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 Reinforcement Learning


The Value Equivalence Principle for Model-Based Reinforcement Learning

Neural Information Processing Systems

Learning models of the environment from data is often viewed as an essential component to building intelligent reinforcement learning (RL) agents. The common practice is to separate the learning of the model from its use, by constructing a model of the environment's dynamics that correctly predicts the observed state transitions. In this paper we argue that the limited representational resources of model-based RL agents are better used to build models that are directly useful for value-based planning.





Independent Policy Gradient Methods for Competitive Reinforcement Learning

Neural Information Processing Systems

MinimaxvShapley[63]showed gameG, thereexists( 1, 2)suchthat V ( 1, 2) V ( 1, 2) V ( 1, 2), forall 1, 2, (1) andinparticularV = min 1max 2V ( 1, 2)=max 2min 1V ( 1, 2). Thecruxxplayer timescalethany-player, they-player Compared 43], whichestablishesy-player gradientdominancey-player' ofthegradient t, (y) = ( f(xt, )) (y), then averageusing Is Q-learningprovably Inin Neural Information Processing Systems, pages 4863-4873, 2018.




385822e359afa26d52b5b286226f2cea-Paper.pdf

Neural Information Processing Systems

In contrast, classical graphical methods like A* search are able to solve long-horizon tasks, but assume that the state space is abstracted away from raw sensory input. Recent works have attempted to combine the strengths of deep learning and classical planning; however, dominant methods in this domain are stillquite brittle andscale poorly withthesizeoftheenvironment.