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 Reinforcement Learning


Improved Memories Learning

arXiv.org Machine Learning

We propose Improved Memories Learning (IMeL), a novel algorithm that turns reinforcement learning (RL) into a supervised learning (SL) problem and delimits the role of neural networks (NN) to interpolation. IMeL consists of two components. The first is a reservoir of experiences. Each experience is updated based on a non-parametric procedural improvement of the policy, computed as a bounded one-sample Monte Carlo estimate. The second is a NN regressor, which receives as input improved experiences from the reservoir (context points) and computes the policy by interpolation. The NN learns to measure the similarity between states in order to compute long-term forecasts by averaging experiences, rather than by encoding the problem structure in the NN parameters. We present preliminary results and propose IMeL as a baseline method for assessing the merits of more complex models and inductive biases.


Deep Reinforcement Learning 2.0

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Free Coupon Discount - Deep Reinforcement Learning 2.0, The smartest combination of Deep Q-Learning, Policy Gradient, Actor Critic, and DDPG Created by Hadelin de Ponteves, Kirill Eremenko, SuperDataScience Team Students also bought Natural Language Processing with Deep Learning in Python Recommender Systems and Deep Learning in Python Data Science: Natural Language Processing (NLP) in Python Deep Learning and Computer Vision A-Z: OpenCV, SSD & GANs The Complete Neural Networks Bootcamp: Theory, Applications Cutting-Edge AI: Deep Reinforcement Learning in Python Preview this Udemy Course GET COUPON CODE Description Welcome to Deep Reinforcement Learning 2.0! In this course, we will learn and implement a new incredibly smart AI model, called the Twin-Delayed DDPG, which combines state of the art techniques in Artificial Intelligence including continuous Double Deep Q-Learning, Policy Gradient, and Actor Critic. The model is so strong that for the first time in our courses, we are able to solve the most challenging virtual AI applications (training an ant/spider and a half humanoid to walk and run across a field). To approach this model the right way, we structured the course in three parts: Part 1: Fundamentals In this part we will study all the fundamentals of Artificial Intelligence which will allow you to understand and master the AI of this course. These include Q-Learning, Deep Q-Learning, Policy Gradient, Actor-Critic and more.


Learning Off-Policy with Online Planning

arXiv.org Artificial Intelligence

We propose Learning Off-Policy with Online Planning (LOOP), combining the techniques from model-based and model-free reinforcement learning algorithms. The agent learns a model of the environment, and then uses trajectory optimization with the learned model to select actions. To sidestep the myopic effect of fixed horizon trajectory optimization, a value function is attached to the end of the planning horizon. This value function is learned through off-policy reinforcement learning, using trajectory optimization as its behavior policy. Furthermore, we introduce "actor-guided" trajectory optimization to mitigate the actor-divergence issue in the proposed method. We benchmark our methods on continuous control tasks and demonstrate that it offers a significant improvement over the underlying model-based and model-free algorithms.


Single-Timescale Stochastic Nonconvex-Concave Optimization for Smooth Nonlinear TD Learning

arXiv.org Machine Learning

Temporal-Difference (TD) learning with nonlinear smooth function approximation for policy evaluation has achieved great success in modern reinforcement learning. It is shown that such a problem can be reformulated as a stochastic nonconvex-strongly-concave optimization problem, which is challenging as naive stochastic gradient descent-ascent algorithm suffers from slow convergence. Existing approaches for this problem are based on two-timescale or double-loop stochastic gradient algorithms, which may also require sampling large-batch data. However, in practice, a single-timescale single-loop stochastic algorithm is preferred due to its simplicity and also because its step-size is easier to tune. In this paper, we propose two single-timescale single-loop algorithms which require only one data point each step. Our first algorithm implements momentum updates on both primal and dual variables achieving an $O(\varepsilon^{-4})$ sample complexity, which shows the important role of momentum in obtaining a single-timescale algorithm. Our second algorithm improves upon the first one by applying variance reduction on top of momentum, which matches the best known $O(\varepsilon^{-3})$ sample complexity in existing works. Furthermore, our variance-reduction algorithm does not require a large-batch checkpoint. Moreover, our theoretical results for both algorithms are expressed in a tighter form of simultaneous primal and dual side convergence.


Little Known Artificial Intelligence Secrets: What Unsupervised Learning Really Means - insideBIGDATA

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The ambiguity surrounding Artificial Intelligence is legion. The majority of enterprise proclamations of AI are simply applications of machine learning. Although this technology involves supervised learning, unsupervised learning, and reinforcement learning, misconceptions about these terms--and their use throughout the enterprise--abound. Many of these misapprehensions are attributed to the names of these forms of statistical AI. For example, some believe that simply using machine learning as a feedback loop is reinforcement learning.


