear function, while also determining the relevance of each feature to the expert's policy. Our probabilistic algorithm allows complex behaviors to be captured from suboptimal stochastic demonstrations, while automatically balancing the simplicity of the learned reward structure against its consistency with the observed actions. Papers published at the Neural Information Processing Systems Conference.
Bayesian Hierarchical Reinforcement Learning
We describe an approach to incorporating Bayesian priors in the maxq framework for hierarchical reinforcement learning (HRL). We define priors on the primitive environment model and on task pseudo-rewards. Since models for composite tasks can be complex, we use a mixed model-based/model-free learning approach to find an optimal hierarchical policy. We show empirically that (i) our approach results in improved convergence over non-Bayesian baselines, given sensible priors, (ii) task hierarchies and Bayesian priors can be complementary sources of information, and using both sources is better than either alone, (iii) taking advantage of the structural decomposition induced by the task hierarchy significantly reduces the computational cost of Bayesian reinforcement learning and (iv) in this framework, task pseudo-rewards can be learned instead of being manually specified, leading to automatic learning of hierarchically optimal rather than recursively optimal policies. Papers published at the Neural Information Processing Systems Conference.
Transfer of Deep Reactive Policies for MDP Planning
Bajpai, Aniket (Nick), Garg, Sankalp, Mausam,
Domain-independent probabilistic planners input an MDP description in a factored representation language such as PPDDL or RDDL, and exploit the specifics of the representation for faster planning. Traditional algorithms operate on each problem instance independently, and good methods for transferring experience from policies of other instances of a domain to a new instance do not exist. Recently, researchers have begun exploring the use of deep reactive policies, trained via deep reinforcement learning (RL), for MDP planning domains. One advantage of deep reactive policies is that they are more amenable to transfer learning. In this paper, we present the first domain-independent transfer algorithm for MDP planning domains expressed in an RDDL representation.
Learning Temporal Point Processes via Reinforcement Learning
Li, Shuang, Xiao, Shuai, Zhu, Shixiang, Du, Nan, Xie, Yao, Song, Le
Social goods, such as healthcare, smart city, and information networks, often produce ordered event data in continuous time. The generative processes of these event data can be very complex, requiring flexible models to capture their dynamics. Temporal point processes offer an elegant framework for modeling event data without discretizing the time. However, the existing maximum-likelihood-estimation (MLE) learning paradigm requires hand-crafting the intensity function beforehand and cannot directly monitor the goodness-of-fit of the estimated model in the process of training. To alleviate the risk of model-misspecification in MLE, we propose to generate samples from the generative model and monitor the quality of the samples in the process of training until the samples and the real data are indistinguishable.
Fast deep reinforcement learning using online adjustments from the past
Hansen, Steven, Pritzel, Alexander, Sprechmann, Pablo, Barreto, Andre, Blundell, Charles
We propose Ephemeral Value Adjusments (EVA): a means of allowing deep reinforcement learning agents to rapidly adapt to experience in their replay buffer. EVA shifts the value predicted by a neural network with an estimate of the value function found by prioritised sweeping over experience tuples from the replay buffer near the current state. EVA combines a number of recent ideas around combining episodic memory-like structures into reinforcement learning agents: slot-based storage, content-based retrieval, and memory-based planning. We show that EVA is performant on a demonstration task and Atari games. Papers published at the Neural Information Processing Systems Conference.
Diversity-Driven Exploration Strategy for Deep Reinforcement Learning
Hong, Zhang-Wei, Shann, Tzu-Yun, Su, Shih-Yang, Chang, Yi-Hsiang, Fu, Tsu-Jui, Lee, Chun-Yi
Efficient exploration remains a challenging research problem in reinforcement learning, especially when an environment contains large state spaces, deceptive local optima, or sparse rewards. To tackle this problem, we present a diversity-driven approach for exploration, which can be easily combined with both off- and on-policy reinforcement learning algorithms. We show that by simply adding a distance measure to the loss function, the proposed methodology significantly enhances an agent's exploratory behaviors, and thus preventing the policy from being trapped in local optima. We further propose an adaptive scaling method for stabilizing the learning process. We demonstrate the effectiveness of our method in huge 2D gridworlds and a variety of benchmark environments, including Atari 2600 and MuJoCo.
Learning to Share and Hide Intentions using Information Regularization
Strouse, DJ, Kleiman-Weiner, Max, Tenenbaum, Josh, Botvinick, Matt, Schwab, David J.
Learning to cooperate with friends and compete with foes is a key component of multi-agent reinforcement learning. Typically to do so, one requires access to either a model of or interaction with the other agent(s). Here we show how to learn effective strategies for cooperation and competition in an asymmetric information game with no such model or interaction. Our approach is to encourage an agent to reveal or hide their intentions using an information-theoretic regularizer. We consider both the mutual information between goal and action given state, as well as the mutual information between goal and state.
Total stochastic gradient algorithms and applications in reinforcement learning
Backpropagation and the chain rule of derivatives have been prominent; however, the total derivative rule has not enjoyed the same amount of attention. In this work we show how the total derivative rule leads to an intuitive visual framework for creating gradient estimators on graphical models. In particular, previous "policy gradient theorems" are easily derived. We derive new gradient estimators based on density estimation, as well as a likelihood ratio gradient, which "jumps" to an intermediate node, not directly to the objective function. We evaluate our methods on model-based policy gradient algorithms, achieve good performance, and present evidence towards demystifying the success of the popular PILCO algorithm.
Non-delusional Q-learning and value-iteration
Lu, Tyler, Schuurmans, Dale, Boutilier, Craig
We identify a fundamental source of error in Q-learning and other forms of dynamic programming with function approximation. Delusional bias arises when the approximation architecture limits the class of expressible greedy policies. Since standard Q-updates make globally uncoordinated action choices with respect to the expressible policy class, inconsistent or even conflicting Q-value estimates can result, leading to pathological behaviour such as over/under-estimation, instability and even divergence. To solve this problem, we introduce a new notion of policy consistency and define a local backup process that ensures global consistency through the use of information sets---sets that record constraints on policies consistent with backed-up Q-values. We prove that both the model-based and model-free algorithms using this backup remove delusional bias, yielding the first known algorithms that guarantee optimal results under general conditions.
Online Robust Policy Learning in the Presence of Unknown Adversaries
Havens, Aaron, Jiang, Zhanhong, Sarkar, Soumik
The growing prospect of deep reinforcement learning (DRL) being used in cyber-physical systems has raised concerns around safety and robustness of autonomous agents. Recent work on generating adversarial attacks have shown that it is computationally feasible for a bad actor to fool a DRL policy into behaving sub optimally. Although certain adversarial attacks with specific attack models have been addressed, most studies are only interested in off-line optimization in the data space (e.g., example fitting, distillation). This paper introduces a Meta-Learned Advantage Hierarchy (MLAH) framework that is attack model-agnostic and more suited to reinforcement learning, via handling the attacks in the decision space (as opposed to data space) and directly mitigating learned bias introduced by the adversary. In MLAH, we learn separate sub-policies (nominal and adversarial) in an online manner, as guided by a supervisory master agent that detects the presence of the adversary by leveraging the advantage function for the sub-policies.