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 Reinforcement Learning


From Seeing to Moving: A Survey on Learning for Visual Indoor Navigation (VIN)

arXiv.org Artificial Intelligence

Visual Indoor Navigation (VIN) task has drawn increasing attentions from the data-driven machine learning communities especially with the recent reported success from learning-based methods. Due to the innate complexity of this task, researchers have tried approaching the problem from a variety of different angles, the full scope of which has not yet been captured within an overarching report. In this survey, we discuss the representative work of learning-based approaches for visual navigation and its related tasks. Firstly, we summarize the current work in terms of task representations and applied methods along with their properties. We then further identify and discuss lingering issues impeding the performance of VIN tasks and motivate future research in these key areas worth exploring in the future for the community.


Multi Type Mean Field Reinforcement Learning

arXiv.org Artificial Intelligence

Mean field theory provides an effective way of scaling multiagent reinforcement learning algorithms to environments with many agents that can be abstracted by a virtual mean agent. In this paper, we extend mean field multiagent algorithms to multiple types. The types enable the relaxation of a core assumption in mean field games, which is that all agents in the environment are playing almost similar strategies and have the same goal. We conduct experiments on three different testbeds for the field of many agent reinforcement learning, based on the standard MAgents framework. We consider two different kinds of mean field games: a) Games where agents belong to predefined types that are known a priori and b) Games where the type of each agent is unknown and therefore must be learned based on observations. We introduce new algorithms for each type of game and demonstrate their superior performance over state of the art algorithms that assume that all agents belong to the same type and other baseline algorithms in the MAgent framework.


Human Apprenticeship Learning via Kernel-based Inverse Reinforcement Learning

arXiv.org Machine Learning

This paper considers if a reward function learned via inverse reinforcement from a human expert can be used as a feedback intervention to alter future human performance as desired (i.e., human to human apprenticeship learning). To learn reward functions two new algorithms are developed: a kernel-based inverse reinforcement learning algorithm and a Monte Carlo reinforcement learning algorithm. The algorithms are benchmarked against well-known alternatives within their respective corpus and are shown to outperform in terms of efficiency and optimality. To test the feedback intervention two randomized experiments are performed with 3,256 human participants. The experimental results demonstrate with significance that the rewards learned from "expert" individuals are effective as feedback interventions. In addition to the algorithmic contributions and successful experiments, the paper also describes three reward function modifications to improve reward function feedback interventions for humans.


Scalable Multi-Task Imitation Learning with Autonomous Improvement

arXiv.org Machine Learning

While robot learning has demonstrated promising results for enabling robots to automatically acquire new skills, a critical challenge in deploying learning-based systems is scale: acquiring enough data for the robot to effectively generalize broadly. Imitation learning, in particular, has remained a stable and powerful approach for robot learning, but critically relies on expert operators for data collection. In this work, we target this challenge, aiming to build an imitation learning system that can continuously improve through autonomous data collection, while simultaneously avoiding the explicit use of reinforcement learning, to maintain the stability, simplicity, and scalability of supervised imitation. To accomplish this, we cast the problem of imitation with autonomous improvement into a multi-task setting. We utilize the insight that, in a multi-task setting, a failed attempt at one task might represent a successful attempt at another task. This allows us to leverage the robot's own trials as demonstrations for tasks other than the one that the robot actually attempted. Using an initial dataset of multi-task demonstration data, the robot autonomously collects trials which are only sparsely labeled with a binary indication of whether the trial accomplished any useful task or not. We then embed the trials into a learned latent space of tasks, trained using only the initial demonstration dataset, to draw similarities between various trials, enabling the robot to achieve one-shot generalization to new tasks. In contrast to prior imitation learning approaches, our method can autonomously collect data with sparse supervision for continuous improvement, and in contrast to reinforcement learning algorithms, our method can effectively improve from sparse, task-agnostic reward signals.


Metric-Based Imitation Learning Between Two Dissimilar Anthropomorphic Robotic Arms

arXiv.org Machine Learning

The development of autonomous robotic systems that can learn from human demonstrations to imitate a desired behavior - rather than being manually programmed - has huge technological potential. One major challenge in imitation learning is the correspondence problem: how to establish corresponding states and actions between expert and learner, when the embodiments of the agents are different (morphology, dynamics, degrees of freedom, etc.). Many existing approaches in imitation learning circumvent the correspondence problem, for example, kinesthetic teaching or teleoperation, which are performed on the robot. In this work we explicitly address the correspondence problem by introducing a distance measure between dissimilar embodiments. This measure is then used as a loss function for static pose imitation and as a feedback signal within a model-free deep reinforcement learning framework for dynamic movement imitation between two anthropomorphic robotic arms in simulation. We find that the measure is well suited for describing the similarity between embodiments and for learning imitation policies by distance minimization.


