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 Reinforcement Learning


Facebook develops AI algorithm that learns to play poker on the fly

#artificialintelligence

Facebook researchers have developed a general AI framework called Recursive Belief-based Learning (ReBeL) that they say achieves better-than-human performance in heads-up, no-limit Texas hold'em poker while using less domain knowledge than any prior poker AI. They assert that ReBeL is a step toward developing universal techniques for multi-agent interactions -- in other words, general algorithms that can be deployed in large-scale, multi-agent settings. Potential applications run the gamut from auctions, negotiations, and cybersecurity to self-driving cars and trucks. Combining reinforcement learning with search at AI model training and test time has led to a number of advances. Reinforcement learning is where agents learn to achieve goals by maximizing rewards, while search is the process of navigating from a start to a goal state.


Adversarial Robustness for Machine Learning Cyber Defenses Using Log Data

arXiv.org Machine Learning

There has been considerable and growing interest in applying machine learning for cyber defenses. One promising approach has been to apply natural language processing techniques to analyze logs data for suspicious behavior. A natural question arises to how robust these systems are to adversarial attacks. Defense against sophisticated attack is of particular concern for cyber defenses. In this paper, we develop a testing framework to evaluate adversarial robustness of machine learning cyber defenses, particularly those focused on log data. Our framework uses techniques from deep reinforcement learning and adversarial natural language processing. We validate our framework using a publicly available dataset and demonstrate that our adversarial attack does succeed against the target systems, revealing a potential vulnerability. We apply our framework to analyze the influence of different levels of dropout regularization and find that higher dropout levels increases robustness. Moreover 90% dropout probability exhibited the highest level of robustness by a significant margin, which suggests unusually high dropout may be necessary to properly protect against adversarial attacks.


Explainable robotic systems: Understanding goal-driven actions in a reinforcement learning scenario

arXiv.org Artificial Intelligence

Robotic systems are more present in our society everyday. In human-robot environments, it is crucial that end-users may correctly understand their robotic team-partners, in order to collaboratively complete a task. To increase action understanding, users demand more explainability about the decisions by the robot in particular situations. Recently, explainable robotic systems have emerged as an alternative focused not only on completing a task satisfactorily, but also in justifying, in a human-like manner, the reasons that lead to making a decision. In reinforcement learning scenarios, a great effort has been focused on providing explanations using data-driven approaches, particularly from the visual input modality in deep learning-based systems. In this work, we focus on the decision-making process of a reinforcement learning agent performing a simple navigation task in a robotic scenario. As a way to explain the goal-driven robot's actions, we use the probability of success computed by three different proposed approaches: memory-based, learning-based, and introspection-based. The difference between these approaches is the amount of memory required to compute or estimate the probability of success as well as the kind of reinforcement learning representation where they could be used. In this regard, we use the memory-based approach as a baseline since it is obtained directly from the agent's observations. When comparing the learning-based and the introspection-based approaches to this baseline, both are found to be suitable alternatives to compute the probability of success, obtaining high levels of similarity when compared using both the Pearson's correlation and the mean squared error.


Low Dimensional State Representation Learning with Reward-shaped Priors

arXiv.org Artificial Intelligence

Reinforcement Learning has been able to solve many complicated robotics tasks without any need for feature engineering in an end-to-end fashion. However, learning the optimal policy directly from the sensory inputs, i.e the observations, often requires processing and storage of a huge amount of data. In the context of robotics, the cost of data from real robotics hardware is usually very high, thus solutions that achieve high sample-efficiency are needed. We propose a method that aims at learning a mapping from the observations into a lower-dimensional state space. This mapping is learned with unsupervised learning using loss functions shaped to incorporate prior knowledge of the environment and the task. Using the samples from the state space, the optimal policy is quickly and efficiently learned. We test the method on several mobile robot navigation tasks in a simulation environment and also on a real robot.


