Goto

Collaborating Authors

 Reinforcement Learning


Bridging the Imitation Gap by Adaptive Insubordination

arXiv.org Artificial Intelligence

Why do agents often obtain better reinforcement learning policies when imitating a worse expert? We show that privileged information used by the expert is marginalized in the learned agent policy, resulting in an "imitation gap." Prior work bridges this gap via a progression from imitation learning to reinforcement learning. While often successful, gradual progression fails for tasks that require frequent switches between exploration and memorization skills. To better address these tasks and alleviate the imitation gap we propose 'Adaptive Insubordination' (ADVISOR), which dynamically reweights imitation and reward-based reinforcement learning losses during training, enabling switching between imitation and exploration. On a suite of challenging tasks, we show that ADVISOR outperforms pure imitation, pure reinforcement learning, as well as sequential combinations of these approaches.


Explore More and Improve Regret in Linear Quadratic Regulators

arXiv.org Machine Learning

Stabilizing the unknown dynamics of a control system and minimizing regret in control of an unknown system are among the main goals in control theory and reinforcement learning. In this work, we pursue both these goals for adaptive control of linear quadratic regulators (LQR). Prior works accomplish either one of these goals at the cost of the other one. The algorithms that are guaranteed to find a stabilizing controller suffer from high regret, whereas algorithms that focus on achieving low regret assume the presence of a stabilizing controller at the early stages of agent-environment interaction. In the absence of such a stabilizing controller, at the early stages, the lack of reasonable model estimates needed for (i) strategic exploration and (ii) design of controllers that stabilize the system, results in regret that scales exponentially in the problem dimensions. We propose a framework for adaptive control that exploits the characteristics of linear dynamical systems and deploys additional exploration in the early stages of agent-environment interaction to guarantee sooner design of stabilizing controllers. We show that for the classes of controllable and stabilizable LQRs, where the latter is a generalization of prior work, these methods achieve $\tilde{\mathcal{O}}(\sqrt{T})$ regret with a polynomial dependence in the problem dimensions.


Challenging common bolus advisor for self-monitoring type-I diabetes patients using Reinforcement Learning

arXiv.org Machine Learning

A lot of the research around blood glucose management for diabetes focuses on the artificial pancreas, so the case Patients with diabetes who are self-monitoring have to decide right where the patient is equipped with an insulin pump. The interested before each meal how much insulin they should take. A standard bolus reader can find an extensive review here [1]. For self-monitoring, advisor exists, but has never actually been proven to be optimal [6] worked on the best delivery of insulin drugs to facilitate BG in any sense. We challenged this rule applying Reinforcement Learning management. Based on a complex diabetes simulator, the authors techniques on data simulated with T1DM, an FDAapproved of [2] and [7] worked on learning adaptively coefficients (CIR, CF) simulator developped by [3] modeling the gluco-insulin interaction.


Learning Infinite-horizon Average-reward MDPs with Linear Function Approximation

arXiv.org Machine Learning

We develop several new algorithms for learning Markov Decision Processes in an infinite-horizon average-reward setting with linear function approximation. Using the optimism principle and assuming that the MDP has a linear structure, we first propose a computationally inefficient algorithm with optimal $\widetilde{O}(\sqrt{T})$ regret and another computationally efficient variant with $\widetilde{O}(T^{3/4})$ regret, where $T$ is the number of interactions. Next, taking inspiration from adversarial linear bandits, we develop yet another efficient algorithm with $\widetilde{O}(\sqrt{T})$ regret under a different set of assumptions, improving the best existing result by Hao et al. (2020) with $\widetilde{O}(T^{2/3})$ regret. Moreover, we draw a connection between this algorithm and the Natural Policy Gradient algorithm proposed by Kakade (2002), and show that our analysis improves the sample complexity bound recently given by Agarwal et al. (2020).


Behind DeepMind's Framework That Discovers New RL Algorithms

#artificialintelligence

DeepMind recently introduced a new meta-learning approach that generates a reinforcement learning algorithm known as Learned Policy Gradient (LPG). According to the researchers, automating the discovery of update rules from data could lead to more efficient algorithms that could also be better adapted to specific environments. That one technique of machine learning which can be compared with the psychological behaviour of animals is reinforcement learning. The objective of reinforcement learning is to maximise the expected cumulative rewards or average rewards. This algorithm has gained much traction by researchers and developers over the past few years.


