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 Reinforcement Learning


Risk-Aware Energy Scheduling for Edge Computing with Microgrid: A Multi-Agent Deep Reinforcement Learning Approach

arXiv.org Machine Learning

In recent years, multi-access edge computing (MEC) is a key enabler for handling the massive expansion of Internet of Things (IoT) applications and services. However, energy consumption of a MEC network depends on volatile tasks that induces risk for energy demand estimations. As an energy supplier, a microgrid can facilitate seamless energy supply. However, the risk associated with energy supply is also increased due to unpredictable energy generation from renewable and non-renewable sources. Especially, the risk of energy shortfall is involved with uncertainties in both energy consumption and generation. In this paper, we study a risk-aware energy scheduling problem for a microgrid-powered MEC network. First, we formulate an optimization problem considering the conditional value-at-risk (CVaR) measurement for both energy consumption and generation, where the objective is to minimize the loss of energy shortfall of the MEC networks and we show this problem is an NP-hard problem. Second, we analyze our formulated problem using a multi-agent stochastic game that ensures the joint policy Nash equilibrium, and show the convergence of the proposed model. Third, we derive the solution by applying a multi-agent deep reinforcement learning (MADRL)-based asynchronous advantage actor-critic (A3C) algorithm with shared neural networks. This method mitigates the curse of dimensionality of the state space and chooses the best policy among the agents for the proposed problem. Finally, the experimental results establish a significant performance gain by considering CVaR for high accuracy energy scheduling of the proposed model than both the single and random agent models.


On the Search for Feedback in Reinforcement Learning

arXiv.org Machine Learning

This paper addresses the problem of learning the optimal feedback policy for a nonlinear stochastic dynamical system with continuous state space, continuous action space and unknown dynamics. Feedback policies are complex objects that typically need a large dimensional parametrization, which makes Reinforcement Learning algorithms that search for an optimum in this large parameter space, sample inefficient and subject to high variance. We propose a "decoupling" principle that drastically reduces the feedback parameter space while still remaining near-optimal to the fourth-order in a small noise parameter. Based on this principle, we propose a decoupled data-based control (D2C) algorithm that addresses the stochastic control problem: first, an open-loop deterministic trajectory optimization problem is solved using a black-box simulation model of the dynamical system. Then, a linear closed-loop control is developed around this nominal trajectory using only a simulation model. Empirical evidence suggests significant reduction in training time, as well as the training variance, compared to other state of the art Reinforcement Learning algorithms.


Safe Imitation Learning via Fast Bayesian Reward Inference from Preferences

arXiv.org Machine Learning

Bayesian reward learning from demonstrations enables rigorous safety and uncertainty analysis when performing imitation learning. However, Bayesian reward learning methods are typically computationally intractable for complex control problems. We propose a highly efficient Bayesian reward learning algorithm that scales to high-dimensional imitation learning problems by first pre-training a low-dimensional feature encoding via self-supervised tasks and then leveraging preferences over demonstrations to perform fast Bayesian inference. We evaluate our proposed approach on the task of learning to play Atari games from demonstrations, without access to the game score. For Atari games our approach enables us to generate 100,000 samples from the posterior over reward functions in only 5 minutes using a personal laptop. Furthermore, our proposed approach achieves comparable or better imitation learning performance than state-of-the-art methods that only find a point estimate of the reward function. Finally, we show that our approach enables efficient high-confidence policy performance bounds. We show that these high-confidence performance bounds can be used to rank the performance and risk of a variety of evaluation policies, despite not having samples of the reward function. We also show evidence that high-confidence performance bounds can be used to detect reward hacking in complex imitation learning problems.


GenDICE: Generalized Offline Estimation of Stationary Values

arXiv.org Machine Learning

An important problem that arises in reinforcement learning and Monte Carlo methods is estimating quantities defined by the stationary distribution of a Markov chain. In many real-world applications, access to the underlying transition operator is limited to a fixed set of data that has already been collected, without additional interaction with the environment being available. We show that consistent estimation remains possible in this challenging scenario, and that effective estimation can still be achieved in important applications. Our approach is based on estimating a ratio that corrects for the discrepancy between the stationary and empirical distributions, derived from fundamental properties of the stationary distribution, and exploiting constraint reformulations based on variational divergence minimization. The resulting algorithm, GenDICE, is straightforward and effective. We prove its consistency under general conditions, provide an error analysis, and demonstrate strong empirical performance on benchmark problems, including off-line PageRank and off-policy policy evaluation.


oIRL: Robust Adversarial Inverse Reinforcement Learning with Temporally Extended Actions

arXiv.org Machine Learning

Explicit engineering of reward functions for given environments has been a major hindrance to reinforcement learning methods. While Inverse Reinforcement Learning (IRL) is a solution to recover reward functions from demonstrations only, these learned rewards are generally heavily \textit{entangled} with the dynamics of the environment and therefore not portable or \emph{robust} to changing environments. Modern adversarial methods have yielded some success in reducing reward entanglement in the IRL setting. In this work, we leverage one such method, Adversarial Inverse Reinforcement Learning (AIRL), to propose an algorithm that learns hierarchical disentangled rewards with a policy over options. We show that this method has the ability to learn \emph{generalizable} policies and reward functions in complex transfer learning tasks, while yielding results in continuous control benchmarks that are comparable to those of the state-of-the-art methods.


