Reinforcement Learning
Convergent Temporal-Difference Learning with Arbitrary Smooth Function Approximation
Bhatnagar, Shalabh, Precup, Doina, Silver, David, Sutton, Richard S., Maei, Hamid R., Szepesvári, Csaba
We introduce the first temporal-difference learning algorithms that converge with smooth value function approximators, such as neural networks. Conventional temporal-difference (TD) methods, such as TD($\lambda$), Q-learning and Sarsa have been used successfully with function approximation in many applications. However, it is well known that off-policy sampling, as well as nonlinear function approximation, can cause these algorithms to become unstable (i.e., the parameters of the approximator may diverge). Sutton et al (2009a,b) solved the problem of off-policy learning with linear TD algorithms by introducing a new objective function, related to the Bellman-error, and algorithms that perform stochastic gradient-descent on this function. In this paper, we generalize their work to nonlinear function approximation.
Solving Stochastic Games
Dermed, Liam M., Isbell, Charles L.
Solving multi-agent reinforcement learning problems has proven difficult because of the lack of tractable algorithms. We provide the first approximation algorithm which solves stochastic games to within $\epsilon$ relative error of the optimal game-theoretic solution, in time polynomial in $1/\epsilon$. Our algorithm extends Murrays and Gordon's (2007) modified Bellman equation which determines the \emph{set} of all possible achievable utilities; this provides us a truly general framework for multi-agent learning. Further, we empirically validate our algorithm and find the computational cost to be orders of magnitude less than what the theory predicts. Papers published at the Neural Information Processing Systems Conference.
PAC-Bayesian Model Selection for Reinforcement Learning
Fard, Mahdi M., Pineau, Joelle
This paper introduces the first set of PAC-Bayesian bounds for the batch reinforcement learning problem in finite state spaces. These bounds hold regardless of the correctness of the prior distribution. We demonstrate how such bounds can be used for model-selection in control problems where prior information is available either on the dynamics of the environment, or on the value of actions. Our empirical results confirm that PAC-Bayesian model-selection is able to leverage prior distributions when they are informative and, unlike standard Bayesian RL approaches, ignores them when they are misleading. Papers published at the Neural Information Processing Systems Conference.
Skill Discovery in Continuous Reinforcement Learning Domains using Skill Chaining
Konidaris, George, Barto, Andrew G.
We introduce skill chaining, a skill discovery method for reinforcement learning agents in continuous domains, that builds chains of skills leading to an end-of-task reward. We demonstrate experimentally that it creates skills that result in performance benefits in a challenging continuous domain. Papers published at the Neural Information Processing Systems Conference.
Policy Search for Motor Primitives in Robotics
Many motor skills in humanoid robotics can be learned using parametrized motor primitives as done in imitation learning. However, most interesting motor learning problems are high-dimensional reinforcement learning problems often beyond the reach of current methods. In this paper, we extend previous work on policy learning from the immediate reward case to episodic reinforcement learning. We show that this results into a general, common framework also connected to policy gradient methods and yielding a novel algorithm for policy learning by assuming a form of exploration that is particularly well-suited for dynamic motor primitives. The resulting algorithm is an EM-inspired algorithm applicable in complex motor learning tasks.
Feature Construction for Inverse Reinforcement Learning
Levine, Sergey, Popovic, Zoran, Koltun, Vladlen
The goal of inverse reinforcement learning is to find a reward function for a Markov decision process, given example traces from its optimal policy. Current IRL techniques generally rely on user-supplied features that form a concise basis for the reward. We present an algorithm that instead constructs reward features from a large collection of component features, by building logical conjunctions of those component features that are relevant to the example policy. Given example traces, the algorithm returns a reward function as well as the constructed features. The reward function can be used to recover a full, deterministic, stationary policy, and the features can be used to transplant the reward function into any novel environment on which the component features are well defined.
Constructing Skill Trees for Reinforcement Learning Agents from Demonstration Trajectories
Konidaris, George, Kuindersma, Scott, Grupen, Roderic, Barto, Andrew G.
We introduce CST, an algorithm for constructing skill trees from demonstration trajectories in continuous reinforcement learning domains. CST uses a changepoint detection method to segment each trajectory into a skill chain by detecting a change of appropriate abstraction, or that a segment is too complex to model as a single skill. The skill chains from each trajectory are then merged to form a skill tree. We demonstrate that CST constructs an appropriate skill tree that can be further refined through learning in a challenging continuous domain, and that it can be used to segment demonstration trajectories on a mobile manipulator into chains of skills where each skill is assigned an appropriate abstraction. Papers published at the Neural Information Processing Systems Conference.
Regularized Policy Iteration
Farahmand, Amir M., Ghavamzadeh, Mohammad, Mannor, Shie, Szepesvári, Csaba
In this paper we consider approximate policy-iteration-based reinforcement learning algorithms. In order to implement a flexible function approximation scheme we propose the use of non-parametric methods with regularization, providing a convenient way to control the complexity of the function approximator. We propose two novel regularized policy iteration algorithms by adding L2-regularization to two widely-used policy evaluation methods: Bellman residual minimization (BRM) and least-squares temporal difference learning (LSTD). We derive efficient implementation for our algorithms when the approximate value-functions belong to a reproducing kernel Hilbert space. We also provide finite-sample performance bounds for our algorithms and show that they are able to achieve optimal rates of convergence under the studied conditions.
Temporal Difference Based Actor Critic Learning - Convergence and Neural Implementation
Castro, Dotan D., Volkinshtein, Dmitry, Meir, Ron
Actor-critic algorithms for reinforcement learning are achieving renewed popularity due to their good convergence properties in situations where other approaches often fail (e.g., when function approximation is involved). Interestingly, there is growing evidence that actor-critic approaches based on phasic dopamine signals play a key role in biological learning through the cortical and basal ganglia. We derive a temporal difference based actor critic learning algorithm, for which convergence can be proved without assuming separate time scales for the actor and the critic. The approach is demonstrated by applying it to networks of spiking neurons. The established relation between phasic dopamine and the temporal difference signal lends support to the biological relevance of such algorithms.
On a Connection between Importance Sampling and the Likelihood Ratio Policy Gradient
Likelihood ratio policy gradient methods have been some of the most successful reinforcement learning algorithms, especially for learning on physical systems. We describe how the likelihood ratio policy gradient can be derived from an importance sampling perspective. This derivation highlights how likelihood ratio methods under-use past experience by (a) using the past experience to estimate {\em only} the gradient of the expected return $U(\theta)$ at the current policy parameterization $\theta$, rather than to obtain a more complete estimate of $U(\theta)$, and (b) using past experience under the current policy {\em only} rather than using all past experience to improve the estimates. We present a new policy search method, which leverages both of these observations as well as generalized baselines---a new technique which generalizes commonly used baseline techniques for policy gradient methods. Our algorithm outperforms standard likelihood ratio policy gradient algorithms on several testbeds.