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 Reinforcement Learning


5 Best Reinforcement Learning Courses - DZone AI

#artificialintelligence

A team of global experts compiled this list of best reinforcement courses, classes, tutorials, training, and certification programs available online. This list includes both free and paid courses to help you learn reinforcement learning. Also, it is ideal for beginners, intermediates, and experts. Offered by the University of Alberta, this reinforcement learning specialization program consists of four different courses that will help you explore the power of adaptive learning systems and artificial intelligence. In this program, you will learn how reinforcement learning solutions can help you solve real-world problems via trial-and-error interaction by implementing a complete RL solution from beginning to end.


Learning Navigation Costs from Demonstration with Semantic Observations

arXiv.org Machine Learning

This paper focuses on inverse reinforcement learning (IRL) for autonomous robot navigation using semantic observations. The objective is to infer a cost function that explains demonstrated behavior while relying only on the expert's observations and state-control trajectory. We develop a map encoder, which infers semantic class probabilities from the observation sequence, and a cost encoder, defined as deep neural network over the semantic features. Since the expert cost is not directly observable, the representation parameters can only be optimized by differentiating the error between demonstrated controls and a control policy computed from the cost estimate. The error is optimized using a closed-form subgradient computed only over a subset of promising states via a motion planning algorithm. We show that our approach learns to follow traffic rules in the autonomous driving CARLA simulator by relying on semantic observations of cars, sidewalks and road lanes.


Bayesian Experience Reuse for Learning from Multiple Demonstrators

arXiv.org Machine Learning

Learning from demonstrations (LfD) improves the exploration efficiency of a learning agent by incorporating demonstrations from experts. However, demonstration data can often come from multiple experts with conflicting goals, making it difficult to incorporate safely and effectively in online settings. We address this problem in the static and dynamic optimization settings by modelling the uncertainty in source and target task functions using normal-inverse-gamma priors, whose corresponding posteriors are, respectively, learned from demonstrations and target data using Bayesian neural networks with shared features. We use this learned belief to derive a quadratic programming problem whose solution yields a probability distribution over the expert models. Finally, we propose Bayesian Experience Reuse (BERS) to sample demonstrations in accordance with this distribution and reuse them directly in new tasks. We demonstrate the effectiveness of this approach for static optimization of smooth functions, and transfer learning in a high-dimensional supply chain problem with cost uncertainty.


An Application of Deep Reinforcement Learning to Algorithmic Trading

arXiv.org Artificial Intelligence

This scientific research paper presents an innovative approach based on deep reinforcement learning (DRL) to solve the algorithmic trading problem of determining the optimal trading position at any point in time during a trading activity in stock markets. It proposes a novel DRL trading strategy so as to maximise the resulting Sharpe ratio performance indicator on a broad range of stock markets. Denominated the Trading Deep Q-Network algorithm (TDQN), this new trading strategy is inspired from the popular DQN algorithm and significantly adapted to the specific algorithmic trading problem at hand. The training of the resulting reinforcement learning (RL) agent is entirely based on the generation of artificial trajectories from a limited set of stock market historical data. In order to objectively assess the performance of trading strategies, the research paper also proposes a novel, more rigorous performance assessment methodology. Following this new performance assessment approach, promising results are reported for the TDQN strategy.


Modeling Human Driving Behavior through Generative Adversarial Imitation Learning

arXiv.org Artificial Intelligence

Imitation learning is an approach for generating intelligent behavior when the cost function is unknown or difficult to specify. Building upon work in inverse reinforcement learning (IRL), Generative Adversarial Imitation Learning (GAIL) aims to provide effective imitation even for problems with large or continuous state and action spaces. Driver modeling is one example of a problem where the state and action spaces are continuous. Human driving behavior is characterized by non-linearity and stochasticity, and the underlying cost function is unknown. As a result, learning from human driving demonstrations is a promising approach for generating human-like driving behavior. This article describes the use of GAIL for learning-based driver modeling. Because driver modeling is inherently a multi-agent problem, where the interaction between agents needs to be modeled, this paper describes a parameter-sharing extension of GAIL called PS-GAIL to tackle multi-agent driver modeling. In addition, GAIL is domain agnostic, making it difficult to encode specific knowledge relevant to driving in the learning process. This paper describes Reward Augmented Imitation Learning (RAIL), which modifies the reward signal to provide domain-specific knowledge to the agent. Finally, human demonstrations are dependent upon latent factors that may not be captured by GAIL. This paper describes Burn-InfoGAIL, which allows for disentanglement of latent variability in demonstrations. Imitation learning experiments are performed using NGSIM, a real-world highway driving dataset. Experiments show that these modifications to GAIL can successfully model highway driving behavior, accurately replicating human demonstrations and generating realistic, emergent behavior in the traffic flow arising from the interaction between driving agents.


