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 Reinforcement Learning


CoordiQ : Coordinated Q-learning for Electric Vehicle Charging Recommendation

arXiv.org Artificial Intelligence

Electric vehicles have been rapidly increasing in usage, but stations to charge them have not always kept up with demand, so efficient routing of vehicles to stations is critical to operating at maximum efficiency. Deciding which stations to recommend drivers to is a complex problem with a multitude of possible recommendations, volatile usage patterns and temporally extended consequences of recommendations. Reinforcement learning offers a powerful paradigm for solving sequential decision-making problems, but traditional methods may struggle with sample efficiency due to the high number of possible actions. By developing a model that allows complex representations of actions, we improve outcomes for users of our system by over 30% when compared to existing baselines in a simulation. If implemented widely, these better recommendations can globally save over 4 million person-hours of waiting and driving each year.


Acting in Delayed Environments with Non-Stationary Markov Policies

arXiv.org Artificial Intelligence

The standard Markov Decision Process (MDP) formulation hinges on the assumption that an action is executed immediately after it was chosen. However, assuming it is often unrealistic and can lead to catastrophic failures in applications such as robotic manipulation, cloud computing, and finance. We introduce a framework for learning and planning in MDPs where the decision-maker commits actions that are executed with a delay of $m$ steps. The brute-force state augmentation baseline where the state is concatenated to the last $m$ committed actions suffers from an exponential complexity in $m$, as we show for policy iteration. We then prove that with execution delay, Markov policies in the original state-space are sufficient for attaining maximal reward, but need to be non-stationary. As for stationary Markov policies, we show they are sub-optimal in general. Consequently, we devise a non-stationary Q-learning style model-based algorithm that solves delayed execution tasks without resorting to state-augmentation. Experiments on tabular, physical, and Atari domains reveal that it converges quickly to high performance even for substantial delays, while standard approaches that either ignore the delay or rely on state-augmentation struggle or fail due to divergence. The code is available at https://github.com/galdl/rl_delay_basic.git.


Exploring the Impact of Tunable Agents in Sequential Social Dilemmas

arXiv.org Artificial Intelligence

When developing reinforcement learning agents, the standard approach is to train an agent to converge to a fixed policy that is as close to optimal as possible for a single fixed reward function. If different agent behaviour is required in the future, an agent trained in this way must normally be either fully or partially retrained, wasting valuable time and resources. In this study, we leverage multi-objective reinforcement learning to create tunable agents, i.e. agents that can adopt a range of different behaviours according to the designer's preferences, without the need for retraining. We apply this technique to sequential social dilemmas, settings where there is inherent tension between individual and collective rationality. Learning a single fixed policy in such settings leaves one at a significant disadvantage if the opponents' strategies change after learning is complete. In our work, we demonstrate empirically that the tunable agents framework allows easy adaption between cooperative and competitive behaviours in sequential social dilemmas without the need for retraining, allowing a single trained agent model to be adjusted to cater for a wide range of behaviours and opponent strategies.


Reinforcement Learning Assisted Beamforming for Inter-cell Interference Mitigation in 5G Massive MIMO Networks

arXiv.org Artificial Intelligence

The latter mainly includes first Monte Carlo (MC) (MMIMO) communications, which are subject method, which searches the optimal beamforming parameters but to many impairments due to the nature of wireless transmission suffers from increasing computational complexity, and second deep channel, i.e. the air. The inter-cell interference (ICI) is one of the learning (DL) methods. One of them is reported in [8] to research main impairments faced by 5G communications due to frequencyreuse the characters of wireless spatial channels and explore preferable technologies. In this paper, we propose a reinforcement learning pilot assignments for better channel estimation and beamforming, (RL) assisted full dynamic beamforming for ICI mitigation in 5G but DL methods require training algorithmic model beforehand and downlink. The proposed algorithm is a joint of beamforming and time-consuming sample data collection.


Robust Android Malware Detection System against Adversarial Attacks using Q-Learning

arXiv.org Artificial Intelligence

The current state-of-the-art Android malware detection systems are based on machine learning and deep learning models. Despite having superior performance, these models are susceptible to adversarial attacks. Therefore in this paper, we developed eight Android malware detection models based on machine learning and deep neural network and investigated their robustness against adversarial attacks. For this purpose, we created new variants of malware using Reinforcement Learning, which will be misclassified as benign by the existing Android malware detection models. We propose two novel attack strategies, namely single policy attack and multiple policy attack using reinforcement learning for white-box and grey-box scenario respectively. Putting ourselves in the adversary's shoes, we designed adversarial attacks on the detection models with the goal of maximizing fooling rate, while making minimum modifications to the Android application and ensuring that the app's functionality and behavior do not change. We achieved an average fooling rate of 44.21% and 53.20% across all the eight detection models with a maximum of five modifications using a single policy attack and multiple policy attack, respectively. The highest fooling rate of 86.09% with five changes was attained against the decision tree-based model using the multiple policy approach. Finally, we propose an adversarial defense strategy that reduces the average fooling rate by threefold to 15.22% against a single policy attack, thereby increasing the robustness of the detection models i.e. the proposed model can effectively detect variants (metamorphic) of malware. The experimental analysis shows that our proposed Android malware detection system using reinforcement learning is more robust against adversarial attacks.