Pfizer, PwC, and more: The top panels from the Transform 2020 Technology and Automation Summit

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Reinforcement Learning (RL) is a machine learning technique that solves large and complex problems in situations where labeled datasets are notย โ€ฆ


Formal Fields: A Framework to Automate Code Generation Across Domains

arXiv.org Artificial Intelligence

Code generation, defined as automatically writing a piece of code to solve a given problem for which an evaluation function exists, is a classic hard AI problem. Its general form, writing code using a general language used by human programmers from scratch is thought to be impractical. Adding constraints to the code grammar, implementing domain specific concepts as primitives and providing examples for the algorithm to learn, makes it practical. Formal fields is a framework to do code generation across domains using the same algorithms and language structure. Its ultimate goal is not just solving different narrow problems, but providing necessary abstractions to integrate many working solutions as a single lifelong reasoning system. It provides a common grammar to define: a domain language, a problem and its evaluation. The framework learns from examples of code snippets about the structure of the domain language and searches completely new code snippets to solve unseen problems in the same field. Formal fields abstract the search algorithm away from the problem. The search algorithm is taken from existing reinforcement learning algorithms. In our implementation it is an apropos Monte-Carlo Tree Search (MCTS). We have implemented formal fields as a fully documented open source project applied to the Abstract Reasoning Challenge (ARC). The implementation found code snippets solving twenty two previously unsolved ARC problems.


Multi-Task Reinforcement Learning as a Hidden-Parameter Block MDP

arXiv.org Artificial Intelligence

Multi-task reinforcement learning is a rich paradigm where information from previously seen environments can be leveraged for better performance and improved sample-efficiency in new environments. In this work, we leverage ideas of common structure underlying a family of Markov decision processes (MDPs) to improve performance in the few-shot regime. We use assumptions of structure from Hidden-Parameter MDPs and Block MDPs to propose a new framework, HiP-BMDP, and approach for learning a common representation and universal dynamics model. To this end, we provide transfer and generalization bounds based on task and state similarity, along with sample complexity bounds that depend on the aggregate number of samples across tasks, rather than the number of tasks, a significant improvement over prior work. To demonstrate the efficacy of the proposed method, we empirically compare and show improvements against other multi-task and meta-reinforcement learning baselines.


Lifelong Incremental Reinforcement Learning with Online Bayesian Inference

arXiv.org Artificial Intelligence

A central capability of a long-lived reinforcement learning (RL) agent is to incrementally adapt its behavior as its environment changes, and to incrementally build upon previous experiences to facilitate future learning in real-world scenarios. In this paper, we propose LifeLong Incremental Reinforcement Learning (LLIRL), a new incremental algorithm for efficient lifelong adaptation to dynamic environments. We develop and maintain a library that contains an infinite mixture of parameterized environment models, which is equivalent to clustering environment parameters in a latent space. The prior distribution over the mixture is formulated as a Chinese restaurant process (CRP), which incrementally instantiates new environment models without any external information to signal environmental changes in advance. During lifelong learning, we employ the expectation maximization (EM) algorithm with online Bayesian inference to update the mixture in a fully incremental manner. In EM, the E-step involves estimating the posterior expectation of environment-to-cluster assignments, while the M-step updates the environment parameters for future learning. This method allows for all environment models to be adapted as necessary, with new models instantiated for environmental changes and old models retrieved when previously seen environments are encountered again. Experiments demonstrate that LLIRL outperforms relevant existing methods, and enables effective incremental adaptation to various dynamic environments for lifelong learning.


Dreaming: Model-based Reinforcement Learning by Latent Imagination without Reconstruction

arXiv.org Artificial Intelligence

In the present paper, we propose a decoder-free extension of Dreamer, a leading model-based reinforcement learning (MBRL) method from pixels. Dreamer is a sample- and cost-efficient solution to robot learning, as it is used to train latent state-space models based on a variational autoencoder and to conduct policy optimization by latent trajectory imagination. However, this autoencoding based approach often causes object vanishing, in which the autoencoder fails to perceives key objects for solving control tasks, and thus significantly limiting Dreamer's potential. This work aims to relieve this Dreamer's bottleneck and enhance its performance by means of removing the decoder. For this purpose, we firstly derive a likelihood-free and InfoMax objective of contrastive learning from the evidence lower bound of Dreamer. Secondly, we incorporate two components, (i) independent linear dynamics and (ii) the random crop data augmentation, to the learning scheme so as to improve the training performance. In comparison to Dreamer and other recent model-free reinforcement learning methods, our newly devised Dreamer with InfoMax and without generative decoder (Dreaming) achieves the best scores on 5 difficult simulated robotics tasks, in which Dreamer suffers from object vanishing.


DeepMind's Newest AI Programs Itself to Make All the Right Decisions

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Three main deep learning approaches are supervised, unsupervised, and reinforcement learning. The first two consume huge amounts of data (like images or articles), look for patterns in the data, and use those patterns to inform actions (like identifying an image of a cat). To us, this is a pretty alien way to learn about the world. Not only would it be mind-numbingly dull to review millions of cat images, it'd take us years or more to do what these programs do in hours or days. And of course, we can learn what a cat looks like from just a few examples.