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 Reinforcement Learning


Gradient Monitored Reinforcement Learning

arXiv.org Machine Learning

This paper presents a novel neural network training approach for faster convergence and better generalization abilities in deep reinforcement learning. Particularly, we focus on the enhancement of training and evaluation performance in reinforcement learning algorithms by systematically reducing gradient's variance and thereby providing a more targeted learning process. The proposed method which we term as Gradient Monitoring(GM), is an approach to steer the learning in the weight parameters of a neural network based on the dynamic development and feedback from the training process itself. We propose different variants of the GM methodology which have been proven to increase the underlying performance of the model. The one of the proposed variant, Momentum with Gradient Monitoring (M-WGM), allows for a continuous adjustment of the quantum of back-propagated gradients in the network based on certain learning parameters. We further enhance the method with Adaptive Momentum with Gradient Monitoring (AM-WGM) method which allows for automatic adjustment between focused learning of certain weights versus a more dispersed learning depending on the feedback from the rewards collected. As a by-product, it also allows for automatic derivation of the required deep network sizes during training as the algorithm automatically freezes trained weights. The approach is applied to two discrete (Multi-Robot Co-ordination problem and Atari games) and one continuous control task (MuJoCo) using Advantage Actor-Critic (A2C) and Proximal Policy Optimization (PPO) respectively. The results obtained particularly underline the applicability and performance improvements of the methods in terms of generalization capability.


Learning visual servo policies via planner cloning

arXiv.org Artificial Intelligence

This algorithm differs from Visual servoing in novel environments is an important AGGREVATE because problem. Given images produced by a camera, a visual servo it incorporates the value control policy guides a grasped part into a desired pose penalties and from DQfD relative to the environment. This problem appears in many because it uses supervised situations: reaching, grasping, peg insertion, stacking, machine targets rather than TD assembly tasks, etc. Whereas classical approaches to the targets. We compare PQC problem [6, 3, 27] typically make strong assumptions about the with several baselines and environment (fiducials, known object geometries, etc.), there algorithm ablations and has been a surge of interest recently in using deep learning show that it outperforms methods to solve these problems in more unstructured settings all these variations on two that incorporate novel objects [29, 14, 26, 8, 21, 28, 12, 13].


Automatic Discovery of Interpretable Planning Strategies

arXiv.org Artificial Intelligence

When making decisions, people often overlook critical information or are overly swayed by irrelevant information. A common approach to mitigate these biases is to provide decision-makers, especially professionals such as medical doctors, with decision aids, such as decision trees and flowcharts. Designing effective decision aids is a difficult problem. We propose that recently developed reinforcement learning methods for discovering clever heuristics for good decision-making can be partially leveraged to assist human experts in this design process. One of the biggest remaining obstacles to leveraging the aforementioned methods for improving human decision-making is that the policies they learn are opaque to people. To solve this problem, we introduce AI-Interpret: a general method for transforming idiosyncratic policies into simple and interpretable descriptions. Our algorithm combines recent advances in imitation learning and program induction with a new clustering method for identifying a large subset of demonstrations that can be accurately described by a simple, high-performing decision rule. We evaluate our new AI-Interpret algorithm and employ it to translate information-acquisition policies discovered through metalevel reinforcement learning. The results of three large behavioral experiments showed that the provision of decision rules as flowcharts significantly improved people's planning strategies and decisions across three different classes of sequential decision problems. Furthermore, a series of ablation studies confirmed that our AI-Interpret algorithm was critical to the discovery of interpretable decision rules and that it is ready to be applied to other reinforcement learning problems. We conclude that the methods and findings presented in this article are an important step towards leveraging automatic strategy discovery to improve human decision-making.


Reinforcement Learning with Iterative Reasoning for Merging in Dense Traffic

arXiv.org Artificial Intelligence

To avoid the computational requirements of online methods, we can use reinforcement learning (RL) instead. In RL, In recent years, major progress has been made to deploy the agent interacts with a simulation environment many autonomous vehicles and improve safety. However, certain times prior to execution, and at each simulation episode common driving situations like merging in dense traffic are it improves its strategy. The resulting policy can then be still challenging for autonomous vehicles. Situations like deployed online and is often inexpensive to evaluate. RL the one illustrated in Figure 1 often involve negotiating with provides a flexible framework to automatically find good human drivers.


