Reinforcement Learning
Diversity Actor-Critic: Sample-Aware Entropy Regularization for Sample-Efficient Exploration
Han, Seungyul, Sung, Youngchul
Policy entropy regularization is commonly used for better exploration in deep reinforcement learning (RL). However, policy entropy regularization is sample-inefficient in off-policy learning since it does not take the distribution of previous samples stored in the replay buffer into account. In order to take advantage of the previous sample distribution from the replay buffer for sample-efficient exploration, we propose sample-aware entropy regularization which maximizes the entropy of weighted sum of the policy action distribution and the sample action distribution from the replay buffer. We formulate the problem of sample-aware entropy regularized policy iteration, prove its convergence, and provide a practical algorithm named diversity actor-critic (DAC) which is a generalization of soft actor-critic (SAC). Numerical results show that DAC outperforms SAC and other state-of-the-art RL algorithms.
Combining Reinforcement Learning and Constraint Programming for Combinatorial Optimization
Cappart, Quentin, Moisan, Thierry, Rousseau, Louis-Martin, Prรฉmont-Schwarz, Isabeau, Cire, Andre
Combinatorial optimization has found applications in numerous fields, from aerospace to transportation planning and economics. The goal is to find an optimal solution among a finite set of possibilities. The well-known challenge one faces with combinatorial optimization is the state-space explosion problem: the number of possibilities grows exponentially with the problem size, which makes solving intractable for large problems. In the last years, deep reinforcement learning (DRL) has shown its promise for designing good heuristics dedicated to solve NP-hard combinatorial optimization problems. However, current approaches have two shortcomings: (1) they mainly focus on the standard travelling salesman problem and they cannot be easily extended to other problems, and (2) they only provide an approximate solution with no systematic ways to improve it or to prove optimality. In another context, constraint programming (CP) is a generic tool to solve combinatorial optimization problems. Based on a complete search procedure, it will always find the optimal solution if we allow an execution time large enough. A critical design choice, that makes CP non-trivial to use in practice, is the branching decision, directing how the search space is explored. In this work, we propose a general and hybrid approach, based on DRL and CP, for solving combinatorial optimization problems. The core of our approach is based on a dynamic programming formulation, that acts as a bridge between both techniques. We experimentally show that our solver is efficient to solve two challenging problems: the traveling salesman problem with time windows, and the 4-moments portfolio optimization problem. Results obtained show that the framework introduced outperforms the stand-alone RL and CP solutions, while being competitive with industrial solvers.
Energy-Based Imitation Learning
Liu, Minghuan, He, Tairan, Xu, Minkai, Zhang, Weinan
We tackle a common scenario in imitation learning (IL), where agents try to recover the optimal policy from expert demonstrations without further access to the expert or environment reward signals. The classical inverse reinforcement learning (IRL) solution involves bi-level optimization and is of high computational cost. Recent generative adversarial methods formulate the IL problem as occupancy measure matching, which, however, suffer from the notorious training instability and mode-dropping problems. Inspired by recent progress in energy-based model (EBM), in this paper, we propose a novel IL framework named Energy-Based Imitation Learning (EBIL), solving the IL problem via directly estimating the expert energy as the surrogate reward function through score matching. EBIL combines the idea of both EBM and occupancy measure matching, which enjoys: (1) high model flexibility for expert policy distribution estimation; (2) efficient computation that avoids the previous alternate training fashion. Though motivated by matching the policy between the expert and the agent, we surprisingly find a nontrivial connection between EBIL and Max-Entropy IRL (MaxEnt IRL) approaches, and further show that EBIL can be seen as a simpler and more efficient solution of MaxEnt IRL, which support flexible and general candidates on training the expert's EBM. Extensive experiments show that EBIL can always achieve comparable or better performance against SoTA IL methods.