Information Directed Sampling for Linear Partial Monitoring

arXiv.org Machine Learning

Partial monitoring is a rich framework for sequential decision making under uncertainty that generalizes many well known bandit models, including linear, combinatorial and dueling bandits. We introduce information directed sampling (IDS) for stochastic partial monitoring with a linear reward and observation structure. IDS achieves adaptive worst-case regret rates that depend on precise observability conditions of the game. Moreover, we prove lower bounds that classify the minimax regret of all finite games into four possible regimes. IDS achieves the optimal rate in all cases up to logarithmic factors, without tuning any hyper-parameters. We further extend our results to the contextual and the kernelized setting, which significantly increases the range of possible applications.


G-Learner and GIRL: Goal Based Wealth Management with Reinforcement Learning

arXiv.org Machine Learning

We present a reinforcement learning approach to goal based wealth management problems such as optimization of retirement plans or target dated funds. In such problems, an investor seeks to achieve a financial goal by making periodic investments in the portfolio while being employed, and periodically draws from the account when in retirement, in addition to the ability to re-balance the portfolio by selling and buying different assets (e.g. stocks). Instead of relying on a utility of consumption, we present G-Learner: a reinforcement learning algorithm that operates with explicitly defined one-step rewards, does not assume a data generation process, and is suitable for noisy data. Our approach is based on G-learning - a probabilistic extension of the Q-learning method of reinforcement learning. In this paper, we demonstrate how G-learning, when applied to a quadratic reward and Gaussian reference policy, gives an entropy-regulated Linear Quadratic Regulator (LQR). This critical insight provides a novel and computationally tractable tool for wealth management tasks which scales to high dimensional portfolios. In addition to the solution of the direct problem of G-learning, we also present a new algorithm, GIRL, that extends our goal-based G-learning approach to the setting of Inverse Reinforcement Learning (IRL) where rewards collected by the agent are not observed, and should instead be inferred. We demonstrate that GIRL can successfully learn the reward parameters of a G-Learner agent and thus imitate its behavior. Finally, we discuss potential applications of the G-Learner and GIRL algorithms for wealth management and robo-advising.


Robust Estimation, Prediction and Control with Linear Dynamics and Generic Costs

arXiv.org Machine Learning

We develop a framework for the adaptive model predictive control of a linear system with unknown parameters and arbitrary bounded costs, in a critical setting where failures are costly and should be prevented at all time. Our approach builds on two ideas: first, we incorporate prior knowledge of the dynamics in the form of a known structure that shapes uncertainty, which can be tightened as we collect interaction data by building high-confidence regions through least-square regression. Second, in order to handle this uncertainty we formulate a robust control objective. Leveraging tools from the interval prediction literature, we convert the confidence regions on parameters into confidence sets on trajectories induced by the controls. These controls are then optimised resorting to tree-based planning methods. We eventually relax our modeling assumptions with a multi-model extension based on a data-driven robust model selection mechanism. The full procedure is designed to produce reasonable and safe behaviours at deployment while recovering an asymptotic optimality. We illustrate it on a practical case of autonomous driving at a crossroads intersection among vehicles with uncertain behaviours.


Cautious Reinforcement Learning with Logical Constraints

arXiv.org Artificial Intelligence

This paper presents the concept of an adaptive safe padding that forces Reinforcement Learning (RL) to synthesize optimal control policies while ensuring safety during the learning process. We express the safety requirements as a temporal logic formula. Enforcing the RL agent to stay safe during learning might limit the exploration in some safety-critical cases. However, we show that the proposed architecture is able to automatically handle the trade-off between efficient progress in exploration and ensuring strict safety. Theoretical guarantees are available on the convergence of the algorithm. Finally experimental results are provided to showcase the performance of the proposed method.


Simultaneously Evolving Deep Reinforcement Learning Models using Multifactorial Optimization

arXiv.org Artificial Intelligence

In recent years, Multifactorial Optimization (MFO) has gained a notable momentum in the research community. MFO is known for its inherent capability to efficiently address multiple optimization tasks at the same time, while transferring information among such tasks to improve their convergence speed. On the other hand, the quantum leap made by Deep Q Learning (DQL) in the Machine Learning field has allowed facing Reinforcement Learning (RL) problems of unprecedented complexity. Unfortunately, complex DQL models usually find it difficult to converge to optimal policies due to the lack of exploration or sparse rewards. In order to overcome these drawbacks, pre-trained models are widely harnessed via Transfer Learning, extrapolating knowledge acquired in a source task to the target task. Besides, meta-heuristic optimization has been shown to reduce the lack of exploration of DQL models. This work proposes a MFO framework capable of simultaneously evolving several DQL models towards solving interrelated RL tasks. Specifically, our proposed framework blends together the benefits of meta-heuristic optimization, Transfer Learning and DQL to automate the process of knowledge transfer and policy learning of distributed RL agents. A thorough experimentation is presented and discussed so as to assess the performance of the framework, its comparison to the traditional methodology for Transfer Learning in terms of convergence, speed and policy quality , and the intertask relationships found and exploited over the search process.