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 Reinforcement Learning


Ultrasound-Guided Robotic Navigation with Deep Reinforcement Learning

arXiv.org Machine Learning

In this paper we introduce the first reinforcement learning (RL) based robotic navigation method which utilizes ultrasound (US) images as an input. Our approach combines state-of-the-art RL techniques, specifically deep Q-networks (DQN) with memory buffers and a binary classifier for deciding when to terminate the task. Our method is trained and evaluated on an in-house collected data-set of 34 volunteers and when compared to pure RL and supervised learning (SL) techniques, it performs substantially better, which highlights the suitability of RL navigation for US-guided procedures. When testing our proposed model, we obtained a 82.91% chance of navigating correctly to the sacrum from 165 different starting positions on 5 different unseen simulated environments.


Stochastic Approximation with Markov Noise: Analysis and applications in reinforcement learning

arXiv.org Machine Learning

We present for the first time an asymptotic convergence analysis of two time-scale stochastic approximation driven by "controlled" Markov noise. In particular, the faster and slower recursions have non-additive controlled Markov noise components in addition to martingale difference noise. We analyze the asymptotic behavior of our framework by relating it to limiting differential inclusions in both time scales that are defined in terms of the ergodic occupation measures associated with the controlled Markov processes. Using a special case of our results, we present a solution to the off-policy convergence problem for temporal-difference learning with linear function approximation. We compile several aspects of the dynamics of stochastic approximation algorithms with Markov iterate-dependent noise when the iterates are not known to be stable beforehand. We achieve the same by extending the lock-in probability (i.e. the probability of convergence to a specific attractor of the limiting o.d.e. given that the iterates are in its domain of attraction after a sufficiently large number of iterations (say) n_0) framework to such recursions. We use these results to prove almost sure convergence of the iterates to the specified attractor when the iterates satisfy an "asymptotic tightness" condition. This, in turn, is shown to be useful in analyzing the tracking ability of general "adaptive" algorithms. Finally, we obtain the first informative error bounds on function approximation for the policy evaluation algorithm proposed by Basu et al. when the aim is to find the risk-sensitive cost represented using exponential utility. We show that this happens due to the absence of difference term in the earlier bound which is always present in all our bounds when the state space is large.


Guided Dialog Policy Learning without Adversarial Learning in the Loop

arXiv.org Artificial Intelligence

Reinforcement-based training methods have emerged as the most popular choice to train an efficient and effective dialog policy. However, these methods are suffering from sparse and unstable reward signals usually returned from the user simulator at the end of the dialog. Besides, the reward signal is manually designed by human experts which requires domain knowledge. A number of adversarial learning methods have been proposed to learn the reward function together with the dialog policy. However, to alternatively update the dialog policy and the reward model on the fly, the algorithms to update the dialog policy are limited to policy gradient-based algorithms, such as REINFORCE and PPO. Besides, the alternative training of the dialog agent and the reward model can easily get stuck in local optimum or result in mode collapse. In this work, we propose to decompose the previous adversarial training into two different steps. We first train the discriminator with an auxiliary dialog generator and then incorporate this trained reward model to a common reinforcement learning method to train a high-quality dialog agent. This approach is applicable to both on-policy and off-policy reinforcement learning methods. By conducting several experiments, we show the proposed methods can achieve remarkable task success and its potential to transfer knowledge from existing domains to a new domain.


Online Constrained Model-based Reinforcement Learning

arXiv.org Machine Learning

Applying reinforcement learning to robotic systems poses a number of challenging problems. A key requirement is the ability to handle continuous state and action spaces while remaining within a limited time and resource budget. Additionally, for safe operation, the system must make robust decisions under hard constraints. To address these challenges, we propose a model based approach that combines Gaussian Process regression and Receding Horizon Control. Using sparse spectrum Gaussian Processes, we extend previous work by updating the dynamics model incrementally from a stream of sensory data. This results in an agent that can learn and plan in real-time under non-linear constraints. We test our approach on a cart pole swing-up environment and demonstrate the benefits of online learning on an autonomous racing task. The environment's dynamics are learned from limited training data and can be reused in new task instances without retraining.


Adaptive Partial Scanning Transmission Electron Microscopy with Reinforcement Learning

arXiv.org Machine Learning

Compressed sensing is applied to scanning transmission electron microscopy to decrease electron dose and scan time. However, established methods use static sampling strategies that do not adapt to samples. We have extended recurrent deterministic policy gradients to train deep LSTMs and differentiable neural computers to adaptively sample scan path segments. Recurrent agents cooperate with a convolutional generator to complete partial scans. We show that our approach outperforms established algorithms based on spiral scans, and we expect our results to be generalizable to other scan systems.