Temporally-Extended {\epsilon}-Greedy Exploration
Dabney, Will, Ostrovski, Georg, Barreto, Andrรฉ
Recent work on exploration in reinforcement learning (RL) has led to a series of increasingly complex solutions to the problem. This increase in complexity often comes at the expense of generality. Recent empirical studies suggest that, when applied to a broader set of domains, some sophisticated exploration methods are outperformed by simpler counterparts, such as {\epsilon}-greedy. In this paper we propose an exploration algorithm that retains the simplicity of {\epsilon}-greedy while reducing dithering. We build on a simple hypothesis: the main limitation of {\epsilon}-greedy exploration is its lack of temporal persistence, which limits its ability to escape local optima. We propose a temporally extended form of {\epsilon}-greedy that simply repeats the sampled action for a random duration. It turns out that, for many duration distributions, this suffices to improve exploration on a large set of domains. Interestingly, a class of distributions inspired by ecological models of animal foraging behaviour yields particularly strong performance.
PlanGAN: Model-based Planning With Sparse Rewards and Multiple Goals
Charlesworth, Henry, Montana, Giovanni
Learning with sparse rewards remains a significant challenge in reinforcement learning (RL), especially when the aim is to train a policy capable of achieving multiple different goals. To date, the most successful approaches for dealing with multi-goal, sparse reward environments have been model-free RL algorithms. In this work we propose PlanGAN, a model-based algorithm specifically designed for solving multi-goal tasks in environments with sparse rewards. Our method builds on the fact that any trajectory of experience collected by an agent contains useful information about how to achieve the goals observed during that trajectory. We use this to train an ensemble of conditional generative models (GANs) to generate plausible trajectories that lead the agent from its current state towards a specified goal. We then combine these imagined trajectories into a novel planning algorithm in order to achieve the desired goal as efficiently as possible. The performance of PlanGAN has been tested on a number of robotic navigation/manipulation tasks in comparison with a range of model-free reinforcement learning baselines, including Hindsight Experience Replay. Our studies indicate that PlanGAN can achieve comparable performance whilst being around 4-8 times more sample efficient.
Probing Emergent Semantics in Predictive Agents via Question Answering
Das, Abhishek, Carnevale, Federico, Merzic, Hamza, Rimell, Laura, Schneider, Rosalia, Abramson, Josh, Hung, Alden, Ahuja, Arun, Clark, Stephen, Wayne, Gregory, Hill, Felix
Recent work has shown how predictive modeling can endow agents with rich knowledge of their surroundings, improving their ability to act in complex environments. We propose question-answering as a general paradigm to decode and understand the representations that such agents develop, applying our method to two recent approaches to predictive modeling -action-conditional CPC (Guo et al., 2018) and SimCore (Gregor et al., 2019). After training agents with these predictive objectives in a visually-rich, 3D environment with an assortment of objects, colors, shapes, and spatial configurations, we probe their internal state representations with synthetic (English) questions, without backpropagating gradients from the question-answering decoder into the agent. The performance of different agents when probed this way reveals that they learn to encode factual, and seemingly compositional, information about objects, properties and spatial relations from their physical environment. Our approach is intuitive, i.e. humans can easily interpret responses of the model as opposed to inspecting continuous vectors, and model-agnostic, i.e. applicable to any modeling approach. By revealing the implicit knowledge of objects, quantities, properties and relations acquired by agents as they learn, question-conditional agent probing can stimulate the design and development of stronger predictive learning objectives.
