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 Reinforcement Learning


Robust Q-learning

arXiv.org Machine Learning

A dynamic treatment strategy is a sequence of decision rules that maps individual characteristics to a treatment option at each decision point (i.e., a specific point in time in which a treatment is to be considered or altered). An optimal dynamic treatment strategy seeks to make these decisions to maximize a particular expected health outcome (Lavori & Dawson, 2000; Murphy, 2005; Nahum-Shani et al., 2012a; Lei et al., 2012; Davidian et al., 2016). This is similar to clinical decision making whereby care providers tailor the type/dose of treatment over the course of clinical care based on ongoing information regarding patient progress in treatment. The main goal of precision medicine (i.e., developing an effective dynamic treatment strategy) is to use patient characteristics to inform a personalized treatment plan as a sequence of decision rules that leads to the best possible health outcome for each patient (Nahum-Shani et al., 2012a; Chakraborty & Moodie, 2013; Moodie & Kosorok, 2015; Butler et al., 2018). Q-learning is a reinforcement learning algorithm that is widely used to estimate an optimal dynamic treatment strategy using data from multistage randomized clinical trials or observational studies (Watkins & Dayan, 1992; Nahum-Shani et al., 2012b; Laber et al., 2014).


A Distributional Analysis of Sampling-Based Reinforcement Learning Algorithms

arXiv.org Artificial Intelligence

We present a distributional approach to theoretical analyses of reinforcement learning algorithms for constant step-sizes. We demonstrate its effectiveness by presenting simple and unified proofs of convergence for a variety of commonly-used methods. We show that value-based methods such as TD($\lambda$) and $Q$-Learning have update rules which are contractive in the space of distributions of functions, thus establishing their exponentially fast convergence to a stationary distribution. We demonstrate that the stationary distribution obtained by any algorithm whose target is an expected Bellman update has a mean which is equal to the true value function. Furthermore, we establish that the distributions concentrate around their mean as the step-size shrinks. We further analyse the optimistic policy iteration algorithm, for which the contraction property does not hold, and formulate a probabilistic policy improvement property which entails the convergence of the algorithm.


Adaptive Reward-Poisoning Attacks against Reinforcement Learning

arXiv.org Artificial Intelligence

In reward-poisoning attacks against reinforcement learning (RL), an attacker can perturb the environment reward $r_t$ into $r_t+\delta_t$ at each step, with the goal of forcing the RL agent to learn a nefarious policy. We categorize such attacks by the infinity-norm constraint on $\delta_t$: We provide a lower threshold below which reward-poisoning attack is infeasible and RL is certified to be safe; we provide a corresponding upper threshold above which the attack is feasible. Feasible attacks can be further categorized as non-adaptive where $\delta_t$ depends only on $(s_t,a_t, s_{t+1})$, or adaptive where $\delta_t$ depends further on the RL agent's learning process at time $t$. Non-adaptive attacks have been the focus of prior works. However, we show that under mild conditions, adaptive attacks can achieve the nefarious policy in steps polynomial in state-space size $|S|$, whereas non-adaptive attacks require exponential steps. We provide a constructive proof that a Fast Adaptive Attack strategy achieves the polynomial rate. Finally, we show that empirically an attacker can find effective reward-poisoning attacks using state-of-the-art deep RL techniques.


Retrospective Analysis of the 2019 MineRL Competition on Sample Efficient Reinforcement Learning

arXiv.org Artificial Intelligence

To facilitate research in the direction of sample-efficient reinforcement learning, we held the MineRL Competition on Sample-Efficient Reinforcement Learning Using Human Priors at the Thirty-fourth Conference on Neural Information Processing Systems (NeurIPS 2019). The primary goal of this competition was to promote the development of algorithms that use human demonstrations alongside reinforcement learning to reduce the number of samples needed to solve complex, hierarchical, and sparse environments. We describe the competition and provide an overview of the top solutions, each of which uses deep reinforcement learning and/or imitation learning. We also discuss the impact of our organizational decisions on the competition as well as future directions for improvement.


Towards Better Opioid Antagonists Using Deep Reinforcement Learning

arXiv.org Artificial Intelligence

Naloxone, an opioid antagonist, has been widely used to save lives from opioid overdose, a leading cause for death in the opioid epidemic. However, naloxone has short brain retention ability, which limits its therapeutic efficacy. Developing better opioid antagonists is critical in combating the opioid epidemic.Instead of exhaustively searching in a huge chemical space for better opioid antagonists, we adopt reinforcement learning which allows efficient gradient-based search towards molecules with desired physicochemical and/or biological properties. Specifically, we implement a deep reinforcement learning framework to discover potential lead compounds as better opioid antagonists with enhanced brain retention ability. A customized multi-objective reward function is designed to bias the generation towards molecules with both sufficient opioid antagonistic effect and enhanced brain retention ability. Thorough evaluation demonstrates that with this framework, we are able to identify valid, novel and feasible molecules with multiple desired properties, which has high potential in drug discovery.


