Reinforcement Learning
Multi-document Summarization with Maximal Marginal Relevance-guided Reinforcement Learning
Mao, Yuning, Qu, Yanru, Xie, Yiqing, Ren, Xiang, Han, Jiawei
While neural sequence learning methods have made significant progress in single-document summarization (SDS), they produce unsatisfactory results on multi-document summarization (MDS). We observe two major challenges when adapting SDS advances to MDS: (1) MDS involves larger search space and yet more limited training data, setting obstacles for neural methods to learn adequate representations; (2) MDS needs to resolve higher information redundancy among the source documents, which SDS methods are less effective to handle. To close the gap, we present RL-MMR, Maximal Margin Relevance-guided Reinforcement Learning for MDS, which unifies advanced neural SDS methods and statistical measures used in classical MDS. RL-MMR casts MMR guidance on fewer promising candidates, which restrains the search space and thus leads to better representation learning. Additionally, the explicit redundancy measure in MMR helps the neural representation of the summary to better capture redundancy. Extensive experiments demonstrate that RL-MMR achieves state-of-the-art performance on benchmark MDS datasets. In particular, we show the benefits of incorporating MMR into end-to-end learning when adapting SDS to MDS in terms of both learning effectiveness and efficiency.
Learning Rewards from Linguistic Feedback
Sumers, Theodore R., Ho, Mark K., Hawkins, Robert D., Narasimhan, Karthik, Griffiths, Thomas L.
We explore unconstrained natural language feedback as a learning signal for artificial agents. Humans use rich and varied language to teach, yet most prior work on interactive learning from language assumes a particular form of input (e.g. commands). We propose a general framework which does not make this assumption. We decompose linguistic feedback into two components: a grounding to $\textit{features}$ of a Markov decision process and $\textit{sentiment}$ about those features. We then perform an analogue of inverse reinforcement learning, regressing the teacher's sentiment on the features to infer their latent reward function. To evaluate our approach, we first collect a corpus of teaching behavior in a cooperative task where both teacher and learner are human. We use our framework to implement two artificial learners: a simple "literal" model and a "pragmatic" model with additional inductive biases. We baseline these with a neural network trained end-to-end to predict latent rewards. We then repeat our initial experiment pairing human teachers with our models. We find our "literal" and "pragmatic" models successfully learn from live human feedback and offer statistically-significant performance gains over the end-to-end baseline, with the "pragmatic" model approaching human performance on the task. Inspection reveals the end-to-end network learns representations similar to our models, suggesting they reflect emergent properties of the data. Our work thus provides insight into the information structure of naturalistic linguistic feedback as well as methods to leverage it for reinforcement learning.
Facilitating Connected Autonomous Vehicle Operations Using Space-weighted Information Fusion and Deep Reinforcement Learning Based Control
Dong, Jiqian, Chen, Sikai, Li, Yujie, Du, Runjia, Steinfeld, Aaron, Labi, Samuel
The connectivity aspect of connected autonomous vehicles (CAV) is beneficial because it facilitates dissemination of traffic-related information to vehicles through Vehicle-to-External (V2X) communication. Onboard sensing equipment including LiDAR and camera can reasonably characterize the traffic environment in the immediate locality of the CAV. However, their performance is limited by their sensor range (SR). On the other hand, longer-range information is helpful for characterizing imminent conditions downstream. By contemporaneously coalescing the short- and long-range information, the CAV can construct comprehensively its surrounding environment and thereby facilitate informed, safe, and effective movement planning in the short-term (local decisions including lane change) and long-term (route choice). In this paper, we describe a Deep Reinforcement Learning based approach that integrates the data collected through sensing and connectivity capabilities from other vehicles located in the proximity of the CAV and from those located further downstream, and we use the fused data to guide lane changing, a specific context of CAV operations. In addition, recognizing the importance of the connectivity range (CR) to the performance of not only the algorithm but also of the vehicle in the actual driving environment, the paper carried out a case study. The case study demonstrates the application of the proposed algorithm and duly identifies the appropriate CR for each level of prevailing traffic density. It is expected that implementation of the algorithm in CAVs can enhance the safety and mobility associated with CAV driving operations. From a general perspective, its implementation can provide guidance to connectivity equipment manufacturers and CAV operators, regarding the default CR settings for CAVs or the recommended CR setting in a given traffic environment.
Online Learning of Non-Markovian Reward Models
Rens, Gavin, Raskin, Jean-Franรงois, Reynouad, Raphaรซl, Marra, Giuseppe
There are situations in which an agent should receive rewards only after having accomplished a series of previous tasks, that is, rewards are non-Markovian. One natural and quite general way to represent history-dependent rewards is via a Mealy machine, a finite state automaton that produces output sequences from input sequences. In our formal setting, we consider a Markov decision process (MDP) that models the dynamics of the environment in which the agent evolves and a Mealy machine synchronized with this MDP to formalize the non-Markovian reward function. While the MDP is known by the agent, the reward function is unknown to the agent and must be learned. Our approach to overcome this challenge is to use Angluin's $L^*$ active learning algorithm to learn a Mealy machine representing the underlying non-Markovian reward machine (MRM). Formal methods are used to determine the optimal strategy for answering so-called membership queries posed by $L^*$. Moreover, we prove that the expected reward achieved will eventually be at least as much as a given, reasonable value provided by a domain expert. We evaluate our framework on three problems. The results show that using $L^*$ to learn an MRM in a non-Markovian reward decision process is effective.
