Reinforcement Learning
Wasserstein Dependency Measure for Representation Learning
Ozair, Sherjil, Lynch, Corey, Bengio, Yoshua, Oord, Aaron van den, Levine, Sergey, Sermanet, Pierre
Mutual information maximization has emerged as a powerful learning objective for unsupervised representation learning obtaining state-of-the-art performance in applications such as object recognition, speech recognition, and reinforcement learning. However, such approaches are fundamentally limited since a tight lower bound on mutual information requires sample size exponential in the mutual information. This limits the applicability of these approaches for prediction tasks with high mutual information, such as in video understanding or reinforcement learning. In these settings, such techniques are prone to overfit, both in theory and in practice, and capture only a few of the relevant factors of variation. This leads to incomplete representations that are not optimal for downstream tasks.
Learning Reward Machines for Partially Observable Reinforcement Learning
Icarte, Rodrigo Toro, Waldie, Ethan, Klassen, Toryn, Valenzano, Rick, Castro, Margarita, McIlraith, Sheila
Reward Machines (RMs), originally proposed for specifying problems in Reinforcement Learning (RL), provide a structured, automata-based representation of a reward function that allows an agent to decompose problems into subproblems that can be efficiently learned using off-policy learning. Here we show that RMs can be learned from experience, instead of being specified by the user, and that the resulting problem decomposition can be used to effectively solve partially observable RL problems. We pose the task of learning RMs as a discrete optimization problem where the objective is to find an RM that decomposes the problem into a set of subproblems such that the combination of their optimal memoryless policies is an optimal policy for the original problem. We show the effectiveness of this approach on three partially observable domains, where it significantly outperforms A3C, PPO, and ACER, and discuss its advantages, limitations, and broader potential. Papers published at the Neural Information Processing Systems Conference.
A Kernel Loss for Solving the Bellman Equation
Feng, Yihao, Li, Lihong, Liu, Qiang
Value function learning plays a central role in many state-of-the-art reinforcement learning algorithms. Many popular algorithms like Q-learning do not optimize any objective function, but are fixed-point iterations of some variants of Bellman operator that are not necessarily a contraction. As a result, they may easily lose convergence guarantees, as can be observed in practice. In this paper, we propose a novel loss function, which can be optimized using standard gradient-based methods with guaranteed convergence. The key advantage is that its gradient can be easily approximated using sampled transitions, avoiding the need for double samples required by prior algorithms like residual gradient.
Robust exploration in linear quadratic reinforcement learning
Umenberger, Jack, Ferizbegovic, Mina, Schön, Thomas B., Hjalmarsson, Håkan
Learning to make decisions in an uncertain and dynamic environment is a task of fundamental performance in a number of domains. This paper concerns the problem of learning control policies for an unknown linear dynamical system so as to minimize a quadratic cost function. We present a method, based on convex optimization, that accomplishes this task'robustly', i.e., the worst-case cost, accounting for system uncertainty given the observed data, is minimized. The method balances exploitation and exploration, exciting the system in such a way so as to reduce uncertainty in the model parameters to which the worst-case cost is most sensitive. Numerical simulations and application to a hardware-in-the-loop servo-mechanism are used to demonstrate the approach, with appreciable performance and robustness gains over alternative methods observed in both.
Group Retention when Using Machine Learning in Sequential Decision Making: the Interplay between User Dynamics and Fairness
Zhang, Xueru, Khaliligarekani, Mohammadmahdi, Tekin, Cem, liu, mingyan
Machine Learning (ML) models trained on data from multiple demographic groups can inherit representation disparity (Hashimoto et al., 2018) that may exist in the data: the model may be less favorable to groups contributing less to the training process; this in turn can degrade population retention in these groups over time, and exacerbate representation disparity in the long run. In this study, we seek to understand the interplay between ML decisions and the underlying group representation, how they evolve in a sequential framework, and how the use of fairness criteria plays a role in this process. We show that the representation disparity can easily worsen over time under a natural user dynamics (arrival and departure) model when decisions are made based on a commonly used objective and fairness criteria, resulting in some groups diminishing entirely from the sample pool in the long run. It highlights the fact that fairness criteria have to be defined while taking into consideration the impact of decisions on user dynamics. Toward this end, we explain how a proper fairness criterion can be selected based on a general user dynamics model.
