Reinforcement Learning
Google Robot Teaches Itself To Walk In Just Two Hours Digital Trends
Do you remember that scene in Walt Disney's Bambi where the titular fawn learns to stand up and walk under its own power? It's a charming vignette in the movie, showcasing a skill that plenty of baby animals -- from pigs to giraffe to, yes, deer -- pick up within minutes of their birth. Over the first few hours of life, these animals rapidly refine their motor skills until they have full control over their own locomotion. Humans, who learn to stand holding onto things at around seven months and who begin walking at 15 months, are hopelessly sluggish by comparison. Guess what the latest task that robots have beaten us at?
Google Robot Teaches Itself To Walk In Just Two Hours Digital Trends
Do you remember that scene in Walt Disney's Bambi where the titular fawn learns to stand up and walk under its own power? It's a charming vignette in the movie, showcasing a skill that plenty of baby animals -- from pigs to giraffe to, yes, deer -- pick up within minutes of their birth. Over the first few hours of life, these animals rapidly refine their motor skills until they have full control over their own locomotion. Humans, who learn to stand holding onto things at around seven months and who begin walking at 15 months, are hopelessly sluggish by comparison. Guess what the latest task that robots have beaten us at?
[video] Google's robot learns to walk in real world
The field of robotics took one step forward--followed by another, then several more--when a robot called Rainbow Dash recently taught itself to walk. The four-legged machine only required a few hours to learn to walk backward and forward, and turn right and left while doing so. Researchers from Google, UC Berkeley and the Georgia Institute of Technology published a paper on the ArXiv preprint server describing a statistical AI technique known as deep reinforcement learning they used to produce this accomplishment, which is significant for several reasons. Most reinforcement learning deployments take place in computer-simulated environments. Rainbow Dash, however, used this technology to learn to walk in an actual physical environment.
Lane-Merging Using Policy-based Reinforcement Learning and Post-Optimization
Hart, Patrick, Rychly, Leonard, Knol, Alois
Many current behavior generation methods struggle to handle real-world traffic situations as they do not scale well with complexity. However, behaviors can be learned off-line using data-driven approaches. Especially, reinforcement learning is promising as it implicitly learns how to behave utilizing collected experiences. In this work, we combine policy-based reinforcement learning with local optimization to foster and synthesize the best of the two methodologies. The policy-based reinforcement learning algorithm provides an initial solution and guiding reference for the post-optimization. Therefore, the optimizer only has to compute a single homotopy class, e.g.\ drive behind or in front of the other vehicle. By storing the state-history during reinforcement learning, it can be used for constraint checking and the optimizer can account for interactions. The post-optimization additionally acts as a safety-layer and the novel method, thus, can be applied in safety-critical applications. We evaluate the proposed method using lane-change scenarios with a varying number of vehicles.
Cost-Sensitive Portfolio Selection via Deep Reinforcement Learning
Zhang, Yifan, Zhao, Peilin, Wu, Qingyao, Li, Bin, Huang, Junzhou, Tan, Mingkui
Portfolio Selection is an important real-world financial task and has attracted extensive attention in artificial intelligence communities. This task, however, has two main difficulties: (i) the non-stationary price series and complex asset correlations make the learning of feature representation very hard; (ii) the practicality principle in financial markets requires controlling both transaction and risk costs. Most existing methods adopt handcraft features and/or consider no constraints for the costs, which may make them perform unsatisfactorily and fail to control both costs in practice. In this paper, we propose a cost-sensitive portfolio selection method with deep reinforcement learning. Specifically, a novel two-stream portfolio policy network is devised to extract both price series patterns and asset correlations, while a new cost-sensitive reward function is developed to maximize the accumulated return and constrain both costs via reinforcement learning. We theoretically analyze the near-optimality of the proposed reward, which shows that the growth rate of the policy regarding this reward function can approach the theoretical optimum. We also empirically evaluate the proposed method on real-world datasets. Promising results demonstrate the effectiveness and superiority of the proposed method in terms of profitability, cost-sensitivity and representation abilities.
Balance Between Efficient and Effective Learning: Dense2Sparse Reward Shaping for Robot Manipulation with Environment Uncertainty
Luo, Yongle, Dong, Kun, Zhao, Lili, Sun, Zhiyong, Zhou, Chao, Song, Bo
Efficient and effective learning is one of the ultimate goals of the deep reinforcement learning (DRL), although the compromise has been made in most of the time, especially for the application of robot manipulations. Learning is always expensive for robot manipulation tasks and the learning effectiveness could be affected by the system uncertainty. In order to solve above challenges, in this study, we proposed a simple but powerful reward shaping method, namely Dense2Sparse. It combines the advantage of fast convergence of dense reward and the noise isolation of the sparse reward, to achieve a balance between learning efficiency and effectiveness, which makes it suitable for robot manipulation tasks. We evaluated our Dense2Sparse method with a series of ablation experiments using the state representation model with system uncertainty. The experiment results show that the Dense2Sparse method obtained higher expected reward compared with the ones using standalone dense reward or sparse reward, and it also has a superior tolerance of system uncertainty.
