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 Reinforcement Learning


Generative Adversarial Imitation Learning with Neural Networks: Global Optimality and Convergence Rate

arXiv.org Machine Learning

Generative adversarial imitation learning (GAIL) demonstrates tremendous success in practice, especially when combined with neural networks. Different from reinforcement learning, GAIL learns both policy and reward function from expert (human) demonstration. Despite its empirical success, it remains unclear whether GAIL with neural networks converges to the globally optimal solution. The major difficulty comes from the nonconvex-nonconcave minimax optimization structure. To bridge the gap between practice and theory, we analyze a gradient-based algorithm with alternating updates and establish its sublinear convergence to the globally optimal solution. To the best of our knowledge, our analysis establishes the global optimality and convergence rate of GAIL with neural networks for the first time.


Reinforcement Learning for Combinatorial Optimization: A Survey

arXiv.org Machine Learning

Combinatorial optimization (CO) is the workhorse of numerous important applications in operations research, engineering and other fields and, thus, has been attracting enormous attention from the research community for over a century. Many efficient solutions to common problems involve using hand-crafted heuristics to sequentially construct a solution. Therefore, it is intriguing to see how a combinatorial optimization problem can be formulated as a sequential decision making process and whether efficient heuristics can be implicitly learned by a reinforcement learning agent to find a solution. This survey explores the synergy between CO and reinforcement learning (RL) framework, which can become a promising direction for solving combinatorial problems.


Convergence of Q-value in case of Gaussian rewards

arXiv.org Machine Learning

In this paper, as a study of reinforcement learning, we converge the Q function to unbounded rewards such as Gaussian distribution. From the central limit theorem, in some real-world applications it is natural to assume that rewards follow a Gaussian distribution , but existing proofs cannot guarantee convergence of the Q-function. Furthermore, in the distribution-type reinforcement learning and Bayesian reinforcement learning that have become popular in recent years, it is better to allow the reward to have a Gaussian distribution. Therefore, in this paper, we prove the convergence of the Q-function under the condition of $E[r(s,a)^2]<\infty$, which is much more relaxed than the existing research. Finally, as a bonus, a proof of the policy gradient theorem for distributed reinforcement learning is also posted.


Adversarial Machine Learning: Perspectives from Adversarial Risk Analysis

arXiv.org Artificial Intelligence

Adversarial Machine Learning (AML) is emerging as a major field aimed at the protection of automated ML systems against security threats. The majority of work in this area has built upon a game-theoretic framework by modelling a conflict between an attacker and a defender. After reviewing game-theoretic approaches to AML, we discuss the benefits that a Bayesian Adversarial Risk Analysis perspective brings when defending ML based systems. A research agenda is included.


Google Robot Teaches Itself To Walk In Just Two Hours Digital Trends

#artificialintelligence

Do you remember that scene in Walt Disney's Bambi where the titular fawn learns to stand up and walk under its own power? It's a charming vignette in the movie, showcasing a skill that plenty of baby animals -- from pigs to giraffe to, yes, deer -- pick up within minutes of their birth. Over the first few hours of life, these animals rapidly refine their motor skills until they have full control over their own locomotion. Humans, who learn to stand holding onto things at around seven months and who begin walking at 15 months, are hopelessly sluggish by comparison. Guess what the latest task that robots have beaten us at?


Google Robot Teaches Itself To Walk In Just Two Hours Digital Trends

#artificialintelligence

Do you remember that scene in Walt Disney's Bambi where the titular fawn learns to stand up and walk under its own power? It's a charming vignette in the movie, showcasing a skill that plenty of baby animals -- from pigs to giraffe to, yes, deer -- pick up within minutes of their birth. Over the first few hours of life, these animals rapidly refine their motor skills until they have full control over their own locomotion. Humans, who learn to stand holding onto things at around seven months and who begin walking at 15 months, are hopelessly sluggish by comparison. Guess what the latest task that robots have beaten us at?


[video] Google's robot learns to walk in real world

#artificialintelligence

The field of robotics took one step forward--followed by another, then several more--when a robot called Rainbow Dash recently taught itself to walk. The four-legged machine only required a few hours to learn to walk backward and forward, and turn right and left while doing so. Researchers from Google, UC Berkeley and the Georgia Institute of Technology published a paper on the ArXiv preprint server describing a statistical AI technique known as deep reinforcement learning they used to produce this accomplishment, which is significant for several reasons. Most reinforcement learning deployments take place in computer-simulated environments. Rainbow Dash, however, used this technology to learn to walk in an actual physical environment.


Lane-Merging Using Policy-based Reinforcement Learning and Post-Optimization

arXiv.org Artificial Intelligence

Many current behavior generation methods struggle to handle real-world traffic situations as they do not scale well with complexity. However, behaviors can be learned off-line using data-driven approaches. Especially, reinforcement learning is promising as it implicitly learns how to behave utilizing collected experiences. In this work, we combine policy-based reinforcement learning with local optimization to foster and synthesize the best of the two methodologies. The policy-based reinforcement learning algorithm provides an initial solution and guiding reference for the post-optimization. Therefore, the optimizer only has to compute a single homotopy class, e.g.\ drive behind or in front of the other vehicle. By storing the state-history during reinforcement learning, it can be used for constraint checking and the optimizer can account for interactions. The post-optimization additionally acts as a safety-layer and the novel method, thus, can be applied in safety-critical applications. We evaluate the proposed method using lane-change scenarios with a varying number of vehicles.


Cost-Sensitive Portfolio Selection via Deep Reinforcement Learning

arXiv.org Machine Learning

Portfolio Selection is an important real-world financial task and has attracted extensive attention in artificial intelligence communities. This task, however, has two main difficulties: (i) the non-stationary price series and complex asset correlations make the learning of feature representation very hard; (ii) the practicality principle in financial markets requires controlling both transaction and risk costs. Most existing methods adopt handcraft features and/or consider no constraints for the costs, which may make them perform unsatisfactorily and fail to control both costs in practice. In this paper, we propose a cost-sensitive portfolio selection method with deep reinforcement learning. Specifically, a novel two-stream portfolio policy network is devised to extract both price series patterns and asset correlations, while a new cost-sensitive reward function is developed to maximize the accumulated return and constrain both costs via reinforcement learning. We theoretically analyze the near-optimality of the proposed reward, which shows that the growth rate of the policy regarding this reward function can approach the theoretical optimum. We also empirically evaluate the proposed method on real-world datasets. Promising results demonstrate the effectiveness and superiority of the proposed method in terms of profitability, cost-sensitivity and representation abilities.


Balance Between Efficient and Effective Learning: Dense2Sparse Reward Shaping for Robot Manipulation with Environment Uncertainty

arXiv.org Machine Learning

Efficient and effective learning is one of the ultimate goals of the deep reinforcement learning (DRL), although the compromise has been made in most of the time, especially for the application of robot manipulations. Learning is always expensive for robot manipulation tasks and the learning effectiveness could be affected by the system uncertainty. In order to solve above challenges, in this study, we proposed a simple but powerful reward shaping method, namely Dense2Sparse. It combines the advantage of fast convergence of dense reward and the noise isolation of the sparse reward, to achieve a balance between learning efficiency and effectiveness, which makes it suitable for robot manipulation tasks. We evaluated our Dense2Sparse method with a series of ablation experiments using the state representation model with system uncertainty. The experiment results show that the Dense2Sparse method obtained higher expected reward compared with the ones using standalone dense reward or sparse reward, and it also has a superior tolerance of system uncertainty.