Enhanced Adversarial Strategically-Timed Attacks against Deep Reinforcement Learning

arXiv.org Machine Learning

Recent deep neural networks based techniques, especially those equipped with the ability of self-adaptation in the system level such as deep reinforcement learning (DRL), are shown to possess many advantages of optimizing robot learning systems (e.g., autonomous navigation and continuous robot arm control.) However, the learning-based systems and the associated models may be threatened by the risks of intentionally adaptive (e.g., noisy sensor confusion) and adversarial perturbations from real-world scenarios. In this paper, we introduce timing-based adversarial strategies against a DRL-based navigation system by jamming in physical noise patterns on the selected time frames. To study the vulnerability of learning-based navigation systems, we propose two adversarial agent models: one refers to online learning; another one is based on evolutionary learning. Besides, three open-source robot learning and navigation control environments are employed to study the vulnerability under adversarial timing attacks. Our experimental results show that the adversarial timing attacks can lead to a significant performance drop, and also suggest the necessity of enhancing the robustness of robot learning systems.


Support-weighted Adversarial Imitation Learning

arXiv.org Machine Learning

Adversarial Imitation Learning (AIL) is a broad family of imitation learning methods designed to mimic expert behaviors from demonstrations. While AIL has shown state-of-the-art performance on imitation learning with only small number of demonstrations, it faces several practical challenges such as potential training instability and implicit reward bias. To address the challenges, we propose Support-weighted Adversarial Imitation Learning (SAIL), a general framework that extends a given AIL algorithm with information derived from support estimation of the expert policies. SAIL improves the quality of the reinforcement signals by weighing the adversarial reward with a confidence score from support estimation of the expert policy. We also show that SAIL is always at least as efficient as the underlying AIL algorithm that SAIL uses for learning the adversarial reward. Empirically, we show that the proposed method achieves better performance and training stability than baseline methods on a wide range of benchmark control tasks.


Statistically Efficient Off-Policy Policy Gradients

arXiv.org Machine Learning

Policy gradient methods in reinforcement learning update policy parameters by taking steps in the direction of an estimated gradient of policy value. In this paper, we consider the statistically efficient estimation of policy gradients from off-policy data, where the estimation is particularly non-trivial. We derive the asymptotic lower bound on the feasible mean-squared error in both Markov and non-Markov decision processes and show that existing estimators fail to achieve it in general settings. We propose a meta-algorithm that achieves the lower bound without any parametric assumptions and exhibits a unique 3-way double robustness property. We discuss how to estimate nuisances that the algorithm relies on. Finally, we establish guarantees on the rate at which we approach a stationary point when we take steps in the direction of our new estimated policy gradient.


Fast Detection of Maximum Common Subgraph via Deep Q-Learning

arXiv.org Machine Learning

Detecting the Maximum Common Subgraph (MCS) between two input graphs is fundamental for applications in biomedical analysis, malware detection, cloud computing, etc. This is especially important in the task of drug design, where the successful extraction of common substructures in compounds can reduce the number of experiments needed to be conducted by humans. However, MCS computation is NP-hard, and state-of-the-art exact MCS solvers do not have worst-case time complexity guarantee and cannot handle large graphs in practice. Designing learning based models to find the MCS between two graphs in an approximate yet accurate way while utilizing as few labeled MCS instances as possible remains to be a challenging task. Here we propose RLMCS, a Graph Neural Network based model for MCS detection through reinforcement learning. Our model uses an exploration tree to extract subgraphs in two graphs one node pair at a time, and is trained to optimize subgraph extraction rewards via Deep Q-Networks. A novel graph embedding method is proposed to generate state representations for nodes and extracted subgraphs jointly at each step. Experiments on real graph datasets demonstrate that our model performs favorably to exact MCS solvers and supervised neural graph matching network models in terms of accuracy and efficiency.


Accelerating Reinforcement Learning with a Directional-Gaussian-Smoothing Evolution Strategy

arXiv.org Artificial Intelligence

Evolution strategy (ES) has been shown great promise in many challenging reinforcement learning (RL) tasks, rivaling other state-of-the-art deep RL methods. Yet, there are two limitations in the current ES practice that may hinder its otherwise further capabilities. First, most current methods rely on Monte Carlo type gradient estimators to suggest search direction, where the policy parameter is, in general, randomly sampled. Due to the low accuracy of such estimators, the RL training may suffer from slow convergence and require more iterations to reach optimal solution. Secondly, the landscape of reward functions can be deceptive and contains many local maxima, causing ES algorithms to prematurely converge and be unable to explore other parts of the parameter space with potentially greater rewards. In this work, we employ a Directional Gaussian Smoothing Evolutionary Strategy (DGS-ES) to accelerate RL training, which is well-suited to address these two challenges with its ability to i) provide gradient estimates with high accuracy, and ii) find nonlocal search direction which lays stress on large-scale variation of the reward function and disregards local fluctuation. Through several benchmark RL tasks demonstrated herein, we show that DGS-ES is highly scalable, possesses superior wall-clock time, and achieves competitive reward scores to other popular policy gradient and ES approaches.