Reinforcement Learning Starts to Deliver on Its Promise

#artificialintelligence

Summary: Advances in very low cost compute and Model Based Reinforcement Learning make this modeling technique that much closer to adoption in the practical world. We keep asking if this is the year for reinforcement learning (RL) to finally make good on its many promises. Like flying cars and jet packs the answer always seems to be at least a couple of years away. If your history with data science goes back to late-aughts you may remember a time when there were only two basic types of models, supervised and unsupervised. Then, quite overnight, reinforcement learning was added as a third leg to this new stool.


CATCH: Context-based Meta Reinforcement Learning for Transferrable Architecture Search

arXiv.org Artificial Intelligence

Neural Architecture Search (NAS) achieved many breakthroughs in recent years. In spite of its remarkable progress, many algorithms are restricted to particular search spaces. They also lack efficient mechanisms to reuse knowledge when confronting multiple tasks. These challenges preclude their applicability, and motivate our proposal of CATCH, a novel Context-bAsed meTa reinforcement learning (RL) algorithm for transferrable arChitecture searcH. The combination of meta-learning and RL allows CATCH to efficiently adapt to new tasks while being agnostic to search spaces. CATCH utilizes a probabilistic encoder to encode task properties into latent context variables, which then guide CATCH's controller to quickly "catch" top-performing networks. The contexts also assist a network evaluator in filtering inferior candidates and speed up learning. Extensive experiments demonstrate CATCH's universality and search efficiency over many other widely-recognized algorithms. It is also capable of handling cross-domain architecture search as competitive networks on ImageNet, COCO, and Cityscapes are identified. This is the first work to our knowledge that proposes an efficient transferrable NAS solution while maintaining robustness across various settings.


Provably Good Batch Reinforcement Learning Without Great Exploration

arXiv.org Artificial Intelligence

Batch reinforcement learning (RL) is important to apply RL algorithms to many high stakes tasks. Doing batch RL in a way that yields a reliable new policy in large domains is challenging: a new decision policy may visit states and actions outside the support of the batch data, and function approximation and optimization with limited samples can further increase the potential of learning policies with overly optimistic estimates of their future performance. Recent algorithms have shown promise but can still be overly optimistic in their expected outcomes. Theoretical work that provides strong guarantees on the performance of the output policy relies on a strong concentrability assumption, that makes it unsuitable for cases where the ratio between state-action distributions of behavior policy and some candidate policies is large. This is because in the traditional analysis, the error bound scales up with this ratio. We show that a small modification to Bellman optimality and evaluation back-up to take a more conservative update can have much stronger guarantees. In certain settings, they can find the approximately best policy within the state-action space explored by the batch data, without requiring a priori assumptions of concentrability. We highlight the necessity of our conservative update and the limitations of previous algorithms and analyses by illustrative MDP examples, and demonstrate an empirical comparison of our algorithm and other state-of-the-art batch RL baselines in standard benchmarks.


Batch Policy Learning in Average Reward Markov Decision Processes

arXiv.org Machine Learning

We study the problem of policy optimization in Markov Decision Process over infinite time horizons (Puterman, 1994). We focus on the batch (i.e., off-line) setting, where historical data of multiple trajectories has been previously collected using some behavior policy. Our goal is to learn a new policy with guaranteed performance when implemented in the future. In this work, we develop a data-efficient method to learn the policy that optimizes the long-term average reward in a pre-specified policy class from a training set composed of multiple trajectories. Furthermore, we establish a finite-sample regret guarantee, i.e., the difference between the average reward of the optimal policy in the class and the average reward of the estimated policy by our proposed method. This work is motivated by the development of justin-time adaptive intervention in mobile health (mHealth) applications (Nahum-Shani et al., 2017). Our method can be used to learn a treatment policy that maps the real-time collected information about the individual's status and context to a particular treatment at each of many decision times to support health behaviors.


Approximation Benefits of Policy Gradient Methods with Aggregated States

arXiv.org Machine Learning

Folklore suggests that policy gradient can be more robust to misspecification than its relative, approximate policy iteration. This paper studies the case of state-aggregation, where the state space is partitioned and either the policy or value function approximation is held constant over partitions. This paper shows a policy gradient method converges to a policy whose regret per-period is bounded by $\epsilon$, the largest difference between two elements of the state-action value function belonging to a common partition. With the same representation, both approximate policy iteration and approximate value iteration can produce policies whose per-period regret scales as $\epsilon/(1-\gamma)$, where $\gamma$ is a discount factor. Theoretical results synthesize recent analysis of policy gradient methods with insights of Van Roy (2006) into the critical role of state-relevance weights in approximate dynamic programming.