Search on the Replay Buffer: Bridging Planning and Reinforcement Learning
Eysenbach, Ben, Salakhutdinov, Russ R., Levine, Sergey
The history of learning for control has been an exciting back and forth between two broad classes of algorithms: planning and reinforcement learning. Planning algorithms effectively reason over long horizons, but assume access to a local policy and distance metric over collision-free paths. Reinforcement learning excels at learning policies and relative values of states, but fails to plan over long horizons. Despite the successes of each method on various tasks, long horizon, sparse reward tasks with high-dimensional observations remain exceedingly challenging for both planning and reinforcement learning algorithms. Frustratingly, these sorts of tasks are potentially the most useful, as they are simple to design (a human only need to provide an example goal state) and avoid injecting bias through reward shaping.
Text-Based Interactive Recommendation via Constraint-Augmented Reinforcement Learning
Zhang, Ruiyi, Yu, Tong, Shen, Yilin, Jin, Hongxia, Chen, Changyou
Text-based interactive recommendation provides richer user preferences and has demonstrated advantages over traditional interactive recommender systems. However, recommendations can easily violate preferences of users from their past natural-language feedback, since the recommender needs to explore new items for further improvement. To alleviate this issue, we propose a novel constraint-augmented reinforcement learning (RL) framework to efficiently incorporate user preferences over time. Specifically, we leverage a discriminator to detect recommendations violating user historical preference, which is incorporated into the standard RL objective of maximizing expected cumulative future rewards. Our proposed framework is general and is further extended to the task of constrained text generation.
Mo' States Mo' Problems: Emergency Stop Mechanisms from Observation
Ainsworth, Samuel, Barnes, Matt, Srinivasa, Siddhartha
In many environments, only a relatively small subset of the complete state space is necessary in order to accomplish a given task. We develop a simple technique using emergency stops (e-stops) to exploit this phenomenon. Using e-stops significantly improves sample complexity by reducing the amount of required exploration, while retaining a performance bound that efficiently trades off the rate of convergence with a small asymptotic sub-optimality gap. We analyze the regret behavior of e-stops and present empirical results in discrete and continuous settings demonstrating that our reset mechanism can provide order-of-magnitude speedups on top of existing reinforcement learning methods. Papers published at the Neural Information Processing Systems Conference.
Planning with Goal-Conditioned Policies
Nasiriany, Soroush, Pong, Vitchyr, Lin, Steven, Levine, Sergey
Planning methods can solve temporally extended sequential decision making problems by composing simple behaviors. However, planning requires suitable abstractions for the states and transitions, which typically need to be designed by hand. In contrast, reinforcement learning (RL) can acquire behaviors from low-level inputs directly, but struggles with temporally extended tasks. Can we utilize reinforcement learning to automatically form the abstractions needed for planning, thus obtaining the best of both approaches? We show that goal-conditioned policies learned with RL can be incorporated into planning, such that a planner can focus on which states to reach, rather than how those states are reached.
Learning Compositional Neural Programs with Recursive Tree Search and Planning
PIERROT, Thomas, Ligner, Guillaume, Reed, Scott E., Sigaud, Olivier, Perrin, Nicolas, Laterre, Alexandre, Kas, David, Beguir, Karim, Freitas, Nando de
We propose a novel reinforcement learning algorithm, AlphaNPI, that incorpo- rates the strengths of Neural Programmer-Interpreters (NPI) and AlphaZero. NPI contributes structural biases in the form of modularity, hierarchy and recursion, which are helpful to reduce sample complexity, improve generalization and in- crease interpretability. AlphaZero contributes powerful neural network guided search algorithms, which we augment with recursion. AlphaNPI only assumes a hierarchical program specification with sparse rewards: 1 when the program execution satisfies the specification, and 0 otherwise. This specification enables us to overcome the need for strong supervision in the form of execution traces and consequently train NPI models effectively with reinforcement learning.