Reinforcement Learning frameworks
This is the post number 20 in the "Deep Reinforcement Learning Explained" series devoted to Reinforcement Learning frameworks. So far, in previous posts, we have been looking at a basic representation of the corpus of RL algorithms (although we have skipped several) that have been relatively easy to program. But from now on, we need to consider both the scale and complexity of the RL algorithms. In this scenario, programming a Reinforcement Learning implementation from scratch can become tedious work with a high risk of programming errors. To address this, the RL community began to build frameworks and libraries to simplify the development of RL algorithms, both by creating new pieces and especially by involving the combination of various algorithmic components.
Reannealing of Decaying Exploration Based On Heuristic Measure in Deep Q-Network
Existing exploration strategies in reinforcement learning (RL) often either ignore the history or feedback of search, or are complicated to implement. There is also a very limited literature showing their effectiveness over diverse domains. We propose an algorithm based on the idea of reannealing, that aims at encouraging exploration only when it is needed, for example, when the algorithm detects that the agent is stuck in a local optimum. The approach is simple to implement. We perform an illustrative case study showing that it has potential to both accelerate training and obtain a better policy.
Align-RUDDER: Learning From Few Demonstrations by Reward Redistribution
Patil, Vihang P., Hofmarcher, Markus, Dinu, Marius-Constantin, Dorfer, Matthias, Blies, Patrick M., Brandstetter, Johannes, Arjona-Medina, Jose A., Hochreiter, Sepp
Reinforcement Learning algorithms require a large number of samples to solve complex tasks with sparse and delayed rewards. Complex tasks can often be hierarchically decomposed into sub-tasks. A step in the Q-function can be associated with solving a sub-task, where the expectation of the return increases. RUDDER has been introduced to identify these steps and then redistribute reward to them, thus immediately giving reward if sub-tasks are solved. Since the problem of delayed rewards is mitigated, learning is considerably sped up. However, for complex tasks, current exploration strategies as deployed in RUDDER struggle with discovering episodes with high rewards. Therefore, we assume that episodes with high rewards are given as demonstrations and do not have to be discovered by exploration. Typically the number of demonstrations is small and RUDDER's LSTM model as a deep learning method does not learn well. Hence, we introduce Align-RUDDER, which is RUDDER with two major modifications. First, Align-RUDDER assumes that episodes with high rewards are given as demonstrations, replacing RUDDER's safe exploration and lessons replay buffer. Second, we replace RUDDER's LSTM model by a profile model that is obtained from multiple sequence alignment of demonstrations. Profile models can be constructed from as few as two demonstrations as known from bioinformatics. Align-RUDDER inherits the concept of reward redistribution, which considerably reduces the delay of rewards, thus speeding up learning. Align-RUDDER outperforms competitors on complex artificial tasks with delayed reward and few demonstrations. On the MineCraft ObtainDiamond task, Align-RUDDER is able to mine a diamond, though not frequently. Github: https://github.com/ml-jku/align-rudder, YouTube: https://youtu.be/HO-_8ZUl-UY
AAMDRL: Augmented Asset Management with Deep Reinforcement Learning
Benhamou, Eric, Saltiel, David, Ungari, Sandrine, Mukhopadhyay, Abhishek, Atif, Jamal
Can an agent learn efficiently in a noisy and self adapting environment with sequential, non-stationary and non-homogeneous observations? Through trading bots, we illustrate how Deep Reinforcement Learning (DRL) can tackle this challenge. Our contributions are threefold: (i) the use of contextual information also referred to as augmented state in DRL, (ii) the impact of a one period lag between observations and actions that is more realistic for an asset management environment, (iii) the implementation of a new repetitive train test method called walk forward analysis, similar in spirit to cross validation for time series. Although our experiment is on trading bots, it can easily be translated to other bot environments that operate in sequential environment with regime changes and noisy data. Our experiment for an augmented asset manager interested in finding the best portfolio for hedging strategies shows that AAMDRL achieves superior returns and lower risk.
AUBER: Automated BERT Regularization
Lee, Hyun Dong, Lee, Seongmin, Kang, U
How can we effectively regularize BERT? Although BERT proves its effectiveness in various downstream natural language processing tasks, it often overfits when there are only a small number of training instances. A promising direction to regularize BERT is based on pruning its attention heads based on a proxy score for head importance. However, heuristic-based methods are usually suboptimal since they predetermine the order by which attention heads are pruned. In order to overcome such a limitation, we propose AUBER, an effective regularization method that leverages reinforcement learning to automatically prune attention heads from BERT. Instead of depending on heuristics or rule-based policies, AUBER learns a pruning policy that determines which attention heads should or should not be pruned for regularization. Experimental results show that AUBER outperforms existing pruning methods by achieving up to 10% better accuracy. In addition, our ablation study empirically demonstrates the effectiveness of our design choices for AUBER.