Machine Learning Tutorial Part 1 Machine Learning For Beginners

#artificialintelligence

Sign in to report inappropriate content. This Machine Learning tutorial will introduce you to the different areas of Machine Learning and Artificial Intelligence. In this part of the course you will learn about the three different learning types (Unsupervised learning, Supervised Learning and Reinforcement Learning) For more see: https://www.Vinsloev.com Remember to Subscribe to the channel to see the upcoming parts of this Tutorial as well.



Evaluating Generalisation in General Video Game Playing

arXiv.org Artificial Intelligence

The General Video Game Artificial Intelligence (GVGAI) competition has been running for several years with various tracks. This paper focuses on the challenge of the GVGAI learning track in which 3 games are selected and 2 levels are given for training, while 3 hidden levels are left for evaluation. This setup poses a difficult challenge for current Reinforcement Learning (RL) algorithms, as they typically require much more data. This work investigates 3 versions of the Advantage Actor-Critic (A2C) algorithm trained on a maximum of 2 levels from the available 5 from the GVGAI framework and compares their performance on all levels. The selected sub-set of games have different characteristics, like stochasticity, reward distribution and objectives. We found that stochasticity improves the generalisation, but too much can cause the algorithms to fail to learn the training levels. The quality of the training levels also matters, different sets of training levels can boost generalisation over all levels. In the GVGAI competition agents are scored based on their win rates and then their scores achieved in the games. We found that solely using the rewards provided by the game might not encourage winning.


Reinforcement learning with human advice. A survey

arXiv.org Artificial Intelligence

In this paper, we provide an overview of the existing methods for integrating human advice into a Reinforcement Learning process. We propose a taxonomy of different types of teaching signals, and present them according to three main aspects: how they can be provided to the learning agent, how they can be integrated into the learning process, and how they can be interpreted by the agent if their meaning is not determined beforehand. Finally, we compare the benefits and limitations of using each type of teaching signals, and propose a unified view of interactive learning methods.


Attention Routing: track-assignment detailed routing using attention-based reinforcement learning

arXiv.org Artificial Intelligence

In the physical design of integrated circuits, global and detailed routing are critical stages involving the determination of the interconnected paths of each net on a circuit while satisfying the design constraints. Existing actual routers as well as routability predictors either have to resort to expensive approaches that lead to high computational times, or use heuristics that do not generalize well. Even though new, learning-based routing methods have been proposed to address this need, requirements on labelled data and difficulties in addressing complex design rule constraints have limited their adoption in advanced technology node physical design problems. In this work, we propose a new router: attention router, which is the first attempt to solve the track-assignment detailed routing problem using reinforcement learning. Complex design rule constraints are encoded into the routing algorithm and an attention-model-based REINFORCE algorithm is applied to solve the most critical step in routing: sequencing device pairs to be routed. The attention router and its baseline genetic router are applied to solve different commercial advanced technologies analog circuits problem sets. The attention router demonstrates generalization ability to unseen problems and is also able to achieve more than 100 times acceleration over the genetic router without significantly compromising the routing solution quality. We also discover a similarity between the attention router and the baseline genetic router in terms of positive correlations in cost and routing patterns, which demonstrate the attention router's ability to be utilized not only as a detailed router but also as a predictor for routability and congestion.


Towards Automated Safety Coverage and Testing for Autonomous Vehicles with Reinforcement Learning

arXiv.org Artificial Intelligence

The kind of closed-loop verification likely to be required for autonomous vehicle (AV) safety testing is beyond the reach of traditional test methodologies and discrete verification. Validation puts the autonomous vehicle system to the test in scenarios or situations that the system would likely encounter in everyday driving after its release. These scenarios can either be controlled directly in a physical (closed-course proving ground) or virtual (simulation of predefined scenarios) environment, or they can arise spontaneously during operation in the real world (open-road testing or simulation of randomly generated scenarios). In AV testing, simulation serves primarily two purposes: to assist the development of a robust autonomous vehicle and to test and validate the AV before release. A challenge arises from the sheer number of scenario variations that can be constructed from each of the above sources due to the high number of variables involved (most of which are continuous). Even with continuous variables discretized, the possible number of combinations becomes practically infeasible to test. To overcome this challenge we propose using reinforcement learning (RL) to generate failure examples and unexpected traffic situations for the AV software implementation. Although reinforcement learning algorithms have achieved notable results in games and some robotic manipulations, this technique has not been widely scaled up to the more challenging real world applications like autonomous driving.