How Do You Act? An Empirical Study to Understand Behavior of Deep Reinforcement Learning Agents

arXiv.org Artificial Intelligence

The demand for more transparency of decision-making processes of deep reinforcement learning agents is greater than ever, due to their increased use in safety critical and ethically challenging domains such as autonomous driving. In this empirical study, we address this lack of transparency following an idea that is inspired by research in the field of neuroscience. We characterize the learned representations of an agent's policy network through its activation space and perform partial network ablations to compare the representations of the healthy and the intentionally damaged networks. We show that the healthy agent's behavior is characterized by a distinct correlation pattern between the network's layer activation and the performed actions during an episode and that network ablations, which cause a strong change of this pattern, lead to the agent failing its trained control task. Furthermore, the learned representation of the healthy agent is characterized by a distinct pattern in its activation space reflecting its different behavioral stages during an episode, which again, when distorted by network ablations, leads to the agent failing its trained control task. Concludingly, we argue in favor of a new perspective on artificial neural networks as objects of empirical investigations, just as biological neural systems in neuroscientific studies, paving the way towards a new standard of scientific falsifiability with respect to research on transparency and interpretability of artificial neural networks.


Trying AGAIN instead of Trying Longer: Prior Learning for Automatic Curriculum Learning

arXiv.org Artificial Intelligence

A major challenge in the Deep RL (DRL) community is to train agents able to generalize over unseen situations, which is often approached by training them on a diversity of tasks (or environments). A powerful method to foster diversity is to procedurally generate tasks by sampling their parameters from a multi-dimensional distribution, enabling in particular to propose a different task for each training episode. In practice, to get the high diversity of training tasks necessary for generalization, one has to use complex procedural generation systems. With such generators, it is hard to get prior knowledge on the subset of tasks that are actually learnable at all (many generated tasks may be unlearnable), what is their relative difficulty and what is the most efficient task distribution ordering for training. A typical solution in such cases is to rely on some form of Automated Curriculum Learning (ACL) to adapt the sampling distribution. One limit of current approaches is their need to explore the task space to detect progress niches over time, which leads to a loss of time. Additionally, we hypothesize that the induced noise in the training data may impair the performances of brittle DRL learners. We address this problem by proposing a two stage ACL approach where 1) a teacher algorithm first learns to train a DRL agent with a high-exploration curriculum, and then 2) distills learned priors from the first run to generate an "expert curriculum" to re-train the same agent from scratch. Besides demonstrating 50% improvements on average over the current state of the art, the objective of this work is to give a first example of a new research direction oriented towards refining ACL techniques over multiple learners, which we call Classroom Teaching.


Sample Efficient Ensemble Learning with Catalyst.RL

arXiv.org Artificial Intelligence

We present Catalyst.RL, an open-source PyTorch framework for reproducible and sample efficient reinforcement learning (RL) research. Main features of Catalyst.RL include large-scale asynchronous distributed training, efficient implementations of various RL algorithms and auxiliary tricks, such as n-step returns, value distributions, hyperbolic reinforcement learning, etc. To demonstrate the effectiveness of Catalyst.RL, we applied it to a physics-based reinforcement learning challenge "NeurIPS 2019: Learn to Move -- Walk Around" with the objective to build a locomotion controller for a human musculoskeletal model. The environment is computationally expensive, has a high-dimensional continuous action space and is stochastic. Our team took the 2nd place, capitalizing on the ability of Catalyst.RL to train high-quality and sample-efficient RL agents in only a few hours of training time. The implementation along with experiments is open-sourced so results can be reproduced and novel ideas tried out.


Spring 2020, Special Guest Office Hours: Prof. Michael Littman

#artificialintelligence

Sign in to report inappropriate content. Michael Littman is a professor of computer science at Brown University. He is an AAAI Fellow and an ACM Fellow. He's been contributing to the field of AI and Reinforcement Learning since the early days. He's helped a new generation of RL students by creating the Machine Learning and the Reinforcement Learning and Decision Making lectures available online on Udacity for free, which is the same course material used at Georgia Tech's OMSCS program.


Robots learning to move like animals

Robohub

Whether it's a dog chasing after a ball, or a monkey swinging through the trees, animals can effortlessly perform an incredibly rich repertoire of agile locomotion skills. But designing controllers that enable legged robots to replicate these agile behaviors can be a very challenging task. The superior agility seen in animals, as compared to robots, might lead one to wonder: can we create more agile robotic controllers with less effort by directly imitating animals? In this work, we present a framework for learning robotic locomotion skills by imitating animals. Given a reference motion clip recorded from an animal (e.g. a dog), our framework uses reinforcement learning to train a control policy that enables a robot to imitate the motion in the real world.