Development of A Stochastic Traffic Environment with Generative Time-Series Models for Improving Generalization Capabilities of Autonomous Driving Agents

arXiv.org Artificial Intelligence

Automated lane changing is a critical feature for advanced autonomous driving systems. In recent years, reinforcement learning (RL) algorithms trained on traffic simulators yielded successful results in computing lane changing policies that strike a balance between safety, agility and compensating for traffic uncertainty. However, many RL algorithms exhibit simulator bias and policies trained on simple simulators do not generalize well to realistic traffic scenarios. In this work, we develop a data driven traffic simulator by training a generative adverserial network (GAN) on real life trajectory data. The simulator generates randomized trajectories that resembles real life traffic interactions between vehicles, which enables training the RL agent on much richer and realistic scenarios. We demonstrate through simulations that RL agents that are trained on GAN-based traffic simulator has stronger generalization capabilities compared to RL agents trained on simple rule-driven simulators.


The Emergence of Individuality in Multi-Agent Reinforcement Learning

arXiv.org Artificial Intelligence

Individuality is essential in human society, which induces the division of labor and thus improves the efficiency and productivity. Similarly, it should also be the key to multi-agent cooperation. Inspired by that individuality is of being an individual separate from others, we propose a simple yet efficient method for the emergence of individuality (EOI) in multi-agent reinforcement learning (MARL). EOI learns a probabilistic classifier that predicts a probability distribution over agents given their observation and gives each agent an intrinsic reward of being correctly predicted by the classifier. The intrinsic reward encourages the agents to visit their own familiar observations, and learning the classifier by such observations makes the intrinsic reward signals stronger and the agents more identifiable. To further enhance the intrinsic reward and promote the emergence of individuality, two regularizers are proposed to increase the discriminability of the classifier. We implement EOI on top of popular MARL algorithms. Empirically, we show that EOI significantly outperforms existing methods in a variety of multi-agent cooperative scenarios.


DSAC: Distributional Soft Actor Critic for Risk-Sensitive Reinforcement Learning

arXiv.org Artificial Intelligence

In this paper, we present a new reinforcement learning (RL) algorithm called Distributional Soft Actor Critic (DSAC), which exploits the distributional information of accumulated rewards to achieve better performance. Seamlessly integrating SAC (which uses entropy to encourage exploration) with a principled distributional view of the underlying objective, DSAC takes into consideration the randomness in both action and rewards, and beats the state-of-the-art baselines in several continuous control benchmarks. Moreover, with the distributional information of rewards, we propose a unified framework for risk-sensitive learning, one that goes beyond maximizing only expected accumulated rewards. Under this framework we discuss three specific risk-related metrics: percentile, mean-variance and distorted expectation. Our extensive experiments demonstrate that with distribution modeling in RL, the agent performs better for both risk-averse and risk-seeking control tasks.


Rinascimento: using event-value functions for playing Splendor

arXiv.org Artificial Intelligence

In the realm of games research, Artificial General Intelligence algorithms often use score as main reward signal for learning or playing actions. However this has shown its severe limitations when the point rewards are very rare or absent until the end of the game. This paper proposes a new approach based on event logging: the game state triggers an event every time one of its features changes. These events are processed by an Event-value Function (EF) that assigns a value to a single action or a sequence. The experiments have shown that such approach can mitigate the problem of scarce point rewards and improve the AI performance. Furthermore this represents a step forward in controlling the strategy adopted by the artificial agent, by describing a much richer and controllable behavioural space through the EF. Tuned EF are able to neatly synthesise the relevance of the events in the game. Agents using an EF show more robust when playing games with several opponents.


What Matters In On-Policy Reinforcement Learning? A Large-Scale Empirical Study

arXiv.org Machine Learning

In recent years, on-policy reinforcement learning (RL) has been successfully applied to many different continuous control tasks. While RL algorithms are often conceptually simple, their state-of-the-art implementations take numerous low- and high-level design decisions that strongly affect the performance of the resulting agents. Those choices are usually not extensively discussed in the literature, leading to discrepancy between published descriptions of algorithms and their implementations. This makes it hard to attribute progress in RL and slows down overall progress [Engstrom'20]. As a step towards filling that gap, we implement >50 such ``choices'' in a unified on-policy RL framework, allowing us to investigate their impact in a large-scale empirical study. We train over 250'000 agents in five continuous control environments of different complexity and provide insights and practical recommendations for on-policy training of RL agents.