New milestones in embodied AI

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To accomplish a task like checking to see whether you locked the front door or retrieving a cell phone that's ringing in an upstairs bedroom, AI assistants of the future must learn to plan their route, navigate effectively, look around their physical environment, listen to what's happening around them, and build memories of the 3D space. These smarter assistants will require new advances in embodied AI, which seeks to teach machines to understand and interact with the complexities of the physical world as people do. Today, we're announcing several new milestones that introduce important capabilities to push the limits of embodied agents even further. The first audio-visual platform for embodied AI. With this new platform, researchers can train AI agents in 3D environments with highly realistic acoustics.


AI Defeats Human Pilot in DARPA Organized Dogfight

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It's official: The robots are taking over. But in a significant development on August 20, an artificial intelligence (AI) program managed to defeat a human F-16 pilot in simulated dogfights. The AI program, designed by tech firm Heron Systems, was pitched against the human pilot in an environment resembling an elaborate video game during the third and final event of the AlphaDogfight trials organized by U.S. Defense Advanced Research Projects Agency (DARPA). Heron System's website notes that the program was based on deep reinforcement learning – an AI technique that combines insights from behavioral psychology with how the human cortex is structured and functions – along with unspecified innovations. The bested human operator, publicly known only by their callsign, "Banger," was reported to have been trained at the Weapons School at Nellis Air Force Base in Nevada.


Reimagining City Configuration: Automated Urban Planning via Adversarial Learning

arXiv.org Artificial Intelligence

Urban planning refers to the efforts of designing land-use configurations. Effective urban planning can help to mitigate the operational and social vulnerability of a urban system, such as high tax, crimes, traffic congestion and accidents, pollution, depression, and anxiety. Due to the high complexity of urban systems, such tasks are mostly completed by professional planners. But, human planners take longer time. The recent advance of deep learning motivates us to ask: can machines learn at a human capability to automatically and quickly calculate land-use configuration, so human planners can finally adjust machine-generated plans for specific needs? To this end, we formulate the automated urban planning problem into a task of learning to configure land-uses, given the surrounding spatial contexts. To set up the task, we define a land-use configuration as a longitude-latitude-channel tensor, where each channel is a category of POIs and the value of an entry is the number of POIs. The objective is then to propose an adversarial learning framework that can automatically generate such tensor for an unplanned area. In particular, we first characterize the contexts of surrounding areas of an unplanned area by learning representations from spatial graphs using geographic and human mobility data. Second, we combine each unplanned area and its surrounding context representation as a tuple, and categorize all the tuples into positive (well-planned areas) and negative samples (poorly-planned areas). Third, we develop an adversarial land-use configuration approach, where the surrounding context representation is fed into a generator to generate a land-use configuration, and a discriminator learns to distinguish among positive and negative samples.


DSP: A Differential Spatial Prediction Scheme for Comprehensive real industrial datasets

arXiv.org Machine Learning

Inverse Distance Weighted models (IDW) have been widely used for predicting and modeling multidimensional space in multimodal industrial processes. However, the more complex the structure of multidimensional space, the lower the performance of IDW models, and real industrial datasets tend to have more complex spatial structure. To solve this problem, a new framework for spatial prediction and modeling based on deep reinforcement learning network is proposed. In the proposed framework, the internal relationship between state and action is enhanced by reusing the state values in the Q network, and the convergence rate and stability of the deep reinforcement learning network are improved. The improved deep reinforcement learning network is then used to search for and learn the hyperparameters of each sample point in the inverse distance weighted model. These hyperparameters can reflect the spatial structure of the current industrial dataset to some extent. Then a spatial distribution of hyperparameters is constructed based on the learned hyperparameters. Each interpolation point obtains corresponding hyperparameters from the hyperparametric spatial distribution and brings them into the classical IDW models for prediction, thus achieving differential spatial prediction and modeling. The simulation results show that the proposed framework is suitable for real industrial datasets with complex spatial structure characteristics and is more accurate than current IDW models in spatial prediction.


Maze solver using Naive Reinforcement Learning for beginners

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Q-Learning is centered around the Bellman Equation and finding the q-value for each action at the current state. Finding an optimal policy involves recursively solving this equation multiple times. Only the main parts of the Bellman Equation relevant to this implementation will be explained in this article. Who wants to be in a 2D world anyway? Well… lets put a smile on that face, shall we?