Acme: A Research Framework for Distributed Reinforcement Learning
Hoffman, Matt, Shahriari, Bobak, Aslanides, John, Barth-Maron, Gabriel, Behbahani, Feryal, Norman, Tamara, Abdolmaleki, Abbas, Cassirer, Albin, Yang, Fan, Baumli, Kate, Henderson, Sarah, Novikov, Alex, Colmenarejo, Sergio Gรณmez, Cabi, Serkan, Gulcehre, Caglar, Paine, Tom Le, Cowie, Andrew, Wang, Ziyu, Piot, Bilal, de Freitas, Nando
Deep reinforcement learning has led to many recent-and groundbreaking-advancements. However, these advances have often come at the cost of both the scale and complexity of the underlying RL algorithms. Increases in complexity have in turn made it more difficult for researchers to reproduce published RL algorithms or rapidly prototype ideas. To address this, we introduce Acme, a tool to simplify the development of novel RL algorithms that is specifically designed to enable simple agent implementations that can be run at various scales of execution. Our aim is also to make the results of various RL algorithms developed in academia and industrial labs easier to reproduce and extend. To this end we are releasing baseline implementations of various algorithms, created using our framework. In this work we introduce the major design decisions behind Acme and show how these are used to construct these baselines. We also experiment with these agents at different scales of both complexity and computation-including distributed versions. Ultimately, we show that the design decisions behind Acme lead to agents that can be scaled both up and down and that, for the most part, greater levels of parallelization result in agents with equivalent performance, just faster.
Temporal-Differential Learning in Continuous Environments
In this paper, a new reinforcement learning (RL) method known as the method of temporal differential is introduced. Compared to the traditional temporal-difference learning method, it plays a crucial role in developing novel RL techniques for continuous environments. In particular, the continuous-time least squares policy evaluation (CT-LSPE) and the continuous-time temporal-differential (CT-TD) learning methods are developed. Both theoretical and empirical evidences are provided to demonstrate the effectiveness of the proposed temporal-differential learning methodology.
Model-Based Reinforcement Learning with Value-Targeted Regression
Ayoub, Alex, Jia, Zeyu, Szepesvari, Csaba, Wang, Mengdi, Yang, Lin F.
This paper studies model-based reinforcement learning (RL) for regret minimization. We focus on finite-horizon episodic RL where the transition model $P$ belongs to a known family of models $\mathcal{P}$, a special case of which is when models in $\mathcal{P}$ take the form of linear mixtures: $P_{\theta} = \sum_{i=1}^{d} \theta_{i}P_{i}$. We propose a model based RL algorithm that is based on optimism principle: In each episode, the set of models that are `consistent' with the data collected is constructed. The criterion of consistency is based on the total squared error of that the model incurs on the task of predicting \emph{values} as determined by the last value estimate along the transitions. The next value function is then chosen by solving the optimistic planning problem with the constructed set of models. We derive a bound on the regret, which, in the special case of linear mixtures, the regret bound takes the form $\tilde{\mathcal{O}}(d\sqrt{H^{3}T})$, where $H$, $T$ and $d$ are the horizon, total number of steps and dimension of $\theta$, respectively. In particular, this regret bound is independent of the total number of states or actions, and is close to a lower bound $\Omega(\sqrt{HdT})$. For a general model family $\mathcal{P}$, the regret bound is derived using the notion of the so-called Eluder dimension proposed by Russo & Van Roy (2014).
Reinforcement learning and Bayesian data assimilation for model-informed precision dosing in oncology
Maier, Corinna, Hartung, Niklas, Kloft, Charlotte, Huisinga, Wilhelm, de Wiljes, Jana
Model-informed precision dosing (MIPD) using therapeutic drug/biomarker monitoring offers the opportunity to significantly improve the efficacy and safety of drug therapies. Current strategies comprise model-informed dosing tables or are based on maximum a-posteriori estimates. These approaches, however, lack a quantification of uncertainty and/or consider only part of the available patient-specific information. We propose three novel approaches for MIPD employing Bayesian data assimilation (DA) and/or reinforcement learning (RL) to control neutropenia, the major dose-limiting side effect in anticancer chemotherapy. These approaches have the potential to substantially reduce the incidence of life-threatening grade 4 and subtherapeutic grade 0 neutropenia compared to existing approaches. We further show that RL allows to gain further insights by identifying patient factors that drive dose decisions. Due to its flexibility, the proposed combined DA-RL approach can easily be extended to integrate multiple endpoints or patient-reported outcomes, thereby promising important benefits for future personalized therapies.