Reinforcement Learning
Efficient Reinforcement Learning for High Dimensional Linear Quadratic Systems
Ibrahimi, Morteza, Javanmard, Adel, Roy, Benjamin V.
We study the problem of adaptive control of a high dimensional linear quadratic (LQ) system. Previous work established the asymptotic convergence to an optimal controller for various adaptive control schemes. More recently, an asymptotic regret bound of $\tilde{O}(\sqrt{T})$ was shown for $T \gg p$ where $p$ is the dimension of the state space. In this work we consider the case where the matrices describing the dynamic of the LQ system are sparse and their dimensions are large. We present an adaptive control scheme that for $p \gg 1$ and $T \gg \polylog(p)$ achieves a regret bound of $\tilde{O}(p \sqrt{T})$.
A reinterpretation of the policy oscillation phenomenon in approximate policy iteration
A majority of approximate dynamic programming approaches to the reinforcement learning problem can be categorized into greedy value function methods and value-based policy gradient methods. The former approach, although fast, is well known to be susceptible to the policy oscillation phenomenon. We take a fresh view to this phenomenon by casting a considerable subset of the former approach as a limiting special case of the latter. We explain the phenomenon in terms of this view and illustrate the underlying mechanism with artificial examples. We also use it to derive the constrained natural actor-critic algorithm that can interpolate between the aforementioned approaches.
Universal Value Density Estimation for Imitation Learning and Goal-Conditioned Reinforcement Learning
Schroecker, Yannick, Isbell, Charles
This work considers two distinct settings: imitation learning and goal-conditioned reinforcement learning. In either case, effective solutions require the agent to reliably reach a specified state (a goal), or set of states (a demonstration). Drawing a connection between probabilistic long-term dynamics and the desired value function, this work introduces an approach which utilizes recent advances in density estimation to effectively learn to reach a given state. As our first contribution, we use this approach for goal-conditioned reinforcement learning and show that it is both efficient and does not suffer from hindsight bias in stochastic domains. As our second contribution, we extend the approach to imitation learning and show that it achieves state-of-the art demonstration sample-efficiency on standard benchmark tasks.
The Archimedean trap: Why traditional reinforcement learning will probably not yield AGI
Whenever we measure anything using a particular number system, the corresponding measurements will be constrained by the structure of that number system. If the number system has a different structure than the things we are measuring with it, then our measurements will suffer accordingly, just as if we were trying to force square pegs into round holes. For example, the natural numbers make lousy candidates for measuring lengths in a physics laboratory. Lengths in the lab have properties such as, for example, the fact that for any two distinct lengths, there is an intermediate length strictly between them. The natural numbers lack this property. Imagine the poor physicist, brought up in a world of only natural numbers, scratching his or her head upon encountering a rod with length strictly between two rods of length 1 and 2.
Maxmin Q-learning: Controlling the Estimation Bias of Q-learning
Lan, Qingfeng, Pan, Yangchen, Fyshe, Alona, White, Martha
Q-learning suffers from overestimation bias, because it approximates the maximum action value using the maximum estimated action value. Algorithms have been proposed to reduce overestimation bias, but we lack an understanding of how bias interacts with performance, and the extent to which existing algorithms mitigate bias. In this paper, we 1) highlight that the effect of overestimation bias on learning efficiency is environment-dependent; 2) propose a generalization of Q-learning, called \emph{Maxmin Q-learning}, which provides a parameter to flexibly control bias; 3) show theoretically that there exists a parameter choice for Maxmin Q-learning that leads to unbiased estimation with a lower approximation variance than Q-learning; and 4) prove the convergence of our algorithm in the tabular case, as well as convergence of several previous Q-learning variants, using a novel Generalized Q-learning framework. We empirically verify that our algorithm better controls estimation bias in toy environments, and that it achieves superior performance on several benchmark problems.
Quantum Bandits
Casalé, Balthazar, Di Molfetta, Giuseppe, Kadri, Hachem, Ralaivola, Liva
We consider the quantum version of the bandit problem known as {\em best arm identification} (BAI). We first propose a quantum modeling of the BAI problem, which assumes that both the learning agent and the environment are quantum; we then propose an algorithm based on quantum amplitude amplification to solve BAI. We formally analyze the behavior of the algorithm on all instances of the problem and we show, in particular, that it is able to get the optimal solution quadratically faster than what is known to hold in the classical case.
Transferring Expectations in Model-based Reinforcement Learning
Nguyen, Trung, Silander, Tomi, Leong, Tze Y.
We study how to automatically select and adapt multiple abstractions or representations of the world to support model-based reinforcement learning. We address the challenges of transfer learning in heterogeneous environments with varying tasks. We present an efficient, online framework that, through a sequence of tasks, learns a set of relevant representations to be used in future tasks. Without pre-defined mapping strategies, we introduce a general approach to support transfer learning across different state spaces. We demonstrate the potential impact of our system through improved jumpstart and faster convergence to near optimum policy in two benchmark domains.
Speedy Q-Learning
Ghavamzadeh, Mohammad, Kappen, Hilbert J., Azar, Mohammad G., Munos, Rémi
We introduce a new convergent variant of Q-learning, called speedy Q-learning, to address the problem of slow convergence in the standard form of the Q-learning algorithm. We prove a PAC bound on the performance of SQL, which shows that for an MDP with n state-action pairs and the discount factor \gamma only T O\big(\log(n)/(\epsilon {2}(1-\gamma) {4})\big) steps are required for the SQL algorithm to converge to an \epsilon-optimal action-value function with high probability. This bound has a better dependency on 1/\epsilon and 1/(1-\gamma), and thus, is tighter than the best available result for Q-learning. Our bound is also superior to the existing results for both model-free and model-based instances of batch Q-value iteration that are considered to be more efficient than the incremental methods like Q-learning. Papers published at the Neural Information Processing Systems Conference.
TD_gamma: Re-evaluating Complex Backups in Temporal Difference Learning
Konidaris, George, Niekum, Scott, Thomas, Philip S.
We show that the lambda-return target used in the TD(lambda) family of algorithms is the maximum likelihood estimator for a specific model of how the variance of an n-step return estimate increases with n. We introduce the gamma-return estimator, an alternative target based on a more accurate model of variance, which defines the TD_gamma family of complex-backup temporal difference learning algorithms. We derive TD_gamma, the gamma-return equivalent of the original TD(lambda) algorithm, which eliminates the lambda parameter but can only perform updates at the end of an episode and requires time and space proportional to the episode length. We then derive a second algorithm, TD_gamma(C), with a capacity parameter C. TD_gamma(C) requires C times more time and memory than TD(lambda) and is incremental and online. We show that TD_gamma outperforms TD(lambda) for any setting of lambda on 4 out of 5 benchmark domains, and that TD_gamma(C) performs as well as or better than TD_gamma for intermediate settings of C. Papers published at the Neural Information Processing Systems Conference.
Blending Autonomous Exploration and Apprenticeship Learning
Walsh, Thomas J., Hewlett, Daniel K., Morrison, Clayton T.
We present theoretical and empirical results for a framework that combines the benefits of apprenticeship and autonomous reinforcement learning. Our approach modifies an existing apprenticeship learning framework that relies on teacher demonstrations and does not necessarily explore the environment. The first change is replacing previously used Mistake Bound model learners with a recently proposed framework that melds the KWIK and Mistake Bound supervised learning protocols. The second change is introducing a communication of expected utility from the student to the teacher. The resulting system only uses teacher traces when the agent needs to learn concepts it cannot efficiently learn on its own.