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 Reinforcement Learning


Fitted Q-iteration in continuous action-space MDPs

Neural Information Processing Systems

We consider continuous state, continuous action batch reinforcement learning where the goal is to learn a good policy from a sufficiently rich trajectory generated by another policy. We study a variant of fitted Q-iteration, where the greedy action selection is replaced by searching for a policy in a restricted set of candidate policies by maximizing the average action values. We provide a rigorous theoretical analysis of this algorithm, proving what we believe is the first finite-time bounds for value-function based algorithms for continuous state- and action-space problems. Papers published at the Neural Information Processing Systems Conference.


Dual Averaging Method for Regularized Stochastic Learning and Online Optimization

Neural Information Processing Systems

We consider regularized stochastic learning and online optimization problems, where the objective function is the sum of two convex terms: one is the loss function of the learning task, and the other is a simple regularization term such as L1-norm for sparsity. We develop a new online algorithm, the regularized dual averaging method, that can explicitly exploit the regularization structure in an online setting. In particular, at each iteration, the learning variables are adjusted by solving a simple optimization problem that involves the running average of all past subgradients of the loss functions and the whole regularization term, not just its subgradient. This method achieves the optimal convergence rate and often enjoys a low complexity per iteration similar as the standard stochastic gradient method. Computational experiments are presented for the special case of sparse online learning using L1-regularization.


Double Q-learning

Neural Information Processing Systems

In some stochastic environments the well-known reinforcement learning algorithm Q-learning performs very poorly. This poor performance is caused by large overestimations of action values. These overestimations result from a positive bias that is introduced because Q-learning uses the maximum action value as an approximation for the maximum expected action value. We introduce an alternative way to approximate the maximum expected value for any set of random variables. The obtained double estimator method is shown to sometimes underestimate rather than overestimate the maximum expected value.


Training Factor Graphs with Reinforcement Learning for Efficient MAP Inference

Neural Information Processing Systems

Large, relational factor graphs with structure defined by first-order logic or other languages give rise to notoriously difficult inference problems. Because unrolling the structure necessary to represent distributions over all hypotheses has exponential blow-up, solutions are often derived from MCMC. However, because of limitations in the design and parameterization of the jump function, these sampling-based methods suffer from local minima the system must transition through lower-scoring configurations before arriving at a better MAP solution. This paper presents a new method of explicitly selecting fruitful downward jumps by leveraging reinforcement learning (RL). Rather than setting parameters to maximize the likelihood of the training data, parameters of the factor graph are treated as a log-linear function approximator and learned with temporal difference (TD); MAP inference is performed by executing the resulting policy on held out test data.


Interval Estimation for Reinforcement-Learning Algorithms in Continuous-State Domains

Neural Information Processing Systems

The reinforcement learning community has explored many approaches to obtain- ing value estimates and models to guide decision making; these approaches, how- ever, do not usually provide a measure of confidence in the estimate. Accurate estimates of an agent's confidence are useful for many applications, such as bi- asing exploration and automatically adjusting parameters to reduce dependence on parameter-tuning. Computing confidence intervals on reinforcement learning value estimates, however, is challenging because data generated by the agent- environment interaction rarely satisfies traditional assumptions. Samples of value- estimates are dependent, likely non-normally distributed and often limited, partic- ularly in early learning when confidence estimates are pivotal. In this work, we investigate how to compute robust confidences for value estimates in continuous Markov decision processes.


A Convergent O(n) Temporal-difference Algorithm for Off-policy Learning with Linear Function Approximation

Neural Information Processing Systems

We introduce the first temporal-difference learning algorithm that is stable with linear function approximation and off-policy training, for any finite Markov decision process, target policy, and exciting behavior policy, and whose complexity scales linearly in the number of parameters. We consider an i.i.d.\ policy-evaluation setting in which the data need not come from on-policy experience. The gradient temporal-difference (GTD) algorithm estimates the expected update vector of the TD(0) algorithm and performs stochastic gradient descent on its L_2 norm. Our analysis proves that its expected update is in the direction of the gradient, assuring convergence under the usual stochastic approximation conditions to the same least-squares solution as found by the LSTD, but without its quadratic computational complexity. GTD is online and incremental, and does not involve multiplying by products of likelihood ratios as in importance-sampling methods.


A Reduction from Apprenticeship Learning to Classification

Neural Information Processing Systems

We provide new theoretical results for apprenticeship learning, a variant of reinforcement learning in which the true reward function is unknown, and the goal is to perform well relative to an observed expert. We study a common approach to learning from expert demonstrations: using a classification algorithm to learn to imitate the expert's behavior. Although this straightforward learning strategy is widely-used in practice, it has been subject to very little formal analysis. We prove that, if the learned classifier has error rate $\eps$, the difference between the value of the apprentice's policy and the expert's policy is $O(\sqrt{\eps})$. Further, we prove that this difference is only $O(\eps)$ when the expert's policy is close to optimal.


Optimization on a Budget: A Reinforcement Learning Approach

Neural Information Processing Systems

Many popular optimization algorithms, like the Levenberg-Marquardt algorithm (LMA), use heuristic-based controllers'' that modulate the behavior of the optimizer during the optimization process. For example, in the LMA a damping parameter is dynamically modified based on a set rules that were developed using various heuristic arguments. Reinforcement learning (RL) is a machine learning approach to learn optimal controllers by examples and thus is an obvious candidate to improve the heuristic-based controllers implicit in the most popular and heavily used optimization algorithms. Improving the performance of off-the-shelf optimizers is particularly important for time-constrained optimization problems. For example the LMA algorithm has become popular for many real-time computer vision problems, including object tracking from video, where only a small amount of time can be allocated to the optimizer on each incoming video frame.


Signal-to-Noise Ratio Analysis of Policy Gradient Algorithms

Neural Information Processing Systems

Policy gradient (PG) reinforcement learning algorithms have strong (local) convergence guarantees, but their learning performance is typically limited by a large variance in the estimate of the gradient. In this paper, we formulate the variance reduction problem by describing a signal-to-noise ratio (SNR) for policy gradient algorithms, and evaluate this SNR carefully for the popular Weight Perturbation (WP) algorithm. We confirm that SNR is a good predictor of long-term learning performance, and that in our episodic formulation, the cost-to-go function is indeed the optimal baseline. We then propose two modifications to traditional model-free policy gradient algorithms in order to optimize the SNR. First, we examine WP using anisotropic sampling distributions, which introduces a bias into the update but increases the SNR; this bias can be interpretted as following the natural gradient of the cost function.


Biasing Approximate Dynamic Programming with a Lower Discount Factor

Neural Information Processing Systems

Most algorithms for solving Markov decision processes rely on a discount factor, which ensures their convergence. In fact, it is often used in problems with is no intrinsic motivation. In this paper, we show that when used in approximate dynamic programming, an artificially low discount factor may significantly improve the performance on some problems, such as Tetris. We propose two explanations for this phenomenon. Our first justification follows directly from the standard approximation error bounds: using a lower discount factor may decrease the approximation error bounds.