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 Reinforcement Learning


Reinforcement Learning using Kernel-Based Stochastic Factorization

Neural Information Processing Systems

Kernel-based reinforcement-learning (KBRL) is a method for learning a decision policy from a set of sample transitions which stands out for its strong theoretical guarantees. However, the size of the approximator grows with the number of transitions, which makes the approach impractical for large problems. In this paper we introduce a novel algorithm to improve the scalability of KBRL. We resort to a special decomposition of a transition matrix, called stochastic factorization, to fix the size of the approximator while at the same time incorporating all the information contained in the data. The resulting algorithm, kernel-based stochastic factorization (KBSF), is much faster but still converges to a unique solution.


Learning to Agglomerate Superpixel Hierarchies

Neural Information Processing Systems

The function that evaluates similarity is traditionally hand- designed, but there has been recent interest in supervised or semisupervised settings in which ground-truth clustered data is available for training. Here we show how to train a similarity function by regarding it as the action-value function of a reinforcement learning problem. We apply this general method to segment images by clustering superpixels, an application that we call Learning to Agglomerate Superpixel Hierarchies (LASH). When applied to a challenging dataset of brain images from serial electron microscopy, LASH dramatically improved segmentation accuracy when clustering supervoxels generated by state of the boundary detection algorithms. The naive strategy of directly training only supervoxel similarities and applying single linkage clustering produced less improvement.


Non-parametric Approximate Dynamic Programming via the Kernel Method

Neural Information Processing Systems

This paper presents a novel non-parametric approximate dynamic programming (ADP) algorithm that enjoys graceful, dimension-independent approximation and sample complexity guarantees. In particular, we establish both theoretically and computationally that our proposal can serve as a viable alternative to state-of-the-art parametric ADP algorithms, freeing the designer from carefully specifying an approximation architecture. We accomplish this by developing a kernel-based mathematical program for ADP. Via a computational study on a controlled queueing network, we show that our non-parametric procedure is competitive with parametric ADP approaches. Papers published at the Neural Information Processing Systems Conference.


Optimal Reinforcement Learning for Gaussian Systems

Neural Information Processing Systems

The exploration-exploitation trade-off is among the central challenges of reinforcement learning. The optimal Bayesian solution is intractable in general. This paper studies to what extent analytic statements about optimal learning are possible if all beliefs are Gaussian processes. A first order approximation of learning of both loss and dynamics, for nonlinear, time-varying systems in continuous time and space, subject to a relatively weak restriction on the dynamics, is described by an infinite-dimensional partial differential equation. An approximate finite-dimensional projection gives an impression for how this result may be helpful.


Analysis and Improvement of Policy Gradient Estimation

Neural Information Processing Systems

Policy gradient is a useful model-free reinforcement learning approach, but it tends to suffer from instability of gradient estimates. In this paper, we analyze and improve the stability of policy gradient methods. We first prove that the variance of gradient estimates in the PGPE(policy gradients with parameter-based exploration) method is smaller than that of the classical REINFORCE method under a mild assumption. We then derive the optimal baseline for PGPE, which contributes to further reducing the variance. We also theoretically show that PGPE with the optimal baseline is more preferable than REINFORCE with the optimal baseline in terms of the variance of gradient estimates.


Nonparametric Bayesian Inverse Reinforcement Learning for Multiple Reward Functions

Neural Information Processing Systems

We present a nonparametric Bayesian approach to inverse reinforcement learning (IRL) for multiple reward functions. Most previous IRL algorithms assume that the behaviour data is obtained from an agent who is optimizing a single reward function, but this assumption is hard to be met in practice. Our approach is based on integrating the Dirichlet process mixture model into Bayesian IRL. We provide an efficient Metropolis-Hastings sampling algorithm utilizing the gradient of the posterior to estimate the underlying reward functions, and demonstrate that our approach outperforms the previous ones via experiments on a number of problem domains. Papers published at the Neural Information Processing Systems Conference.


Action-Gap Phenomenon in Reinforcement Learning

Neural Information Processing Systems

Many practitioners of reinforcement learning problems have observed that oftentimes the performance of the agent reaches very close to the optimal performance even though the estimated (action-)value function is still far from the optimal one. The goal of this paper is to explain and formalize this phenomenon by introducing the concept of the action-gap regularity. As a typical result, we prove that for an agent following the greedy policy \(\hat{\pi}\) with respect to an action-value function \(\hat{Q}\), the performance loss \(E[V *(X) - V {\hat{X}} (X)]\) is upper bounded by \(O( \hat{Q} - Q * _\infty {1 \zeta}\)), in which \(\zeta 0\) is the parameter quantifying the action-gap regularity. For \(\zeta 0\), our results indicate smaller performance loss compared to what previous analyses had suggested. Finally, we show how this regularity affects the performance of the family of approximate value iteration algorithms.


Exploration in Model-based Reinforcement Learning by Empirically Estimating Learning Progress

Neural Information Processing Systems

Formal exploration approaches in model-based reinforcement learning estimate the accuracy of the currently learned model without consideration of the empirical prediction error. For example, PAC-MDP approaches such as Rmax base their model certainty on the amount of collected data, while Bayesian approaches assume a prior over the transition dynamics. We propose extensions to such approaches which drive exploration solely based on empirical estimates of the learner's accuracy and learning progress. We provide a sanity check'' theoretical analysis, discussing the behavior of our extensions in the standard stationary finite state-action case. We then provide experimental studies demonstrating the robustness of these exploration measures in cases of non-stationary environments or where original approaches are misled by wrong domain assumptions.


Environmental statistics and the trade-off between model-based and TD learning in humans

Neural Information Processing Systems

There is much evidence that humans and other animals utilize a combination of model-based and model-free RL methods. Although it has been proposed that these systems may dominate according to their relative statistical efficiency in different circumstances, there is little specific evidence -- especially in humans -- as to the details of this trade-off. Accordingly, we examine the relative performance of different RL approaches under situations in which the statistics of reward are differentially noisy and volatile. Using theory and simulation, we show that model-free TD learning is relatively most disadvantaged in cases of high volatility and low noise. We present data from a decision-making experiment manipulating these parameters, showing that humans shift learning strategies in accord with these predictions.


A Reinforcement Learning Theory for Homeostatic Regulation

Neural Information Processing Systems

Reinforcement learning models address animal's behavioral adaptation to its changing "external" environment, and are based on the assumption that Pavlovian, habitual and goal-directed responses seek to maximize reward acquisition. Negative-feedback models of homeostatic regulation, on the other hand, are concerned with behavioral adaptation in response to the "internal" state of the animal, and assume that animals' behavioral objective is to minimize deviations of some key physiological variables from their hypothetical setpoints. Building upon the drive-reduction theory of reward, we propose a new analytical framework that integrates learning and regulatory systems, such that the two seemingly unrelated objectives of reward maximization and physiological-stability prove to be identical. The proposed theory shows behavioral adaptation to both internal and external states in a disciplined way. We further show that the proposed framework allows for a unified explanation of some behavioral phenomenon like motivational sensitivity of different associative learning mechanism, anticipatory responses, interaction among competing motivational systems, and risk aversion.