Distributional Robustness and Regularization in Reinforcement Learning
Distributionally Robust Optimization (DRO) has enabled to prove the equivalence between robustness and regularization in classification and regression, thus providing an analytical reason why regularization generalizes well in statistical learning. Although DRO's extension to sequential decision-making overcomes $\textit{external uncertainty}$ through the robust Markov Decision Process (MDP) setting, the resulting formulation is hard to solve, especially on large domains. On the other hand, existing regularization methods in reinforcement learning only address $\textit{internal uncertainty}$ due to stochasticity. Our study aims to facilitate robust reinforcement learning by establishing a dual relation between robust MDPs and regularization. We introduce Wasserstein distributionally robust MDPs and prove that they hold out-of-sample performance guarantees. Then, we introduce a new regularizer for empirical value functions and show that it lower bounds the Wasserstein distributionally robust value function. We extend the result to linear value function approximation for large state spaces. Our approach provides an alternative formulation of robustness with guaranteed finite-sample performance. Moreover, it suggests using regularization as a practical tool for dealing with $\textit{external uncertainty}$ in reinforcement learning methods.
Bayesian Domain Randomization for Sim-to-Real Transfer
Muratore, Fabio, Eilers, Christian, Gienger, Michael, Peters, Jan
When learning policies for robot control, the real-world data required is typically prohibitively expensive to acquire, so learning in simulation is a popular strategy. Unfortunately, such polices are often not transferable to the real world due to a mismatch between the simulation and reality, called 'reality gap'. Domain randomization methods tackle this problem by randomizing the physics simulator (source domain) according to a distribution over domain parameters during training in order to obtain more robust policies that are able to overcome the reality gap. Most domain randomization approaches sample the domain parameters from a fixed distribution. This solution is suboptimal in the context of sim-to-real transferability, since it yields policies that have been trained without explicitly optimizing for the reward on the real system (target domain). Additionally, a fixed distribution assumes there is prior knowledge about the uncertainty over the domain parameters. Thus, we propose Bayesian Domain Randomization (BayRn), a black box sim-to-real algorithm that solves tasks efficiently by adapting the domain parameter distribution during learning by sampling the real-world target domain. BayRn utilizes Bayesian optimization to search the space of source domain distribution parameters which produce a policy that maximizes the real-word objective, allowing for adaptive distributions during policy optimization. We experimentally validate the proposed approach by comparing against two baseline methods on a nonlinear under-actuated swing-up task. Our results show that BayRn is capable to perform direct sim-to-real transfer, while significantly reducing the required prior knowledge.
Learning Near Optimal Policies with Low Inherent Bellman Error
Zanette, Andrea, Lazaric, Alessandro, Kochenderfer, Mykel, Brunskill, Emma
We study the exploration problem with approximate linear action-value functions in episodic reinforcement learning under the notion of low inherent Bellman error, a condition normally employed to show convergence of approximate value iteration. First we relate this condition to other common frameworks and show that it is strictly more general than the low rank (or linear) MDP assumption of prior work. Second we provide an algorithm with a high probability regret bound $\widetilde O(\sum_{t=1}^H d_t \sqrt{K} + \sum_{t=1}^H \sqrt{d_t} \IBE K)$ where $H$ is the horizon, $K$ is the number of episodes, $\IBE$ is the value if the inherent Bellman error and $d_t$ is the feature dimension at timestep $t$. In addition, we show that the result is unimprovable beyond constants and logs by showing a matching lower bound. This has two important consequences: 1) the algorithm has the optimal statistical rate for this setting which is more general than prior work on low-rank MDPs 2) the lack of closedness (measured by the inherent Bellman error) is only amplified by $\sqrt{d_t}$ despite working in the online setting. Finally, the algorithm reduces to the celebrated \textsc{LinUCB} when $H=1$ but with a different choice of the exploration parameter that allows handling misspecified contextual linear bandits. While computational tractability questions remain open for the MDP setting, this enriches the class of MDPs with a linear representation for the action-value function where statistically efficient reinforcement learning is possible.
Reward Design in Cooperative Multi-agent Reinforcement Learning for Packet Routing
Mao, Hangyu, Gong, Zhibo, Xiao, Zhen
In cooperative multi-agent reinforcement learning (MARL), how to design a suitable reward signal to accelerate learning and stabilize convergence is a critical problem. The global reward signal assigns the same global reward to all agents without distinguishing their contributions, while the local reward signal provides different local rewards to each agent based solely on individual behavior. Both of the two reward assignment approaches have some shortcomings: the former might encourage lazy agents, while the latter might produce selfish agents. In this paper, we study reward design problem in cooperative MARL based on packet routing environments. Firstly, we show that the above two reward signals are prone to produce suboptimal policies. Then, inspired by some observations and considerations, we design some mixed reward signals, which are off-the-shelf to learn better policies. Finally, we turn the mixed reward signals into the adaptive counterparts, which achieve best results in our experiments. Other reward signals are also discussed in this paper. As reward design is a very fundamental problem in RL and especially in MARL, we hope that MARL researchers can rethink the rewards used in their systems.