Learning task-agnostic representation via toddler-inspired learning

arXiv.org Artificial Intelligence

One of the inherent limitations of current AI systems, stemming from the passive learning mechanisms (e.g., supervised learning), is that they perform well on labeled datasets but cannot deduce knowledge on their own. To tackle this problem, we derive inspiration from a highly intentional learning system via action: the toddler. Inspired by the toddler's learning procedure, we design an interactive agent that can learn and store task-agnostic visual representation while exploring and interacting with objects in the virtual environment. Experimental results show that such obtained representation was expandable to various vision tasks such as image classification, object localization, and distance estimation tasks. In specific, the proposed model achieved 100%, 75.1% accuracy and 1.62% relative error, respectively, which is noticeably better than autoencoder-based model (99.7%, 66.1%, 1.95%), and also comparable with those of supervised models (100%, 87.3%, 0.71%).


The MineRL 2020 Competition on Sample Efficient Reinforcement Learning using Human Priors

arXiv.org Artificial Intelligence

Although deep reinforcement learning has led to breakthroughs in many difficult domains, these successes have required an ever-increasing number of samples, affording only a shrinking segment of the AI community access to their development. Resolution of these limitations requires new, sample-efficient methods. To facilitate research in this direction, we propose this second iteration of the MineRL Competition. The primary goal of the competition is to foster the development of algorithms which can efficiently leverage human demonstrations to drastically reduce the number of samples needed to solve complex, hierarchical, and sparse environments. To that end, participants compete under a limited environment sample-complexity budget to develop systems which solve the MineRL ObtainDiamond task in Minecraft, a sequential decision making environment requiring long-term planning, hierarchical control, and efficient exploration methods. The competition is structured into two rounds in which competitors are provided several paired versions of the dataset and environment with different game textures and shaders. At the end of each round, competitors submit containerized versions of their learning algorithms to the AIcrowd platform where they are trained from scratch on a hold-out dataset-environment pair for a total of 4-days on a pre-specified hardware platform. In this follow-up iteration to the NeurIPS 2019 MineRL Competition, we implement new features to expand the scale and reach of the competition. In response to the feedback of the previous participants, we introduce a second minor track focusing on solutions without access to environment interactions of any kind except during test-time. Further we aim to prompt domain agnostic submissions by implementing several novel competition mechanics including action-space randomization and desemantization of observations and actions.


Logical-Combinatorial Approaches in Dynamic Recognition Problems

arXiv.org Artificial Intelligence

Pattern recognition as a cybernetical research direction has been formed since the 50's of the previous century [1,2]. Two sides of schools of Soviet recognizers, led by Yu. Zhuravlev [3] and V. Vapnik [4], have consecutively become the leading force of this research domain worldwide and the boom of current machine learning and artificial intelligence developments. Now the theory is classical [5], with new dramatical developments concerned to the so called Deep Neural theory [6], which is mostly machine-oriented.


Predicting the future with a scale-invariant temporal memory for the past

arXiv.org Artificial Intelligence

In recent years it has become clear that the brain maintains a temporal memory of recent events stretching far into the past. This paper presents a neurally-inspired algorithm to use a scale-invariant temporal representation of the past to predict a scale-invariant future. The result is a scale-invariant estimate of future events as a function of the time at which they are expected to occur. The algorithm is time-local, with credit assigned to the present event by observing how it affects the prediction of the future. To illustrate the potential utility of this approach, we test the model on simultaneous renewal processes with different time scales. The algorithm scales well on these problems despite the fact that the number of states needed to describe them as a Markov process grows exponentially.


Accumulating Risk Capital Through Investing in Cooperation

arXiv.org Artificial Intelligence

Recent work on promoting cooperation in multi-agent learning has resulted in many methods which successfully promote cooperation at the cost of becoming more vulnerable to exploitation by malicious actors. We show that this is an unavoidable trade-off and propose an objective which balances these concerns, promoting both safety and long-term cooperation. Moreover, the trade-off between safety and cooperation is not severe, and you can receive exponentially large returns through cooperation from a small amount of risk. We study both an exact solution method and propose a method for training policies that targets this objective, Accumulating Risk Capital Through Investing in Cooperation (ARCTIC), and evaluate them in iterated Prisoner's Dilemma and Stag Hunt.