AirRL: A Reinforcement Learning Approach to Urban Air Quality Inference

arXiv.org Artificial Intelligence

Urban air pollution has become a major environmental problem that threatens public health. It has become increasingly important to infer fine-grained urban air quality based on existing monitoring stations. One of the challenges is how to effectively select some relevant stations for air quality inference. In this paper, we propose a novel model based on reinforcement learning for urban air quality inference. The model consists of two modules: a station selector and an air quality regressor. The station selector dynamically selects the most relevant monitoring stations when inferring air quality. The air quality regressor takes in the selected stations and makes air quality inference with deep neural network. We conduct experiments on a real-world air quality dataset and our approach achieves the highest performance compared with several popular solutions, and the experiments show significant effectiveness of proposed model in tackling problems of air quality inference.


Convergence of Recursive Stochastic Algorithms using Wasserstein Divergence

arXiv.org Machine Learning

This paper develops a unified framework, based on iterated random operator theory, to analyze the convergence of constant stepsize recursive stochastic algorithms (RSAs) in machine learning and reinforcement learning. RSAs use randomization to efficiently compute expectations, and so their iterates form a stochastic process. The key idea is to lift the RSA into an appropriate higher-dimensional space and then express it as an equivalent Markov chain. Instead of determining the convergence of this Markov chain (which may not converge under constant stepsize), we study the convergence of the distribution of this Markov chain. To study this, we define a new notion of Wasserstein divergence. We show that if the distribution of the iterates in the Markov chain satisfy certain contraction property with respect to the Wasserstein divergence, then the Markov chain admits an invariant distribution. Inspired by the SVRG algorithm, we develop a method to convert any RSA to a variance reduced RSA that converges to the optimal solution with in almost sure sense or in probability. We show that convergence of a large family of constant stepsize RSAs can be understood using this framework. We apply this framework to ascertain the convergence of mini-batch SGD, forward-backward splitting with catalyst, SVRG, SAGA, empirical Q value iteration, synchronous Q-learning, enhanced policy iteration, and MDPs with a generative model. We also develop two new algorithms for reinforcement learning and establish their convergence using this framework.


Adaptive Conditional Neural Movement Primitives via Representation Sharing Between Supervised and Reinforcement Learning

arXiv.org Artificial Intelligence

Learning by Demonstration provides a sample efficient way to equip robots with complex sensorimotor skills in supervised manner. Several movement primitive representations can be used for flexible motor representation and learning. A recent state-of-the art approach is Conditional Neural Movement Primitives (CNMP) that can learn non-linear relations between environment parameters and complex multi-modal trajectories from a few expert demonstrations by forming powerful latent space representations. In this study, to improve the applicability of CNMP to changing tasks and/or environments, we couple it with a reinforcement learning agent that exploits the formed representations by the original CNMP network, and learns to generate synthetic demonstrations for further learning. This enables the CNMP network to generalize to new environments by adapting its internal representations. In the current implementation, the reinforcement learning agent is triggered when a failure in task execution is detected, and the CNMP is trained with the newly discovered demonstration (trajectory), which shares essential characteristics with the original demonstrations due to the representation sharing. As a result, the overall system increases its capacity and handle situations in scenarios where the initial CNMP network can not produce a useful trajectory. To show the validity of our proposed model, we compare our approach with original CNMP work and other movement primitives approaches. Furthermore, we presents the experimental results from the implementation of the proposed model on real robotics setups, which indicate the applicability of our approach as an effective adaptive learning by demonstration system.


The 10 Best Free Artificial Intelligence And Machine Learning Courses for 2020

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The demand for people with knowledge and skills in artificial intelligence (AI) and machine learning (ML) hugely outstrips the supply. This means that learning and gaining qualifications in these subjects can be a great way to enhance your career prospects. However, not everyone has the spare time and money to spend years studying for a degree or other formal qualifications. Today, with the wealth of freely available educational content online, it may not be necessary. There are so many courses, tutorials, and guides available online that it is perfectly possible to gain a thorough grounding in these subjects without paying a penny.


Reinforcement Learning: The Algorithms Changing How Computers Make Decisions

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The last decade of tech was to a large part defined by the advent of Deep Supervised Learning (DL). The availability of cheap data at scale, computational power, and researcher interest have made it the de-facto school of algorithms used for most pattern recognition problems. Face recognition on social media, product recommendations on sites, voice assistants like Google Assistant, Alexa, and Siri are some examples largely powered by DL. The issue with deep learning is that the resources that led to its rise are also giving rise to inequities. Today, it is tough for startups to beat'big tech' like Apple, Google, Amazon, and Microsoft in deep learning through better research capabilities or better data.